Our review
This skill delegates image analysis to a GLM-4.6v subagent for visual quality assessment of game screenshots and sprites, following Harvest Moon SNES style.
Strengths
- Specialized prompts for pixel art and stylistic consistency
- Batch processing via parallel subagents to save tokens
- Concrete actionable feedback on transparency, proportions, and colors
- Direct Claude integration for small tasks without overhead
Limitations
- Limited to game analyses and specific visual style
- Requires access to GLM-4.6v subagent via MCP
- Not suitable for general image or photographic analysis
Use this skill to validate game assets, sprites, or screenshots against precise pixel art quality criteria.
Do not use it for non-game images or when the analysis can be done directly by Claude without delegation.
Security analysis
SafeThe skill provides instructions for image quality analysis using an MCP tool and example shell commands. None of the commands are destructive or exfiltrating; they are limited to benign image generation, processing, and version control status checks.
No concerns found
Examples
Analyze this game screenshot for visual quality. Check for: blocky backgrounds, tiling seams, sprite transparency issues, pixel art scaling problems, overall Harvest Moon SNES readability. Provide specific, actionable feedback.Analyze this pixel art sprite for Harvest Moon SNES style quality. Check: transparency (clean edges), silhouette (strong/readable), proportions (compact not stretched), color palette (dusk-friendly), pixel detail (minimal noise). Reference: assets/sprites/PLACEHOLDER_ASSET_SPEC.txtCheck this sprite for transparency issues: - Halo effect (light/dark ring around edges) - Color bleeding (background showing through) - Harsh edges (no smooth curves on diagonals) - Partial transparency (should be opaque or transparent, not in-between). Report specific pixel locations and severity.name: image-analysis description: GLM-4.6v image analysis subagent for game screenshot and sprite quality assessment
Image Analysis Skill
Purpose: Delegate image analysis tasks to GLM-4.6v subagent for visual quality assessment of game screenshots and sprites.
When to Use
Invoke this skill when:
- New sprites are generated (via glm-image-gen)
- Screenshots captured during playtesting
- Visual quality validation needed before commits
- Checking for blocky backgrounds or transparency issues
- Comparing assets against Harvest Moon SNES style
Direct vs Delegated Analysis
Claude Opus can analyze images directly via the Read tool. Choose the right approach:
| Scenario | Approach | Why | |----------|----------|-----| | 1-3 images | Claude Direct | No overhead, faster | | Quick quality check | Claude Direct | Immediate feedback | | Batch analysis (10+) | MiniMax Parallel | Token efficiency | | Extensive visual QA | MiniMax Parallel | 50x cheaper |
Claude Direct Pattern
Read image file → Analyze in-context → Continue workflow
MiniMax/GLM Delegation Pattern (for batches)
Spawn parallel agents → Each analyzes subset → Aggregate results
Default: Use Claude Direct for small tasks, delegate batches to save tokens.
Quick Start
Analyze Screenshot
mcp__4_5v_mcp__analyze_image \
--imageSource "temp/screenshots/[filename].png" \
--prompt "Analyze this game screenshot for visual quality. Check for: blocky backgrounds, tiling seams, sprite transparency issues, pixel art scaling problems, overall Harvest Moon SNES readability. Provide specific, actionable feedback."
Analyze Sprite Asset
mcp__4_5v_mcp__analyze_image \
--imageSource "assets/sprites/placeholders/[filename].png" \
--prompt "Analyze this pixel art sprite for Harvest Moon SNES style quality. Check: transparency (clean edges), silhouette (strong/readable), proportions (compact not stretched), color palette (dusk-friendly), pixel detail (minimal noise). Reference: assets/sprites/PLACEHOLDER_ASSET_SPEC.txt"
Analyze NPC Sprite
mcp__4_5v_mcp__analyze_image \
--imageSource "assets/sprites/placeholders/npc_[name].png" \
--prompt "Analyze this 64x64 NPC sprite. Target proportions: ~48h x 32w centered. Check: strong silhouette, Mediterranean theme alignment, clean transparency, no elongation. Harvest Moon SNES style reference."
