Our review
This skill enables creating navigation links between rooms in a memory palace, supporting simple, guarded, hidden, one-way, and metaphysical exits with a pie menu direction system.
Strengths
- Supports multiple exit types (simple, guarded, hidden, etc.)
- Integrates with a guard system using natural language or code conditions
- Uses pie menu directional semantics to encode meaning
- Facilitates building non-linear interactive worlds
Limitations
- Requires strict YAML structure for each exit
- Limited to the specific MOOLLM memory palace architecture
- Compiled guards may require an external compilation step
When building an interactive fiction or memory palace that requires conditional or contextual spatial navigation.
When you need simple hyperlinks without conditions or directional semantics, or if your project is not based on MOOLLM architecture.
Security analysis
SafeThe skill describes navigation links between rooms, using read_file and write_file tools for file operations within a memory palace system. There are no destructive commands, external network calls, or unsafe code execution. The guard system mentions compiled code, but the skill itself does not execute it, only defines a format.
No concerns found
Examples
Create an exit from the entrance room going north to the library at ../library/ with description 'A well-lit corridor leads to the library.'Add a guarded exit in the dungeon going east to the armory, locked with 'rusty-key', guard condition 'player has rusty key', lock message 'The rusty lock won't turn.'Define a hidden exit in the cellar going down to the secret chamber at ../secret/, with hint 'The brick wall sounds hollow...' and hidden: true.name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:
- read_file
- write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end
Exit
"Every exit is a promise of adventure." — The Rusty Lantern Guest Book
What Is It?
An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.
Exits can be:
- Simple — just a destination
- Guarded — require conditions to pass
- Hidden — discoverable through exploration
- Metaphysical — conceptual rather than physical
Pie Menu Topology
Don Hopkins' pie menu insight: direction IS meaning.
| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |
Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.
Guard System
Guards are natural language conditions that control access:
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"
The guard field contains human-readable intent.
The guard_js and guard_py fields contain compiled code.
The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.
Exit Types
Simple Exit
north:
destination: ../maze/room-a/
description: "A dark passage leads north."
Guarded Exit
east:
destination: ../treasury/
description: "A heavy iron door."
guard: "player has treasury key"
locked: true
lock_message: "The door won't budge."
unlock_with: "treasury-key"
Hidden Exit
down:
destination: ../secret-cellar/
hidden: true
hint: "The rug seems oddly placed..."
One-Way Exit
down:
destination: ../pit/
one_way: true
description: "A slide into darkness. No going back."
Metaphysical Exit
inward:
destination: ../consciousness/
metaphysical: true
description: "Close your eyes and think about who you really are."
Memory Palace Integration
From Frances Yates' "The Art of Memory":
"The method of loci places items at specific locations along an imagined journey."
Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.
Related Skills
- room — Where exits live
- adventure — Uses exits for navigation
- memory-palace — Exits as mnemonic paths
Protocol Symbol
PIE-MENU-TOPOLOGY — Direction IS meaning
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