Our review
This skill provides comprehensive guardrails, patterns, and best practices for CUDA/GPU programming, focusing on memory hierarchy, kernel design, and error checking.
Strengths
- Emphasizes memory access coalescing to maximize bandwidth
- Provides reusable, robust error-checking macros
- Covers both best practices and common pitfalls in GPU parallelism
Limitations
- May be verbose for simple kernels
- Assumes CUDA 11+ and does not cover older versions
- Does not cover specific libraries like cuBLAS or cuDNN
Use this skill when developing or reviewing CUDA kernels for performance-critical GPU applications.
Avoid for quick prototyping without performance concerns or for projects not targeting NVIDIA GPUs.
Security analysis
SafeThe skill provides CUDA programming guidelines, macros, and best practices with no executable commands, destructive actions, or data exfiltration risks. It is purely instructional.
No concerns found
Examples
Add CUDA error checking to this kernel launch and memory operations. Use the recommended macro pattern from the CUDA guide.Analyze the memory access pattern in this CUDA kernel and suggest changes to ensure coalesced global memory access. Follow the memory hierarchy guidelines.Review this CUDA kernel for occupancy and grid-stride loops. Explain how to set block dimensions and grid size following best practices.name: cuda-guide description: | CUDA/GPU computing guardrails, patterns, and best practices for AI-assisted development. Use when working with CUDA files (.cu, .cuh), or when the user mentions CUDA/GPU programming. Provides kernel design patterns, memory hierarchy guidelines, and occupancy optimization specific to this project's coding standards. license: MIT metadata: author: samuel version: "1.0" category: language language: cuda extensions: ".cu,.cuh"
CUDA Guide
Applies to: CUDA 11+, GPU Computing, Deep Learning, Scientific Computing, HPC
Core Principles
- Parallelism First: Design algorithms for thousands of concurrent threads; serial thinking is the primary enemy of GPU performance
- Memory Hierarchy Awareness: Global memory is 100x slower than shared memory and 1000x slower than registers; every kernel design starts with memory access planning
- Coalesced Access: Adjacent threads must access adjacent memory addresses; a single misaligned access pattern can reduce bandwidth by 32x
- Occupancy Over Cleverness: Maximize active warps per SM by managing register count, shared memory usage, and block dimensions together
- Minimize Host-Device Transfers: PCIe bandwidth is the bottleneck; overlap transfers with computation using streams and pinned memory
Guardrails
Error Checking
- ALWAYS check CUDA API return values with a macro wrapper
- ALWAYS call
cudaGetLastError()after every kernel launch - ALWAYS call
cudaDeviceSynchronize()before reading kernel results on the host - Use
compute-sanitizer(successor tocuda-memcheck) in development builds - Handle
cudaErrorMemoryAllocationgracefully; never assume GPU memory is infinite
#define CUDA_CHECK(call) \
do { \
cudaError_t err = call; \
if (err != cudaSuccess) { \
fprintf(stderr, "CUDA error at %s:%d: %s\n", \
__FILE__, __LINE__, cudaGetErrorString(err)); \
exit(EXIT_FAILURE); \
} \
} while (0)
#define CUDA_CHECK_KERNEL() \
do { \
cudaError_t err = cudaGetLastError(); \
if (err != cudaSuccess) { \
fprintf(stderr, "Kernel launch error at %s:%d: %s\n", \
__FILE__, __LINE__, cudaGetErrorString(err)); \
exit(EXIT_FAILURE); \
} \
} while (0)
Memory Management
- Pair every
cudaMallocwith acudaFree; prefer RAII wrappers in C++ host code - Use
cudaMallocManaged(Unified Memory) for prototyping; switch to explicit transfers for production - Use
cudaMallocHost(pinned memory) when streaming data to the GPU; pageable memory cannot overlap with compute - Prefer
cudaMemcpyAsyncwith streams over synchronouscudaMemcpy - Never access device pointers from host code or host pointers from device code (except Unified Memory)
- Call
cudaMemsetorcudaMemsetAsyncto zero-initialize device buffers
Kernel Design
- Block size must be a multiple of warp size (32); prefer 128, 256, or 512
- Calculate grid size as
(n + block_size - 1) / block_size - Always include bounds checking:
if (idx < n)at the top of every kernel - Use grid-stride loops for kernels that must handle arbitrary data sizes
- Document thread mapping: which dimension maps to which data axis
- Mark device-only helpers as
__device__, host+device as__host__ __device__
// Grid-stride loop: works with any grid size, any data size
__global__ void saxpy(float a, const float* x, float* y, int n) {
for (int i = blockIdx.x * blockDim.x + threadIdx.x;
i < n;
i += blockDim.x * gridDim.x) {
y[i] = a * x[i] + y[i];
}
}
Synchronization
- Use
__syncthreads()after every shared memory write before any thread reads another thread's value - Never place
__syncthreads()inside a conditional branch that not all threads in a block will reach (deadlock) - Use
__syncwarp()(CUDA 9+) for warp-level synchronization instead of relying on implicit warp-synchronous execution - Use
cudaDeviceSynchronize()sparingly in production; prefer stream synchronization withcudaStreamSynchronize() - Use CUDA events (
cudaEventRecord/cudaEventSynchronize) for fine-grained inter-stream ordering
Performance
- Profile before optimizing: use Nsight Compute for kernel analysis, Nsight Systems for system-level view
- Target >50% theoretical occupancy; use the CUDA Occupancy Calculator to tune block dimensions
- Aim for >60% of peak memory bandwidth in memory-bound kernels
- Avoid warp divergence: ensure threads within a warp take the same branch when possible
- Prefer
floatoverdoubleon consumer GPUs (2x throughput difference) - Minimize atomic operations on global memory; use shared memory atomics with a final reduction
Memory Hierarchy
Understanding the memory hierarchy is the single most important factor in CUDA performance.
