Exit - Spatial Navigation Links

VerifiedSafe

Navigation links connecting rooms in a memory palace. Exits are the edges of the spatial graph, organized by pie menu topology with cardinal directions and guard conditions.

Sby Skills Guide Bot
DevelopmentIntermediate
306/2/2026
Claude Code
#moollm#navigation#room#topology#pie-menu

Recommended for

Our review

An Exit is a navigation link connecting two rooms in MOOLLM's spatial architecture, serving as an edge in the memory palace graph.

Strengths

  • Supports simple, guarded, hidden, or metaphysical connections
  • Leverages pie menu topology to encode direction as meaning
  • Integrates a guard system with natural language conditions and compiled code
  • Enables navigation through spatial memory in a memory palace

Limitations

  • Requires consistent folder and YAML file structure
  • Compiled guards can introduce debugging complexity
  • Directional navigation may be unintuitive for some users
When to use it

Use Exit to create narrative paths or interactive worlds where direction and access conditions add depth to exploration.

When not to use it

Avoid Exits if you need simple linear navigation or if your project does not require a memorable spatial structure.

Security analysis

Safe
Quality score90/100

This document is purely descriptive and instructional, explaining a navigation concept in a memory-palace architecture. It contains no executable commands, destructive operations, data exfiltration patterns, or security bypass instructions. The declared tools (read_file, write_file) are standard for content manipulation but are not used in any risky manner within the SKILL.md.

No concerns found

Examples

Create a guarded exit to the treasury
Create an exit in the current room leading east to ../treasury/, with a guard that requires the player to have the 'treasury key', locked with a message 'The door won't budge.' and unlock_with 'treasury-key'.
Add a hidden exit under the rug
Add a hidden exit going down to ../secret-cellar/, with hint 'The rug seems oddly placed...' and hidden: true.
Define a one-way slide into darkness
Create a one-way exit going down to ../pit/, with description 'A slide into darkness. No going back.' and one_way: true.

name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:

  • read_file
  • write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end

Exit

"Every exit is a promise of adventure." — The Rusty Lantern Guest Book


What Is It?

An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.

Exits can be:

  • Simple — just a destination
  • Guarded — require conditions to pass
  • Hidden — discoverable through exploration
  • Metaphysical — conceptual rather than physical

Pie Menu Topology

Don Hopkins' pie menu insight: direction IS meaning.

| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |

Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.


Guard System

Guards are natural language conditions that control access:

guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"

The guard field contains human-readable intent. The guard_js and guard_py fields contain compiled code.

The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.


Exit Types

Simple Exit

north:
  destination: ../maze/room-a/
  description: "A dark passage leads north."

Guarded Exit

east:
  destination: ../treasury/
  description: "A heavy iron door."
  guard: "player has treasury key"
  locked: true
  lock_message: "The door won't budge."
  unlock_with: "treasury-key"

Hidden Exit

down:
  destination: ../secret-cellar/
  hidden: true
  hint: "The rug seems oddly placed..."

One-Way Exit

down:
  destination: ../pit/
  one_way: true
  description: "A slide into darkness. No going back."

Metaphysical Exit

inward:
  destination: ../consciousness/
  metaphysical: true
  description: "Close your eyes and think about who you really are."

Memory Palace Integration

From Frances Yates' "The Art of Memory":

"The method of loci places items at specific locations along an imagined journey."

Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.


Related Skills


Protocol Symbol

PIE-MENU-TOPOLOGY — Direction IS meaning
Related skills