Automated summary
Provides tools for Godot game engine automation and documentation via MCP servers.
Strengths
- Integration with Godot editor and project execution
- Scene manipulation and resource management
- Access to Godot class reference documentation
Limitations
- Requires pre-configured environment variables
- Limited to MCP-compatible environments
- No visual feedback for editor actions
When developing Godot games and needing automated testing or quick access to documentation.
If Godot is not installed or you require full IDE integration.
Security analysis
SafeThe skill purely documents MCP server tools for Godot automation and documentation. It contains no destructive, exfiltrating, or obfuscated instructions. Use of Bash is standard for development tasks and does not introduce inherent risk.
No concerns found
How this analysis is madeExamples
Open the Godot editor for the project in /path/to/project.Add a Sprite2D node with a texture from res://icon.png to the current scene.Search for the Node2D class and show its properties and methods.name: godot description: "Godot game engine automation and documentation" mcp: godot: command: ["node", "./dist/server.js"] env: GODOT_PATH: "${GODOT_PATH}" godot-doc: command: ["node", "./dist/doc-server.js"] env: GODOT_DOC_DIR: "${GODOT_DOC_DIR}" allowed-tools: ["skill_mcp", "Read", "Write", "Bash"]
Godot Skill
This skill provides tools for Godot game engine automation and documentation.
Prerequisites
The following environment variables must be set:
GODOT_PATH: Absolute path to the Godot executable (e.g./Applications/Godot.app/Contents/MacOS/GodotorC:\Program Files\Godot\Godot.exe).GODOT_DOC_DIR: Path to the Godot documentation XML files (usuallygodot/doc/classesin the Godot source repository).
Usage
Automation Tools (godot server)
These tools allow you to control the Godot editor and project execution:
launch_editor: Open the Godot editor for a specific project.run_project: Run a project (or specific scene) in debug mode.stop_project: Stop the currently running project.get_debug_output: Retrieve stdout/stderr from the running project.capture_viewport: Take a screenshot of the running project viewport.list_projects: Find Godot projects in a directory.get_project_info: Get details about a project (version, structure, name).get_godot_version: Check the configured Godot version.
Scene Manipulation:
create_scene: Create a new scene file (.tscn).save_scene: Save or rename a scene.add_node: Add a node to a scene.load_sprite: Load a texture into a Sprite2D node.export_mesh_library: Export a scene as a MeshLibrary.
Resource Management:
get_uid: Get the unique ID (UID) of a resource file.update_project_uids: Force update of UIDs in the project.
Documentation Tools (godot-doc server)
These tools provide access to the Godot Class Reference:
godot_search: Search for classes, methods, properties, signals, or constants.godot_get_class: Get detailed documentation for a class (description, members, inheritance).godot_get_symbol: Get documentation for a specific member (e.g.Node._ready).godot_list_classes: List all available classes.
From the file to a first result
The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.
View the source and supporting filesThis download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.
1. Download the file
Download SKILL.mdFrom the root of a test project, save the file as .skill-downloads/godot-engine-automation-documentation-mmio70sx/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.
Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.
mkdir -p '.skill-downloads/godot-engine-automation-documentation-mmio70sx' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/godot-engine-automation-documentation-mmio70sx/download' --output '.skill-downloads/godot-engine-automation-documentation-mmio70sx/SKILL.md.part' && mv '.skill-downloads/godot-engine-automation-documentation-mmio70sx/SKILL.md.part' '.skill-downloads/godot-engine-automation-documentation-mmio70sx/SKILL.md'2. Check prerequisites
Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.
Original excerpt: Prerequisites
The following environment variables must be set:
GODOT_PATH: Absolute path to the Godot executable (e.g./Applications/Godot.app/Contents/MacOS/GodotorC:\Program Files\Godot\Godot.exe).GODOT_DOC_DIR: Path to the Godot documentation XML files (usuallygodot/doc/classesin the Godot source repository).
The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.
3. Load the skill
After inspection, copy the complete folder into your project using one of the commands below, then open a new tool session. The command stops if a folder with the same name already exists: compare the files before replacing it.
Claude Code
test -f '.skill-downloads/godot-engine-automation-documentation-mmio70sx/SKILL.md' && test -s '.skill-downloads/godot-engine-automation-documentation-mmio70sx/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/godot' && cp -R '.skill-downloads/godot-engine-automation-documentation-mmio70sx' '.claude/skills/godot'OpenSkills
OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.
Official OpenSkills installationopenskills install './.skill-downloads/godot-engine-automation-documentation-mmio70sx'openskills read 'godot-engine-automation-documentation-mmio70sx'Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.
For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.
openskills syncManual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.
4. Try a first task
Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:
Read .skill-downloads/godot-engine-automation-documentation-mmio70sx/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.
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