Automated summary
Explains how to declare actions and bind keyboard shortcuts in GPUI, the Rust UI framework, with examples for simple actions, parameterized actions, and key contexts.
Strengths
- Complete, copy-ready quick-start snippets (actions! macro, bind_keys, on_action)
- Covers parameterized actions via #[derive(Action)] with namespace and no_json
- Includes a reference table of key formats and modifiers
- Emphasizes key contexts and verb-noun action naming conventions
Limitations
- Does not detail focus-based routing or action dispatch, deferring to reference.md
- Assumes GPUI familiarity and a specific API version, with no compatibility notes
- Says nothing about testing or error handling inside action handlers
Use it when adding keyboard-driven commands or key bindings to a Rust application built with GPUI.
Avoid it for other Rust UI frameworks (egui, iced, Tauri) or when you need an introduction to GPUI's overall architecture.
Security analysis
SafeThis is a documentation-only skill explaining GPUI action definitions and keybindings in Rust. It contains no executable instructions, network calls, secrets handling, destructive commands, or attempts to alter the auditor's behavior.
No concerns found
How this analysis is madeExamples
In my GPUI editor app, add Save and Quit actions bound to cmd-s and cmd-q, scoped to an "Editor" key context.Create a GPUI action that carries a u8 digit payload and bind the number keys 0-9 to it using #[derive(Action)].My GPUI app has a modal and an editor; make Escape close the modal when it is open and clear the editor selection otherwise.name: gpui-action description: Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
Overview
Actions provide declarative keyboard-driven UI interactions in GPUI.
Key Concepts:
- Define actions with
actions!macro or#[derive(Action)] - Bind keys with
cx.bind_keys() - Handle with
.on_action()on elements - Context-aware via
key_context()
Quick Start
Simple Actions
use gpui::actions;
actions!(editor, [MoveUp, MoveDown, Save, Quit]);
const CONTEXT: &str = "Editor";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("up", MoveUp, Some(CONTEXT)),
KeyBinding::new("down", MoveDown, Some(CONTEXT)),
KeyBinding::new("cmd-s", Save, Some(CONTEXT)),
KeyBinding::new("cmd-q", Quit, Some(CONTEXT)),
]);
}
impl Render for Editor {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.key_context(CONTEXT)
.on_action(cx.listener(Self::move_up))
.on_action(cx.listener(Self::move_down))
.on_action(cx.listener(Self::save))
}
}
impl Editor {
fn move_up(&mut self, _: &MoveUp, cx: &mut Context<Self>) {
// Handle move up
cx.notify();
}
fn move_down(&mut self, _: &MoveDown, cx: &mut Context<Self>) {
cx.notify();
}
fn save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Save logic
cx.notify();
}
}
Actions with Parameters
#[derive(Clone, PartialEq, Action, Deserialize)]
#[action(namespace = editor)]
pub struct InsertText {
pub text: String,
}
#[derive(Action, Clone, PartialEq, Eq, Deserialize)]
#[action(namespace = editor, no_json)]
pub struct Digit(pub u8);
cx.bind_keys([
KeyBinding::new("0", Digit(0), Some(CONTEXT)),
KeyBinding::new("1", Digit(1), Some(CONTEXT)),
// ...
]);
impl Editor {
fn on_digit(&mut self, action: &Digit, cx: &mut Context<Self>) {
self.insert_digit(action.0, cx);
}
}
Key Formats
// Modifiers
"cmd-s" // Command (macOS) / Ctrl (Windows/Linux)
"ctrl-c" // Control
"alt-f" // Alt
"shift-tab" // Shift
"cmd-ctrl-f" // Multiple modifiers
// Keys
"a-z", "0-9" // Letters and numbers
"f1-f12" // Function keys
"up", "down", "left", "right"
"enter", "escape", "space", "tab"
"backspace", "delete"
"-", "=", "[", "]", etc. // Special characters
Action Naming
Prefer verb-noun pattern:
actions!([
OpenFile, // ✅ Good
CloseWindow, // ✅ Good
ToggleSidebar, // ✅ Good
Save, // ✅ Good (common exception)
]);
Context-Aware Bindings
const EDITOR_CONTEXT: &str = "Editor";
const MODAL_CONTEXT: &str = "Modal";
// Same key, different contexts
cx.bind_keys([
KeyBinding::new("escape", CloseModal, Some(MODAL_CONTEXT)),
KeyBinding::new("escape", ClearSelection, Some(EDITOR_CONTEXT)),
]);
// Set context on element
div()
.key_context(EDITOR_CONTEXT)
.child(editor_content)
Best Practices
✅ Use Contexts
// ✅ Good: Context-aware
div()
.key_context("MyComponent")
.on_action(cx.listener(Self::handle))
✅ Name Actions Clearly
// ✅ Good: Clear intent
actions!([
SaveDocument,
CloseTab,
TogglePreview,
]);
✅ Handle with Listeners
// ✅ Good: Proper handler naming
impl MyComponent {
fn on_action_save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Handle save
cx.notify();
}
}
div().on_action(cx.listener(Self::on_action_save))
Reference Documentation
- Complete Guide: See reference.md
- Action definition, keybinding, dispatch
- Focus-based routing, best practices
- Performance, accessibility
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