Our review
This skill helps create and modify Lua plugins for Open Brush with full access to API documentation.
Strengths
- Integrated API documentation access
- Working plugin examples and templates
- Clear syntax rules to avoid common mistakes
- Support for all four plugin types (PointerScript, SymmetryScript, ToolScript, BackgroundScript)
Limitations
- Requires basic Lua knowledge
- Does not cover general Open Brush features unrelated to plugins
- Relies on locally maintained documentation files
Use this skill when you need to develop a new Open Brush plugin or modify an existing one.
Do not use it for general Open Brush questions or other scripting languages.
Security analysis
SafeThe skill only provides documentation and examples for writing Lua plugins; it does not instruct the AI to execute any system commands or access network/external resources, and there are no destructive operations.
No concerns found
Examples
Create a PointerScript plugin that makes strokes wobble as they are drawn. Use a 'Wobble' prefix and add a parameter for wobble intensity.Create a SymmetryScript plugin that mirrors strokes along multiple axes. Let the user choose between 2-fold, 3-fold, and 4-fold symmetry.Create a BackgroundScript plugin that draws a grid of dots in the scene. Include parameters for spacing and dot size.name: open-brush-plugin-skill description: Create and modify Lua plugins for Open Brush with full API documentation access. Use when the user wants to create Open Brush plugins, work with Lua scripts for Open Brush, or asks about Open Brush scripting API, Lua functions, or plugin development.
Open Brush Lua Plugin Development
This skill helps you create and modify Lua plugins for Open Brush, a VR painting application. You have access to the complete Open Brush Lua API documentation.
Quick Start
Plugin File Structure
CRITICAL: Plugin Naming Convention Plugins MUST be named with the correct prefix or Open Brush won't recognize them:
- PointerScript.PluginName.lua (e.g., PointerScript.Wobble.lua)
- SymmetryScript.PluginName.lua (e.g., SymmetryScript.ManyAround.lua)
- ToolScript.PluginName.lua (e.g., ToolScript.Circle.lua)
- BackgroundScript.PluginName.lua (e.g., BackgroundScript.Lines.lua)
A basic plugin structure:
-- Plugin metadata (in Settings table)
Settings = {
description = "What this plugin does"
}
-- Optional parameters (exposed as UI widgets)
Parameters = {
speed = {label = "Speed", type = "float", min = 1, max = 100, default = 50},
count = {label = "Count", type = "int", min = 1, max = 10, default = 5},
color = {label = "Color", type = "color", default = Color.red},
enabled = {label = "Enabled", type = "toggle", default = true},
name = {label = "Name", type = "text", default = "Untitled"},
mode = {label = "Mode", type = "list", items = {"A", "B", "C"}, default = "A"},
}
-- Main function (required) - runs every frame
function Main()
-- Your plugin logic here
-- Return value determines plugin type (Transform, Path, PathList, or nothing)
end
-- Optional: runs once when plugin starts
function Start()
-- Setup code
end
-- Optional: runs once when plugin ends
function End()
-- Cleanup code
end
Where to Find Information
IMPORTANT: All documentation files are located inside this skill's directory.
The skill directory is typically at: ~/.claude/skills/open-brush-plugin-skill/ (or C:\Users\USERNAME\.claude\skills\open-brush-plugin-skill\ on Windows)
All paths below are relative to the skill directory, NOT the user's project directory.
When creating a new plugin:
- Read
references/instructions.mdfor critical API syntax rules and plugin structure - Check
references/examples/directory for similar working code (PointerScript., SymmetryScript., ToolScript., BackgroundScript.) - Read
references/guides/example-plugins/for explanations of what example plugins do - Read
references/guides/writing-plugins/for step-by-step tutorials on each plugin type
When you need API details:
- Check
references/lua-modules/__autocomplete.luafor complete list of available classes/methods/properties - Read specific files in
references/api-docs/directory: app.md, brush.md, vector3.md, path.md, etc.
External reference (for context only): https://icosa.gitbook.io/open-brush-plugin-scripting-docs
Instructions for AI Agents
Critical API Rules
MOST IMPORTANT: Only use APIs listed in references/lua-modules/__autocomplete.lua. NEVER invent methods or properties. If unsure, say "I'm unsure - let me check the API documentation" and read __autocomplete.lua. Favor the Open Brush API over standard Lua library functions.
