Automated summary
Generates player-facing patch notes from git history, sprint data, and internal changelogs by translating developer language into clear, engaging player communication.
Strengths
- Automates patch note creation from multiple data sources (git, changelogs, sprints)
- Translates technical jargon into player-friendly language automatically
- Offers three detail levels (brief, detailed, full) to fit different audiences
- Categorizes changes into meaningful sections (new content, balance, bug fixes, etc.)
Limitations
- Requires a well-defined project structure (git tags, changelog files) for optimal results
- May include irrelevant internal changes if automatic filtering is imperfect
- Does not handle localization or multi-language translation
When you need to quickly produce professional, readable patch notes for players based on development history.
For highly creative communications or when a complete rewrite of tone is needed – manual writing is better.
Security analysis
SafeThe skill only reads files and runs 'git log' to gather data. It writes patch notes to a designated directory using Write. No destructive commands, network calls, or sensitive data exfiltration. The Bash usage is limited and benign.
No concerns found
How this analysis is madeExamples
/patch-notes 1.2.0 --style detailed/patch-notes 1.2.0 --style brief/patch-notes 1.2.0 --style fullname: patch-notes description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." argument-hint: "[version] [--style brief|detailed|full]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Bash
When this skill is invoked:
-
Parse the arguments:
version: the release version to generate notes for (e.g.,1.2.0)--style: output style —brief(bullet points),detailed(with context),full(with developer commentary). Default:detailed.
-
Gather change data from multiple sources:
- Read the internal changelog at
production/releases/[version]/changelog.mdif it exists - Run
git logbetween the previous release tag and current tag/HEAD - Read sprint retrospectives in
production/sprints/for context - Read any balance change documents in
design/balance/ - Read bug fix records from QA if available
- Read the internal changelog at
-
Categorize all changes into player-facing categories:
- New Content: new features, maps, characters, items, modes
- Gameplay Changes: balance adjustments, mechanic changes, progression changes
- Quality of Life: UI improvements, convenience features, accessibility
- Bug Fixes: grouped by system (combat, UI, networking, etc.)
- Performance: optimization improvements players might notice
- Known Issues: transparency about unresolved problems
-
Translate developer language to player language:
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
- "Reduced GC allocations in combat loop" → "Improved combat performance"
- Remove purely internal changes that don't affect players
- Preserve specific numbers for balance changes (damage: 50 → 45)
-
Generate the patch notes using the appropriate style:
Brief Style
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]
Detailed Style
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]
Full Style
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]
-
Review the output for:
- No internal jargon (replace technical terms with player-friendly language)
- No references to internal systems, tickets, or sprint numbers
- Balance changes include before/after values
- Bug fixes describe the player experience, not the technical cause
- Tone matches the game's voice (adjust formality based on game style)
-
Save the patch notes to
production/releases/[version]/patch-notes.md, creating the directory if needed. -
Output to the user: the complete patch notes, the file path, a count of changes by category, and any internal changes that were excluded (for review).
From the file to a first result
The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.
View the source and supporting filesThis download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.
1. Download the file
Download SKILL.mdFrom the root of a test project, save the file as .skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.
Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.
mkdir -p '.skill-downloads/patch-notes-generator-ms1aw4jm' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/patch-notes-generator-ms1aw4jm/download' --output '.skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md.part' && mv '.skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md.part' '.skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md'2. Check prerequisites
Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.
Tools declared by the author (check availability in your agent): Read, Glob, Grep, Write, Bash
No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.
The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.
3. Load the skill
After inspection, copy the complete folder into your project using one of the commands below, then open a new tool session. The command stops if a folder with the same name already exists: compare the files before replacing it.
Claude Code
test -f '.skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md' && test -s '.skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/patch-notes' && cp -R '.skill-downloads/patch-notes-generator-ms1aw4jm' '.claude/skills/patch-notes'Cursor
test -f '.skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md' && test -s '.skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md' && mkdir -p '.cursor/skills' && test ! -e '.cursor/skills/patch-notes' && cp -R '.skill-downloads/patch-notes-generator-ms1aw4jm' '.cursor/skills/patch-notes'OpenSkills
OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.
Official OpenSkills installationopenskills install './.skill-downloads/patch-notes-generator-ms1aw4jm'openskills read 'patch-notes-generator-ms1aw4jm'Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.
For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.
openskills syncManual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.
4. Try a first task
Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:
Read .skill-downloads/patch-notes-generator-ms1aw4jm/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.
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