Standard Prompts
Full Quality Assessment
Analyze this image for Circe's Garden game quality standards:
Visual Style:
- Harvest Moon SNES readability (clean pixel art, strong silhouettes)
- Stardew Valley influence (but more mythic/moody)
- Mediterranean ancient Greek island theme
- Dusk-friendly palette (muted, not oversaturated)
- 32px tiles, 2x camera zoom
Check For:
1. Background issues: blocky patterns, tiling seams, color banding
2. Transparency: clean edges (no halos), proper alpha channel
3. Pixel art: minimal noise, clear details, proper scaling
4. Proportions: compact bodies, not stretched/elongated
5. Colors: natural earth tones, muted jewel accents
6. Lighting: soft ambient, no harsh specular
7. Silhouette: strong, recognizable at small size
Provide specific feedback: what works, what needs fixing, file references.
Transparency Check (Focused)
Check this sprite for transparency issues:
- Halo effect (light/dark ring around edges)
- Color bleeding (background showing through)
- Harsh edges (no smooth curves on diagonals)
- Partial transparency (should be opaque or transparent, not in-between)
Report specific pixel locations and severity.
Style Comparison
Compare this asset to Harvest Moon SNES style:
- Clean pixel art with minimal noise
- Strong silhouette (recognizable at 32x32)
- Soft, natural color palette
- Proper alpha blending
- No anti-aliasing on edges
- Cozy, approachable aesthetic
Report what matches style and what deviates.
Output Format
Expected response should include:
## Analysis Summary
[One-line assessment: PASS / NEEDS WORK / FAIL]
### Issues Found
**Critical (P0):**
- [Specific issue with location]
**Important (P1):**
- [Issue description]
**Minor (P2):**
- [Minor detail]
### What Works
- [Positive aspects to preserve]
### Recommendations
1. [Actionable fix 1]
2. [Actionable fix 2]
Common Issues
| Issue | Detection | Fix | |-------|-----------|-----| | Blocky background | Visible pixel grid, tiling patterns | Regenerate with better seam handling | | Halo effect | Light/dark ring around sprite | Fix alpha channel, clean edges | | Color bleeding | Background color in transparent pixels | Re-export with proper transparency | | Stretched proportions | Elongated body/limbs | Regenerate with compact proportions | | Oversaturated colors | Too bright/vibrant | Adjust palette to dusk-friendly tones | | Poor silhouette | Not recognizable at small size | Strengthen outline, simplify details |
File Locations
Input:
- Screenshots:
temp/screenshots/ - Sprites:
assets/sprites/ - Placeholders:
assets/sprites/placeholders/
Reference:
- Asset specs:
assets/sprites/PLACEHOLDER_ASSET_SPEC.txt - Style guide:
assets/sprites/PLACEHOLDER_README.md
Integration
With glm-image-gen
# After generating new sprite
./generate-image.sh '{"subject":"..."}' 1024x1024 standard
./process-image.sh "$TEMP" "32x32" "assets/sprites/output.png"
# Then analyze quality
mcp__4_5v_mcp__analyze_image --imageSource "assets/sprites/output.png" --prompt "[standard prompt]"
With HPV (Playtesting)
# During screenshot review
ls temp/screenshots/
mcp__4_5v_mcp__analyze_image --imageSource "temp/screenshots/world_map.png" --prompt "[screenshot prompt]"
Pre-commit Check
# Before committing asset changes
git status
mcp__4_5v_mcp__analyze_image --imageSource "assets/sprites/new_asset.png" --prompt "[validation prompt]"
Subagent Role
Full subagent configuration: .claude/roles/image-analysis-subagent.md
Model: GLM-4.6v (vision-capable)
Tool: mcp__4_5v_mcp__analyze_image
Purpose: Specialized visual quality assessment
Success Criteria
Analysis is effective when:
- Issues match human findings (80%+ accuracy)
- False positives < 20%
- Actionable feedback provided
- Response time < 30 seconds
- Consistent report format
Related:
.claude/skills/glm-image-gen/SKILL.md(sprite generation)assets/sprites/PLACEHOLDER_ASSET_SPEC.txt(asset specifications).claude/roles/image-analysis-subagent.md(full subagent docs)
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