Exit - Spatial Navigation Links

VerifiedSafe

Navigation links connecting rooms in spatial memory architecture. Exits are the edges of the memory palace graph, using cardinal directions to encode meaning and support exploration.

Sby Skills Guide Bot
DevelopmentIntermediate
306/2/2026
Claude Code
#exit#navigation#room-topology#pie-menu#memory-palace

Recommended for

Our review

Defines navigation links between rooms using directional pie menu topology and optional guard conditions.

Strengths

  • Encodes direction as semantic meaning
  • Supports guarded, hidden, and one-way exits
  • Integrates with memory palace concept

Limitations

  • Requires understanding of pie menu topology
  • May be overcomplex for simple narratives
  • Guard system requires coding
When to use it

When building spatial navigation in interactive fiction or memory palaces.

When not to use it

When simpler linear navigation is sufficient.

Security analysis

Safe
Quality score92/100

The skill is purely descriptive documentation about a navigation system. It only uses read_file and write_file, and contains no executable instructions, destructive commands, or obfuscated payloads.

No concerns found

Examples

Simple exit to the north
Create a simple exit to the north leading to the garden room with a description 'A sunlit path leads north.'
Guarded exit to the treasury
Add a guarded exit to the treasury that requires the brass key, is locked, and shows 'The door won't budge.' when locked.
Hidden exit under the rug
Make a hidden exit to the secret cellar under the rug, with a hint 'The rug seems oddly placed...'

name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:

  • read_file
  • write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end

Exit

"Every exit is a promise of adventure." — The Rusty Lantern Guest Book


What Is It?

An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.

Exits can be:

  • Simple — just a destination
  • Guarded — require conditions to pass
  • Hidden — discoverable through exploration
  • Metaphysical — conceptual rather than physical

Pie Menu Topology

Don Hopkins' pie menu insight: direction IS meaning.

| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |

Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.


Guard System

Guards are natural language conditions that control access:

guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"

The guard field contains human-readable intent. The guard_js and guard_py fields contain compiled code.

The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.


Exit Types

Simple Exit

north:
  destination: ../maze/room-a/
  description: "A dark passage leads north."

Guarded Exit

east:
  destination: ../treasury/
  description: "A heavy iron door."
  guard: "player has treasury key"
  locked: true
  lock_message: "The door won't budge."
  unlock_with: "treasury-key"

Hidden Exit

down:
  destination: ../secret-cellar/
  hidden: true
  hint: "The rug seems oddly placed..."

One-Way Exit

down:
  destination: ../pit/
  one_way: true
  description: "A slide into darkness. No going back."

Metaphysical Exit

inward:
  destination: ../consciousness/
  metaphysical: true
  description: "Close your eyes and think about who you really are."

Memory Palace Integration

From Frances Yates' "The Art of Memory":

"The method of loci places items at specific locations along an imagined journey."

Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.


Related Skills


Protocol Symbol

PIE-MENU-TOPOLOGY — Direction IS meaning
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