Our review
Provides guidance on finding and using D&D 5e rules for campaign content creation.
Strengths
- Encourages narrative-first design
- Provides references to SRD and cheat sheets
- Includes rules philosophy for content creation
- Warns against common AI agent pitfalls
Limitations
- May rely on outdated training data
- Not a substitute for official rules for mechanical precision
- Limited to 5e editions (2014 and 2024)
When creating D&D 5e campaign content and needing to reference rules or ensure mechanical consistency.
When exact mechanical precision is required for official play or when using other RPG systems.
Security analysis
SafeThe skill provides links and a git clone command for a trusted, open-source D&D SRD repository (OldManUmby/DND.SRD.Wiki). There are no destructive, exfiltrating, or obfuscated actions. The command is benign and used solely for obtaining reference material.
No concerns found
Examples
Create a level 3 encounter with a green dragon, using the SRD for the dragon's stat block and appropriate difficulty.What is the range, duration, and damage of the Fireball spell in D&D 5e?Design a magic item that grants advantage on Stealth checks, referencing SRD guidelines for item rarity and power level.D&D 5e Rules Reference
This skill provides guidance on finding and using D&D 5e rules for campaign content creation.
Quick Reference
For most content creation tasks, agents should:
- Use general D&D knowledge (training data includes extensive 5e coverage)
- State mechanical assumptions explicitly so humans can verify
- Prefer narrative-first design over mechanical precision
When to Look Up Rules
Always verify:
- Exact spell effects and ranges
- Monster stat blocks (CR, HP, AC, abilities)
- Class features at specific levels
- Magic item properties
Usually fine from memory:
- General combat flow (actions, bonus actions, reactions)
- Advantage/disadvantage mechanics
- Skill checks and DCs
- Common conditions (prone, grappled, frightened)
SRD Reference Sources
Primary: D&D 5e SRD in Markdown
The System Reference Document (SRD) contains the core rules released under Creative Commons CC-BY-4.0.
Best repository: OldManUmby/DND.SRD.Wiki
- 362+ stars, actively maintained (updated January 2025)
- Organized into folders: Classes, Spells, Monsters, Equipment, Gamemastering
- Optimized for Obsidian.md but works as plain markdown
- Contains SRD 5.1 with all errata through November 2018
Alternative: ucffool/OGL-SRD5
- Searchable website at www.ogl-srd5.com
- Also fully maintained in markdown
SRD 5.2 (2024 Rules)
Released April 2025, SRD 5.2 reflects the 2024 Player's Handbook revision:
- 361 pages of updated rules
- New class features (Fighter weapon mastery, Ranger spells at level 1, etc.)
- 16 additional feats (Alert, Magic Initiate, Savage Attacker, etc.)
- Updated backgrounds with ability score bonuses
- Monster stat blocks from 2025 Monster Manual
Source: Official D&D Beyond SRD Markdown version: springbov/dndsrd5.2_markdown
Quick Reference Cheat Sheets
For session-time lookups (DCs, conditions, combat options):
Sly Flourish's Lazy 5e Cheat Sheet - Single page covering:
- Improvised statistics for objects/traps/hazards
- Difficulty class descriptions
- Deadly encounter benchmark
- Area of effect guidelines
- Condition descriptions
- Random names
Source: slyflourish.com/revised_5e_cheat_sheet.html
D&D Compendium Cheat Sheets - Multiple formats:
- Player's Actions and Effects QuickRef
- Combat Cheat Sheet
- Various presentation styles
Source: dnd-compendium.com/player-guides/cheat-sheets
Rules Philosophy for Content Creation
"Right Enough" Standard
The goal is rules that enable fun roleplay, not perfect simulation. When designing content:
- Narrative coherence > mechanical precision - A dragon's breath should feel terrifying even if we estimate the DC
- Player agency > strict rules - If a creative solution could work, lean toward allowing it
- Consistency within campaign > RAW - House rules that stick are better than looking up edge cases
Common Agent Pitfalls
From CLAUDE.md guidance on agent limitations with rules:
Training mixes up similar systems and homebrew. Exact modifiers and edge cases may be wrong. Always verify mechanical details against source material.
Specific watch-outs:
- Pathfinder 2e vs D&D 5e (different action economy)
- D&D 5e 2014 vs 2024 rules (significant class changes)
- Homebrew that got into training data
- Video game adaptations (Baldur's Gate 3 has differences)
Stating Assumptions
When creating content with mechanical elements, be explicit:
Good:
The trap triggers on a DC 15 Perception check to notice, DC 12 Dexterity save to avoid, dealing 2d6 piercing damage (appropriate for a level 3 party).
Bad:
The trap is moderately difficult to detect and does some damage.
Downloading SRD for Local Reference
To add SRD content to this repository for agent reference:
# Clone the SRD wiki (5.1)
git clone https://github.com/OldManUmby/DND.SRD.Wiki.git references/srd-5.1
# Or just the specific folders you need
# The full repo is ~10MB
Consider adding only the sections most relevant to your campaigns to keep the repo focused.
See Also
references/- Local copies of rules excerpts (if downloaded)/resources/tools-and-generators.md- Online tools for mechanics- Campaign-specific house rules in
campaigns/<name>/CLAUDE.md
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