Exit — Navigation between rooms

VerifiedSafe

Navigation links connecting rooms in a memory palace. Exits are edges of a spatial graph, guided by pie menu topology where direction encodes meaning.

Sby Skills Guide Bot
DevelopmentIntermediate
306/2/2026
Claude Code
#moollm#navigation#room#topology#pie-menu

Recommended for

Our review

This skill defines navigation links between rooms in a memory palace, using a pie menu topology to encode direction and guards to control access.

Strengths

  • Intuitive navigation structure with cardinal and diagonal directions
  • Flexible guard system supporting natural language and code
  • Varied exit types (simple, guarded, hidden, one-way, metaphysical)

Limitations

  • Requires understanding of memory palace topology
  • Complex guards may clutter the configuration file
When to use it

Use when creating connections between rooms in an adventure game or structured spatial navigation system.

When not to use it

Avoid for simple or linear navigation systems where such structure is unnecessary.

Security analysis

Safe
Quality score92/100

The skill is purely documentation about a conceptual navigation system. It does not instruct any actions beyond reading/writing files, and contains no destructive, exfiltrating, or obfuscated commands. No executable code or shell commands are present beyond guarded examples that are inert in this context.

No concerns found

Examples

Simple north exit
Create a simple exit to the north leading to the treasure room.
Guarded exit with condition
Add a guarded east exit to the armory requiring the player to have the 'iron key' and display a lock message.
Hidden exit with hint
Define a hidden downward exit to a secret cellar with a hint about the rug.

name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:

  • read_file
  • write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end

Exit

"Every exit is a promise of adventure." — The Rusty Lantern Guest Book


What Is It?

An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.

Exits can be:

  • Simple — just a destination
  • Guarded — require conditions to pass
  • Hidden — discoverable through exploration
  • Metaphysical — conceptual rather than physical

Pie Menu Topology

Don Hopkins' pie menu insight: direction IS meaning.

| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |

Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.


Guard System

Guards are natural language conditions that control access:

guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"

The guard field contains human-readable intent. The guard_js and guard_py fields contain compiled code.

The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.


Exit Types

Simple Exit

north:
  destination: ../maze/room-a/
  description: "A dark passage leads north."

Guarded Exit

east:
  destination: ../treasury/
  description: "A heavy iron door."
  guard: "player has treasury key"
  locked: true
  lock_message: "The door won't budge."
  unlock_with: "treasury-key"

Hidden Exit

down:
  destination: ../secret-cellar/
  hidden: true
  hint: "The rug seems oddly placed..."

One-Way Exit

down:
  destination: ../pit/
  one_way: true
  description: "A slide into darkness. No going back."

Metaphysical Exit

inward:
  destination: ../consciousness/
  metaphysical: true
  description: "Close your eyes and think about who you really are."

Memory Palace Integration

From Frances Yates' "The Art of Memory":

"The method of loci places items at specific locations along an imagined journey."

Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.


Related Skills


Protocol Symbol

PIE-MENU-TOPOLOGY — Direction IS meaning
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