Automated summary
Runs a manual evaluation loop of the brepjs-cad skill inside the current Claude session, re-authoring playground examples and having a blind judge subagent grade them, then proposes SKILL.md fixes.
Strengths
- Needs no API key or billing, unlike the SDK-based eval:live counterpart
- Grading is done by a blind judge subagent, so the author never scores their own output
- Output is concrete findings: every part the skill cannot reproduce as a designed object maps to a specific SKILL.md gap
- Two complementary modes: implement (re-author, render, judge) and verify (precision/recall table for the harness)
Limitations
- Heavy setup: build the library, viewer and CLI, and install Chrome through Puppeteer
- Only covers the basics and mechanical playground categories; bim and sheet-metal are excluded
- If the viewer or Chrome cannot be built, snapshots are skipped and parts stay unjudged, leaving coverage gaps
- Assumes a Claude Code environment with subagents and slash commands
Use it to measure how faithfully the brepjs-cad implement skill reproduces designed parts, or to diagnose false positives and missed codes in the verify harness.
Avoid it for evaluating other skills, for automated billed CI runs (use npm run eval:live instead), or in an environment without a browser or build capability.
Security analysis
CautionThe skill orchestrates a legitimate local evaluation harness using shell commands, npm builds, a browser install, and subagent dispatch. No destructive, exfiltrating, or obfuscated actions are present, but it does use powerful tooling (bash, network, subprocesses) for its intended purpose, warranting a caution rating.
- •Instructs execution of npm build/test commands and node CLI scripts
- •Installs Chrome via `npx puppeteer browsers install chrome` (network download)
- •Runs snapshot rendering server and spawns blind judge subagents
- •No declared allowed-tools, but the skill relies on shell/network capabilities
Examples
/eval-skill implement basics/eval-skill verify/eval-skill implement alldescription: Run a brepjs-cad skill eval in this Claude session and propose fixes (no API key). /eval-skill [target]: implement (default — re-author the playground examples, verify/render/judge, two-signal scorecard) or verify (run the precision/recall harness). The measure-and-propose sibling of /heal-skill.
argument-hint: '[target: implement | verify] [scope] (default: implement, all plain-brepjs examples)'
brepjs-cad skill eval (manual loop)
For verify: run npm run eval:verify -w brepjs-cad (bench/verifyEval.ts) and report the
precision/recall table + any false-positive or missed-code finding; propose a
skills/verify/SKILL.md (or HINT_TABLE) fix. For implement (default), continue below.
Measure the deployed implement skill by re-authoring the playground examples — the quality
bar — from their descriptions through this Claude Code session: you author each part, and a
blind judge subagent grades it (you never grade your own output — see bench/blind-judge.md).
No API key, no billing. The point of this loop is not the
score — it's the findings: each playground part the skill can't reproduce as a
designed object (not just a valid blob) is a concrete SKILL.md gap to close. (npm run eval:live is the billed SDK counterpart; it defaults to the playground corpus, --corpus prompts
for the legacy bench/prompts.ts.)
Inputs
- Corpus = the playground examples (
apps/playground/src/lib/examples/, aggregated byindex.tsintoEXAMPLES). These ARE the quality bar and grow over time — re-read the catalog each run so new examples are picked up automatically. Use thebasicsandmechanicalcategories (plain-brepjs designed parts); skipbim/sheet-metal(those need the brepjs-bim / brepjs-sheetmetal skills, not this one). - Per example: the prompt is its
description(the NL intent — all a real author gets);labelnames it.$ARGUMENTSselects a category (basics|mechanical), one exampleid, orall/ empty for both plain-brepjs categories. - Quality reference: the example's own
codeIS the bar. To render it for a side-by-side, adapt it to a.brep.ts— changefrom 'brepjs/quick'→from 'brepjs'andexport default <shape>→export default () => <shape>— thenverify --check --snapshot. The author's part should read as designed as the reference, not just valid. - Authoring contract:
packages/brepjs-cad/skills/implement/SKILL.md— follow it exactly; that is the thing under test. Do not show the author the referencecode, or lean on outside brepjs knowledge the skill doesn't give you, or you measure yourself.
Setup (once per session)
The visual judge needs rendered snapshots → the built CLI + viewer + Chrome. Build only what's missing:
- Root library —
test -f dist/index.js || npm run build - Snapshot viewer —
packages/brepjs-cad/viewer/dist, built by the brepjs-cad viewer build (NOTbrepjs-viewer— that's a different package whose build does NOT produce this dist). Rebuild if missing OR stale — a dist older thanviewer/srcthrowsglobalThis.__setScene is not a functionand then every--snapshotfails silently (this is easy to hit after pulling: aviewer/srcchange leaves the committed dist behind):[ -f packages/brepjs-cad/viewer/dist/index.html ] && [ -z "$(find packages/brepjs-cad/viewer/src -newer packages/brepjs-cad/viewer/dist/index.html)" ] || (cd packages/brepjs-cad && npx vite build --config viewer/vite.config.ts) - CLI —
test -f packages/brepjs-cad/dist/cli/main.js || npm run build --workspace=brepjs-cad - Chrome —
cd packages/brepjs-cad && npx puppeteer browsers install chrome
If the viewer/Chrome can't be built, run auto-only: skip --snapshot, mark every
judge:—, and say so loudly in the scorecard (a built-but-unjudged part is a coverage
gap, not a pass).