Core Syntax Rules:
- Constructors:
ClassName:New(...)(capital N, always use colon) - Properties:
object.property(dot notation) - Methods:
object:method()(colon notation) - API classes start with capital letters (e.g.,
Vector3,Transform,Path) - Methods do NOT return self - no method chaining
- Use
Math(capital M) library, not lua'smath
Plugin Structure: All plugins define:
Main()- called every frame (required)Start()- called when plugin begins (optional)End()- called when plugin ends (optional)Settingstable - plugin metadata (optional)Parameterstable - UI sliders for user input (optional)
Settings = {
description = "Plugin description",
space = "pointer" -- or "canvas", "world", etc.
}
Parameters = {
speed = {label = "Speed", type = "float", min = 1, max = 100, default = 50},
count = {label = "Count", type = "int", min = 1, max = 10, default = 5},
color = {label = "Color", type = "color", default = Color.red},
enabled = {label = "Enabled", type = "toggle", default = true},
name = {label = "Name", type = "text", default = "Untitled"},
mode = {label = "Mode", type = "list", items = {"A", "B", "C"}, default = "A"},
}
-- Access as: Parameters.speed, Parameters.count, etc.
Four Plugin Types:
-
Pointer Plugin - Returns single
Transform- Modifies the user's primary brush pointer position while user draws
-
Symmetry Plugin - Returns
Pathor list ofTransform- Controls multiple brush pointers while the user draws
- Each transform generates one additional stroke
- Important to understand its special use of coordinate spaces (especially the symmetry widget)
- Can be combined with Pointer plugins
- Overrides and replaces mirror or multimirror symmetry modes
-
Tool Plugin - Returns
PathorPathList- Generates a complete stroke or strokes in one action based on the users actions
- Return the stroke data as Path or PathList in Main() - do not use Path:Draw() etc directly
- Typically triggered on button press/release
- Active mirror, multimirror or symmetry plugin modes are automatically applied to the output
-
Background Plugin - Returns nothing
- Runs autonomously every frame
- Draws strokes using explicit
Draw()methods
Important Constraints:
- Brush type cannot change during a stroke - only between strokes
- Brush size cannot change during a stroke but modifying pressure within a stroke often affects size
- Brush color cannot change during a stroke but color overrides can be applied within a stroke.
- Understand coordinate spaces - default varies by plugin type (check Settings.space)
- Transform scale component affects stroke width/thickness
For complete details, examples, and edge cases, read references/instructions.md
Common Gotchas
-
Coordinate Spaces: By default, Pointer/Tool plugins use
space="pointer"(relative to brush hand) while Symmetry plugins use the symmetry widget as origin. Override withSettings.space="canvas"orSettings.space="pointer". -
Path Smoothing: Open Brush smooths paths for hand-drawn strokes. For geometric shapes, add extra points with
Path:SubdivideSegments(n)to prevent rounding. -
Multiple Active Plugins: You can run multiple Background plugins simultaneously, but only one of each other type (Pointer/Symmetry/Tool). You can combine the effects of Pointer and Symmetry. Or Symmetry and Tool.
Plugin Development Workflow
When helping users with Open Brush Lua plugins:
- Check example plugins for similar functionality - Consult both
references/examples/(actual code) andreferences/guides/example-plugins/(explanations). The examples demonstrate working patterns. - Verify API calls - Check
references/lua-modules/__autocomplete.luabefore using any API methods or properties - Ask clarifying questions about what the plugin should do before writing code
- Provide complete, working examples that users can copy and test
- Consider performance - Warn if operations might be slow (e.g., processing thousands of strokes every frame)
Example Plugin Templates
Simple Stroke Counter (Background Plugin)
Settings = {
description = "Counts total strokes in sketch"
}
local hasCountedOnce = false
function Main()
if not hasCountedOnce then
local sketch = App.sketch()
local strokes = sketch:strokes()
local count = strokes:count()
print("Total strokes: " .. count)
hasCountedOnce = true
end
end
Position Logger (Background Plugin)
Settings = {
description = "Logs user position every 2 seconds"
}
local timer = Timer:New()
function Start()
timer:Start()
end
function Main()
if timer:Elapsed() > 2.0 then
local pos = User.position()
print(string.format("User at: %.2f, %.2f, %.2f", pos.x, pos.y, pos.z))
timer:Reset()
end
end
Additional Resources
- API Documentation Repository: https://github.com/icosa-foundation/open-brush-plugin-scripting-docs
- Main Documentation Repository: https://github.com/icosa-foundation/open-brush-docs
- Example Plugins: Browse the
LuaScriptExamplesdirectory in the API docs repo for real-world plugin examples
Next.js App Router Expert
Development
A skill that turns Claude into a Next.js App Router expert.
README Generator
Development
Creates professional and comprehensive README.md files for your projects.
API Documentation Writer
Development
Generates comprehensive API documentation in OpenAPI/Swagger format.