| Memory Type | Scope | Latency (cycles) | Size | Cached | Read/Write | |-------------|-------|-------------------|------|--------|------------| | Registers | Thread | 1 | ~255 per thread | N/A | R/W | | Shared | Block | ~5 | 48-164 KB per SM | N/A | R/W | | L1 Cache | SM | ~28 | 48-192 KB per SM | Auto | R | | L2 Cache | Device | ~200 | 4-40 MB | Auto | R/W | | Global | Device | ~400-600 | 4-80 GB (HBM/GDDR) | Yes | R/W | | Constant | Device | ~5 (cached) | 64 KB | Yes (broadcast) | R | | Texture | Device | ~400 (cached) | Global pool | Yes (spatial) | R |
Decision guide:
- Data reused within a thread -> registers (automatic via local variables)
- Data shared across threads in a block ->
__shared__memory - Read-only data broadcast to all threads ->
__constant__memory - Large read-only data with spatial locality -> texture memory
- Everything else -> global memory with coalesced access patterns
Key Patterns
Kernel Launch Configuration
// Query device for optimal configuration
void launch_optimized(const float* input, float* output, int n) {
int block_size;
int min_grid_size;
// Let the runtime suggest optimal block size for maximum occupancy
cudaOccupancyMaxPotentialBlockSize(
&min_grid_size, &block_size, my_kernel, 0, n);
int grid_size = (n + block_size - 1) / block_size;
my_kernel<<<grid_size, block_size>>>(input, output, n);
CUDA_CHECK_KERNEL();
}
Coalesced Memory Access
// BAD: Strided access -- adjacent threads access non-adjacent memory
// Each warp issues 32 separate memory transactions
__global__ void transpose_naive(const float* in, float* out, int W, int H) {
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
if (x < W && y < H) {
out[x * H + y] = in[y * W + x]; // Write is strided
}
}
// GOOD: Use shared memory to coalesce both reads and writes
__global__ void transpose_coalesced(
const float* in, float* out, int W, int H
) {
__shared__ float tile[32][33]; // +1 padding avoids bank conflicts
int x = blockIdx.x * 32 + threadIdx.x;
int y = blockIdx.y * 32 + threadIdx.y;
if (x < W && y < H) {
tile[threadIdx.y][threadIdx.x] = in[y * W + x]; // Coalesced read
}
__syncthreads();
x = blockIdx.y * 32 + threadIdx.x;
y = blockIdx.x * 32 + threadIdx.y;
if (x < H && y < W) {
out[y * H + x] = tile[threadIdx.x][threadIdx.y]; // Coalesced write
}
}
Shared Memory Tiling
// Dot product of two vectors using shared memory reduction
__global__ void dot_product(
const float* a, const float* b, float* result, int n
) {
__shared__ float cache[256];
int tid = threadIdx.x;
int idx = blockIdx.x * blockDim.x + threadIdx.x;
// Each thread computes its partial sum via grid-stride
float partial = 0.0f;
for (int i = idx; i < n; i += blockDim.x * gridDim.x) {
partial += a[i] * b[i];
}
cache[tid] = partial;
__syncthreads();
// Tree reduction in shared memory
for (int s = blockDim.x / 2; s > 0; s >>= 1) {
if (tid < s) {
cache[tid] += cache[tid + s];
}
__syncthreads();
}
if (tid == 0) {
atomicAdd(result, cache[0]);
}
}
Warp-Level Primitives (CUDA 9+)
// Warp-level reduction using shuffle instructions -- no shared memory needed
__device__ float warp_reduce_sum(float val) {
for (int offset = warpSize / 2; offset > 0; offset /= 2) {
val += __shfl_down_sync(0xFFFFFFFF, val, offset);
}
return val;
}
// Block-level reduction combining warp shuffles and shared memory
__device__ float block_reduce_sum(float val) {
__shared__ float warp_sums[32]; // One slot per warp (max 32 warps/block)
int lane = threadIdx.x % warpSize;
int warp_id = threadIdx.x / warpSize;
val = warp_reduce_sum(val);
if (lane == 0) {
warp_sums[warp_id] = val;
}
__syncthreads();
// First warp reduces the warp sums
int num_warps = (blockDim.x + warpSize - 1) / warpSize;