Author parts into a scratch ESM dir so import 'brepjs' resolves and the kernel loads:
mkdir -p /tmp/brepjs-eval && printf '{"type":"module"}\n' > /tmp/brepjs-eval/package.json.
The loop — per selected example, ≤ 4 attempts (designed parts need the polish pass)
- Brief. Convert the example's
descriptionto explicit params (mm, datums, features) per SKILL.md step 1. Read the closestskills/implement/examples/*.brep.tsfirst. Do not read the playground example'scode— that's the answer key. - Author
<id>.brep.tsfollowing SKILL.md: short API,unwrap()theResult-ops,export default () => <shape>. Snapshot serially (the render server is a singleton on port 7373; concurrent--snapshotruns error out). - Verify + render (one spawn):
node packages/brepjs-cad/dist/cli/main.js verify <id>.brep.ts --check --json <id>.report.json --snapshot <id>-shots/ - Auto signal (objective):
auto.passisok === true(a valid manifold solid / assembly). Playground descriptions rarely pin dims; if one does, check the bbox by span/extent, not absolute position (matchescheckAuto). - Judge signal (the quality bar): grade with a blind judge subagent, not yourself.
Render the reference (adapt the example's
code:brepjs/quick→brepjs,export default X→export default () => X) and the author part, copy both to neutralA/Bfilenames (coin-flipped so neither role is fixed), and dispatch a judge never told which is whose: it returns which render better realizes the description as a designed object (right features, present and legible) or whether both are blobs. One judge, escalate to 3 ontie-good/low-confidence; decode against your private map, then record thejudge.passverdict with its reason. Full protocol:bench/blind-judge.md. - Repair + polish. If
auto.passis false, fix the smallest responsible section from the reporthints. If valid but blobby, do the polish pass (SKILL.md step 8). ≤ 4 attempts; track the first attempt vs the eventual (the lift signal).
Scorecard
Emit in the canonical formatScorecard shape (bench/score.ts) so manual and
eval:live runs are comparable:
- Header:
model=<this session's model> brepjs=<version> <date> units=mm. - Per prompt:
valid | INVALID,judge:✓ | ✗ | —, with failure lines / judge reason. - Per category:
valid% judge% both% (n=), then aTOTALrow. first-try both%vseventual both%+ lift; then the failure-mode breakdown (which codes hit how often).- If any built part went unjudged:
⚠ judge coverageline (both% silently collapses to auto% for those).
Findings — the payoff
After the scorecard, summarize where SKILL.md succeeded and where it fell down: ambiguous guidance, a missing/contradictory API signature, an example that misleads, a hard-rule that over- or under-warns. Propose concrete SKILL.md edits (and core-library bugs if a verify report exposes one). Then ask whether to apply them.
Optional — log to Langfuse
If the LANGFUSE_* keys are set, record the run so it trends over skill versions. Keys live in the
repo-root .env as LANGFUSE_HOST / LANGFUSE_PUBLIC_KEY / LANGFUSE_SECRET_KEY; the SDK reads
LANGFUSE_BASE_URL, so bridge first or it silently hits EU cloud:
set -a; . ./.env; set +a; export LANGFUSE_BASE_URL="${LANGFUSE_BASE_URL:-$LANGFUSE_HOST}".
Once per corpus change, sync the dataset: npm run eval:dataset:sync -w brepjs-cad (upserts the
playground examples into the brepjs-playground dataset, keyed by example id).
Write the scorecard as JSON matching bench/score.ts Scorecard — { model, brepjsVersion, skillVersion, date, results: EvalResult[] }, where each result's id is the playground example
id and carries auto, judgePass, and firstTry (so the lift is computed) — then push:
npm run eval:push -w brepjs-cad -- <scorecard.json>. It records two things, both no-op without
keys: (1) one eval-run trace with the aggregate scores (both, first_try_both, eventual_both,
lift), and (2) a dataset run on brepjs-playground — one trace per part, scored and linked to its
dataset item — so skill versions compare per part in the dataset Runs view. The run name is the
skillVersion.
From the file to a first result
The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.
View the source and supporting filesThis download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.
1. Download the file
Download SKILL.mdFrom the root of a test project, save the file as .skill-downloads/brepjs-cad-skill-eval-implement-verify-mu0qzowj/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.
Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.
mkdir -p '.skill-downloads/brepjs-cad-skill-eval-implement-verify-mu0qzowj' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/brepjs-cad-skill-eval-implement-verify-mu0qzowj/download' --output '.skill-downloads/brepjs-cad-skill-eval-implement-verify-mu0qzowj/SKILL.md.part' && mv '.skill-downloads/brepjs-cad-skill-eval-implement-verify-mu0qzowj/SKILL.md.part' '.skill-downloads/brepjs-cad-skill-eval-implement-verify-mu0qzowj/SKILL.md'2. Check prerequisites
Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.
No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.
The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.
3. Load the skill
This file does not provide a usable name/description header for this native procedure. It remains available to download and inspect; use the manual method below.
Manual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.
4. Try a first task
Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:
Read .skill-downloads/brepjs-cad-skill-eval-implement-verify-mu0qzowj/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.
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