Low-fidelity wireframing

Explore flows or layouts with 3+ disposable greyscale wireframes on a named axis before hi-fi work. Encourages breadth of options and annotated decisions.

Sby Skills Guide Bot
DevelopmentIntermediate
208/24/2026
Claude CodeCursorWindsurfCopilotCodex
#wireframe#low-fidelity#ux-design#frontend#design-options

Recommended for


model_tier: inherit name: wireframe description: "Explore a flow or layout with 3+ disposable lo-fi greyscale wireframes on a named axis, before any hi-fi work. Use when the user wants to sketch directions or explore structure." domain: product personas: [] workspaces:

  • engineering packs:
  • frontend-design trust: level: professional install: removable: true scope: write: [] verification_reason: "execution declares no handler, so this skill runs nothing of its own — every write is the calling agent's, under the rules that govern it. No command can prove a scope the skill never executes." execution: type: manual

Wireframe

Produce low-fidelity wireframes or storyboards to explore a flow, layout, or information hierarchy before committing to hi-fi design. Wireframes are disposable — their value is the breadth of options and the decision they produce, not the fidelity of any one artifact.

When to use

  • The user wants to "explore options", "sketch something out", "see a few directions" for a screen, flow, navigation pattern, or hierarchy.
  • The design problem is open enough that hi-fi work would be wasted — the structure question is not yet settled.

When NOT to use: styled, production-viable alternatives on a settled structure → design-variations (hi-fi, branded, recommendation-bearing). A single refined implementation → fe-design + stack executor.

Procedure

  1. Confirm the goal. What is explored (screen / multi-screen flow / navigation / hierarchy / interaction model), the imagined user's goal, constraints (mobile/desktop, non-negotiable elements), the count (3 minimum, 5–6 ceiling), and the axis of variation. If the axis is open, propose 2–3 (e.g. single-page form vs multi-step wizard vs progressive disclosure) and ask which to explore.
  2. Hold the lo-fi conventions so the output reads as wireframe, not as broken hi-fi:
    • greyscale only — black, white, 2–3 grays; no brand color;
    • system sans-serif — no type personality yet;
    • labeled boxes for content areas ("headline", "image", "feature card");
    • striped placeholders with monospace size labels for imagery (the honest-placeholder pattern in fe-design § Craft details);
    • short label-style skeleton copy ("Headline goes here / one sentence on the value prop") — never Lorem ipsum (per output-discipline), never final copy.
  3. Sketch ≥3 variations on the named axis — layout (centered / split / grid), information density, flow structure (single page / multi-step / progressive disclosure), CTA placement, navigation pattern. Write each variation's distinguishing structure down BEFORE sketching it — left unspecified, variations converge on near-identical layouts. Order by-the-book → off-distribution; at least one genuinely novel bet.
  4. Annotate — 2–4 numbered callouts per variation naming what is interesting and its trade-off ("fastest path, but heavy first impression"), placed next to the variation, not in a separate doc.
  5. Capture the decision after the user picks: chosen variation (or hybrid), what attracted them, what they explicitly rejected, new constraints surfaced. This capture is the brief for the hi-fi follow-up.
  6. Hand offdesign-variations for styled options on the chosen structure, or design-intelligence + fe-design for a single hi-fi direction. In an existing codebase the hi-fi step still passes existing-ui-audit per the ui-audit-gate rule.

Output format

  1. One file (HTML or annotated markdown/SVG canvas) with ≥3 greyscale variations side-by-side — flows as small storyboards (3–5 screens each); no brand color, no styled typography, no real imagery.
  2. Per-variation annotations — 2–4 callouts naming the structural bet and its trade-off, inline next to the variation.
  3. Decision-capture block (after user pick) — chosen direction, attractions, explicit rejections, new constraints; framed as the hi-fi brief.
  4. No recommendation ranking — wireframes surface trade-offs; the pick belongs to the user (contrast: design-variations closes with a recommendation).

Do NOT

  • Do NOT apply brand color, brand type, or real imagery — that pulls focus to aesthetics before structure is settled.
  • Do NOT polish — wireframes are disposable thinking artifacts.
  • Do NOT write final copy or Lorem ipsum — label-style skeleton copy only.
  • Do NOT let variations converge — write each variation's structure down before sketching.
  • Do NOT skip decision capture — an exploration round without a recorded decision has to be re-litigated in the hi-fi round.
  • Do NOT embed system internals (paths, skill/tool names) in the artifact — Q13 in design-antipatterns.md.

Gotcha

  • This is the one context where rough, hand-drawn-feeling shapes (rectangles, lines, simple icons) are acceptable — everything sits at the same low fidelity, so nothing reads as a failed asset (the V4/imagery antipatterns apply to hi-fi, not here).
  • The wireframe file tends to get promoted into hi-fi by incremental edits — don't. Start the hi-fi artifact fresh from the decision capture; the wireframe's greyscale skeleton hard-codes non-decisions.

See also

Related skills