Automated summary
Coordinates four independent release passes — technical, blind functional, artistic, and accessibility — over a packaged ZIL adventure, then synthesizes their results into test/QUALITY.md.
Strengths
- Enforces fresh contexts and an explicit blindness boundary so the functional tester never sees solutions or earlier technical discoveries.
- Acts as a blocking gate: crashes, startup failure, corrupted saves, or an unreachable golden path halt the later passes.
- Keeps each perspective's evidence distinct (technical defect, play defect, artistic finding, accessibility barrier) while deduplicating shared root causes.
- States concrete exit criteria: GREEN regressions, documented revision decisions, and accessibility barriers mitigated or explicitly accepted.
Limitations
- Assumes a subagent setup with named agents (@technical-tester, @game-tester…) and .opencode/agents configuration files that are not shipped with the skill.
- Does not address performance, load, or localization.
- Requires a packaged playable build plus a declared genre, artistic intent, and target audience from completed stages 1-8.
Use it when gating a release candidate of a ZIL adventure that needs several quality angles covered without cross-contamination.
Avoid it while iterating on a single feature or on a project that has no packaged playable build.
Security analysis
SafeThe skill is a process/coordination document for QA passes on a ZIL adventure. It invokes other agent skills but declares no executable tools, no shell commands, no network access, no destructive actions, and no data exfiltration. There is no meaningful execution risk.
No concerns found
How this analysis is madeExamples
Run the full quality-assurance gate on the packaged build of cursed-manor.z3: technical pass first, then the blind functional playtest, artistic review, and accessibility review, and update test/QUALITY.md with the synthesis.Before we ship, verify the technical report includes a complete room-exit matrix proving opposite-direction returns and documenting any intentional one-way or non-Euclidean exceptions.Synthesize the four perspective reports into test/QUALITY.md with prioritized remediation owners and verification methods, then rerun the affected specialist scenarios and confirm from each perspective.name: quality-assurance description: Coordinate independent technical, blind functional, artistic, and audience-accessibility release passes for a packaged ZIL adventure
Run four independent release perspectives and synthesize them without collapsing different kinds of evidence into one generic bug list.
Inputs
- Completed Stages 1-8 of the adventure workflow
- Packaged playable build and current tests
- Declared genre, artistic intent, and target audience
Pass Order
1. Technical release gate — @technical-tester
Invoke @technical-tester first. It may inspect source and design materials and must follow skill testing. Block later passes for crashes, startup failure, corrupted persistence, or an unreachable golden path. Lesser technical findings can proceed to the shared remediation ledger while review continues.
Expected output: <game-name>-technical-report.md plus focused RED regressions. The report must contain a complete room-exit matrix proving opposite-direction returns, including documented intentional one-way or non-Euclidean exceptions.
2. Blind functional playtest — @game-tester
Use a new agent context. The tester must follow the blindness boundary in .opencode/agents/game-tester.md; do not pass it technical findings, design rationale, source discoveries, or walkthrough knowledge before its organic findings are frozen.
Expected output: <game-name>-bugs.md plus focused RED regressions for reproducible functional bugs.
3. Artistic review — @artistic-tester
Use another fresh context and follow skill artistic-review. Preserve its first-experience pass before it reads authored intent.
Expected output: <game-name>-artistic-review.md.
4. Audience-fit and accessibility — @accessibility-tester
Use a fresh context and follow skill accessibility-testing. Supply the declared target audience, not technical or artistic verdicts. Require independent fresh saves for its personas.
Expected output: <game-name>-accessibility-review.md.
Synthesis
Create or update test/QUALITY.md with separate sections for:
- technical invariants and regressions;
- functional bugs and regressions;
- artistic findings and revision decisions;
- audience/accessibility barriers and persona evidence;
- cross-cutting findings observed independently by more than one pass;
- prioritized remediation owners and verification method.
Use these classes:
| Class | Typical evidence | Verification | |-------|------------------|--------------| | Technical defect | Failed invariant, state, test, or walkthrough | Automated regression | | Functional play defect | Exact organic command/output and expected behavior | Parser-level regression | | Artistic finding | Transcript evidence compared with stated intent | Targeted replay and editorial review | | Accessibility barrier | Persona-specific stall or loss of operability/perceivability | Repeat persona scenario; regression only for stable mechanics |
Deduplicate shared root causes but retain each perspective's evidence. For example, a missing synonym may be one source fix with both a functional regression and an accessibility impact note.
Release Decision
The QA gate is not complete until:
- critical/high technical and functional defects are fixed and GREEN;
- the golden path passes from a fresh save;
- every artistic
REVISEfinding has a documented revision or an explicit design decision; - every material accessibility barrier has a mitigation, accepted limitation, or revised audience claim;
- affected specialist scenarios have been rerun after remediation.
After synthesis, invoke skill bug-fixing for code defects and the relevant authoring skill for artistic or accessibility revisions. Then run a short confirmation pass from every affected perspective.
Anti-Patterns
- One context plays organically after already reading the walkthrough or design solution.
- A single severity table mixes crashes, pacing opinions, and access barriers without type or evidence.
- Trope counting substitutes for artistic judgment.
- “The walkthrough passes” substitutes for novice usability.
- Subjective preferences become brittle text regressions.
- Accessibility is reduced to easier puzzles or more hints.
From the file to a first result
The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.
View the source and supporting filesThis download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.
1. Download the file
Download SKILL.mdFrom the root of a test project, save the file as .skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.
Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.
mkdir -p '.skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/quality-assurance-for-zil-adventures-mrwakg9z/download' --output '.skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z/SKILL.md.part' && mv '.skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z/SKILL.md.part' '.skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z/SKILL.md'2. Check prerequisites
Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.
No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.
The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.
3. Load the skill
After inspection, copy the complete folder into your project using one of the commands below, then open a new tool session. The command stops if a folder with the same name already exists: compare the files before replacing it.
Claude Code
test -f '.skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z/SKILL.md' && test -s '.skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/quality-assurance' && cp -R '.skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z' '.claude/skills/quality-assurance'OpenSkills
OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.
Official OpenSkills installationopenskills install './.skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z'openskills read 'quality-assurance-for-zil-adventures-mrwakg9z'Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.
For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.
openskills syncManual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.
4. Try a first task
Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:
Read .skill-downloads/quality-assurance-for-zil-adventures-mrwakg9z/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.
ClickHouse Performance Comparison
Testing
Evaluate ClickHouse performance test results, check PR performance changes, compare with history, and assess whether a result is actionable.
Analyze CI Performance Reports
Testing
Analyze CI performance comparison reports for a ClickHouse PR. Cross-references master history to distinguish real regressions from flaky tests.
Santa Method
Testing
Multi-agent adversarial verification with two independent reviewers. Output is checked twice and iteratively fixed until both pass before shipping.