val = (threadIdx.x < num_warps) ? warp_sums[threadIdx.x] : 0.0f;
if (warp_id == 0) {
val = warp_reduce_sum(val);
}
return val;
}
Performance
Occupancy Calculator
// Query occupancy at compile time for tuning
void report_occupancy() {
int block_size = 256;
int num_blocks;
cudaOccupancyMaxActiveBlocksPerMultiprocessor(
&num_blocks, my_kernel, block_size, 0);
cudaDeviceProp prop;
cudaGetDeviceProperties(&prop, 0);
int active_warps = num_blocks * (block_size / prop.warpSize);
int max_warps = prop.maxThreadsPerMultiProcessor / prop.warpSize;
float occupancy = (float)active_warps / max_warps;
printf("Occupancy: %.1f%% (%d/%d warps)\n",
occupancy * 100, active_warps, max_warps);
}
Nsight Profiling Workflow
# System-level trace: find CPU/GPU idle gaps, stream concurrency
nsys profile -o trace ./program
nsys stats trace.nsys-rep
# Kernel-level analysis: roofline, memory throughput, occupancy
ncu --set full -o kernel_report ./program
ncu -i kernel_report.ncu-rep # Open in Nsight Compute GUI
# Quick single-metric check
ncu --metrics sm__throughput.avg.pct_of_peak_sustained_elapsed ./program
Memory Bandwidth Measurement
// Measure effective bandwidth of a kernel
void measure_bandwidth(int n) {
size_t bytes = 2 * n * sizeof(float); // Read A + Write B
cudaEvent_t start, stop;
CUDA_CHECK(cudaEventCreate(&start));
CUDA_CHECK(cudaEventCreate(&stop));
CUDA_CHECK(cudaEventRecord(start));
copy_kernel<<<grid, block>>>(d_in, d_out, n);
CUDA_CHECK(cudaEventRecord(stop));
CUDA_CHECK(cudaEventSynchronize(stop));
float ms = 0;
CUDA_CHECK(cudaEventElapsedTime(&ms, start, stop));
float gb_per_sec = bytes / (ms * 1e6);
printf("Effective bandwidth: %.2f GB/s\n", gb_per_sec);
CUDA_CHECK(cudaEventDestroy(start));
CUDA_CHECK(cudaEventDestroy(stop));
}
Tooling
Essential Commands
# Compile CUDA code
nvcc -arch=sm_80 -O3 -o program main.cu # Single file
nvcc -arch=native -lineinfo -o program main.cu # With debug line info
# CMake build
cmake -B build -DCMAKE_CUDA_ARCHITECTURES="70;80;86"
cmake --build build -j$(nproc)
# Runtime debugging
compute-sanitizer ./program # Memory errors (replaces cuda-memcheck)
compute-sanitizer --tool racecheck ./program # Shared memory race conditions
compute-sanitizer --tool initcheck ./program # Uninitialized device memory reads
compute-sanitizer --tool synccheck ./program # Synchronization errors
# Profiling
nsys profile ./program # System-level timeline
ncu ./program # Kernel-level metrics
ncu --kernel-name my_kernel --launch-skip 2 --launch-count 1 ./program
# Device info
nvidia-smi # GPU status and memory usage
nvcc --version # CUDA compiler version
CMakeLists.txt Template
cmake_minimum_required(VERSION 3.18)
project(myproject LANGUAGES CXX CUDA)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_ARCHITECTURES 70 80 86)
set(CMAKE_CUDA_SEPARABLE_COMPILATION ON)
find_package(CUDAToolkit REQUIRED)
add_library(kernels src/kernels.cu)
target_include_directories(kernels PUBLIC include)
add_executable(main src/main.cpp)
target_link_libraries(main kernels CUDA::cudart)
enable_testing()
add_executable(tests tests/test_kernels.cu)
target_link_libraries(tests kernels CUDA::cudart)
add_test(NAME gpu_tests COMMAND tests)
References
For detailed patterns and examples, see:
- references/patterns.md -- Tiled matrix multiply, parallel reduction tree, stream overlap pipeline
External References
Next.js App Router Expert
Development
A skill that turns Claude into a Next.js App Router expert.
README Generator
Development
Creates professional and comprehensive README.md files for your projects.
API Documentation Writer
Development
Generates comprehensive API documentation in OpenAPI/Swagger format.