Find CNetworkGameClientBase_vtable

VerifiedCaution

Locate CNetworkGameClientBase_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique YAML artifact (agent fallback).

Sby Skills Guide Bot
SecurityAdvanced
9/19/2026
Claude CodeCursor
#reverse-engineering#ida-pro#binary-analysis#signature-generation#vtable

Recommended for

Automated summary

Locates the CNetworkGameClientBase_vtable function in the CS2 module loaded in an IDA Pro MCP session and re-derives a fresh, minimal-unique byte signature for it.

Strengths

  • Gives a concrete location strategy: distinctive constants, cross-references from known callers/callees, and vtable RTTI for virtual methods
  • Enforces a hard self-check: read the actual bytes through IDA MCP before writing the YAML, so the emitted signature always matches
  • Specifies an exact YAML output schema and a one-match uniqueness requirement
  • Handles failure honestly by preferring a shortlist of candidates over a wrong signature

Limitations

  • Session-bound: the artifact is only valid for the specific game build that is loaded
  • Assumes IDA Pro MCP is already configured and pointed at the right module, without explaining setup
  • Covers a single symbol only and offers no fallback workflow beyond reporting candidates
When to use it

Use it when the deterministic preprocessor could not resolve CNetworkGameClientBase_vtable on the current game version and a manual re-sign is needed.

When not to use it

Do not use it against a different binary or game build, or when the existing artifact already matches the loaded version.

Security analysis

Caution
Quality score78/100

The skill instructs an AI agent to locate and generate a signature for a specific vtable in a game engine using IDA Pro MCP. It does not include destructive, exfiltrating, or obfuscated commands, but the use of a debugger/disassembler on a live process and the game-hacking context warrant caution.

Findings
  • •Uses IDA Pro MCP to read process memory and decompile a game engine module, which is a powerful reverse-engineering capability.
  • •Targets a vtable in CS2 (Counter-Strike 2), which could be used to develop cheats or game modifications, though the skill itself does not instruct malicious actions.
How this analysis is made

Examples

Re-sign the missing vtable symbol
The preprocessor failed on CNetworkGameClientBase_vtable for this build. Locate it in the CS2 module via IDA Pro MCP and emit the platform YAML with func_va, func_rva, func_size and a minimal-unique func_sig.
Verify a candidate before committing
I have a candidate address for CNetworkGameClientBase_vtable — decompile it, confirm it behaves like the symbol, and only then derive the signature from the real bytes at the true function head.
Report candidates when nothing is confirmed
Try to find CNetworkGameClientBase_vtable in the currently loaded module; if no candidate can be confirmed by decompilation, give me the shortlist instead of guessing a signature.

name: find-CNetworkGameClientBase_vtable description: | Agent fallback for CNetworkGameClientBase_vtable (auto-generated, category: func). Locate CNetworkGameClientBase_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_vtable, CNetworkGameClientBase_vtable disable-model-invocation: true

Find CNetworkGameClientBase_vtable

Target: CNetworkGameClientBase_vtable (func) in the module loaded in THIS session.

The old artifact/preprocessor anchors no longer match this build. Use anchors only to locate candidates; derive the artifact from the ACTUAL bytes you read. Produce ONLY this session's platform output. NEVER open another binary.

Method

Locate via distinctive constants/strings in the body, cross-references from known callers/callees, or the owning class vtable (RTTI) if virtual. Verify by decompilation before committing to a candidate.

Mandatory self-check before emitting

The pipeline re-reads the bytes at your func_va and regenerates func_sig from them - a mismatch aborts the run. Therefore: read the real bytes via IDA MCP, derive the artifact FROM those bytes (wildcard relocated operands as ??), start at the TRUE function head, and only then write the YAML. A mismatch is always a bug in YOUR output.

Output schema (STRICT)

Write CNetworkGameClientBase_vtable.{platform}.yaml with EXACTLY these fields:

func_name: <TASK>
func_va: "<hex virtual address>"
func_rva: "<hex rva>"
func_size: "<hex size>"
func_sig: "<byte pattern, ?? wildcards, function head, minimal-unique>"

NEVER include vfunc_* or struct fields.

Verification

  1. Decompile and confirm the behavior matches the symbol's semantics.
  2. Uniqueness: the pattern must match exactly ONE location in the loaded binary.
  3. If no candidate can be confirmed, report the shortlist - a skipped symbol is safer than a wrong signature.

From the file to a first result

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View the source and supporting files

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1. Download the file

Download SKILL.md

From the root of a test project, save the file as .skill-downloads/find-cnetworkgameclientbase-vtable-mu7w4fso/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.

Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.

mkdir -p '.skill-downloads/find-cnetworkgameclientbase-vtable-mu7w4fso' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/find-cnetworkgameclientbase-vtable-mu7w4fso/download' --output '.skill-downloads/find-cnetworkgameclientbase-vtable-mu7w4fso/SKILL.md.part' && mv '.skill-downloads/find-cnetworkgameclientbase-vtable-mu7w4fso/SKILL.md.part' '.skill-downloads/find-cnetworkgameclientbase-vtable-mu7w4fso/SKILL.md'

2. Check prerequisites

Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.

No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.

The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.

3. Load the skill

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Manual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.

4. Try a first task

Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:

Read .skill-downloads/find-cnetworkgameclientbase-vtable-mu7w4fso/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.

Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.

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