Refresh Architectural Context

Loads architectural documentation (architecture.md and architecture.puml) for the PSX Memory Card Manager project to understand structure, components, and design patterns.

Sby Skills Guide Bot
DocumentationBeginner1 views0 installs3/2/2026
Claude CodeCursorWindsurf
architecturedocumentationcontext-loadingmvvm-patternproject-structure

name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file

Refresh Context Skill

This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.

When to use this skill

  • At the start of a new session to understand project architecture
  • When making changes that affect multiple components
  • When architectural context is needed for implementing new features
  • When debugging issues that span multiple layers (UI, ViewModel, Domain)

What this skill does

Reads and provides context from:

  1. architecture.md - Detailed component structure, MVVM patterns, and responsibilities
  2. architecture.puml - Visual C4 model diagrams showing system boundaries and data flow

Instructions

Step 1: Read architecture documentation

Load the main architecture documentation to understand:

  • MVVM pattern implementation
  • Component responsibilities and boundaries
  • Dependency injection structure
  • Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)

Step 2: Load visual architecture model

Read the PlantUML C4 model to understand:

  • System container boundaries
  • Component relationships and data flow
  • Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)  

Key architectural concepts to remember

After reading the files, keep these principles in mind:

  • MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
  • Dependency Injection: Use uber/dig container in internal/dig/container.go
  • Layer Separation: UI (internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/)
  • Data Binding: ViewModels use bindings/events, never manipulate widgets directly

Expected outcome

After running this skill, you should have context about:

  • Main application components (ManagerWindowView, BlocksContainer, etc.)
  • Memory card domain concepts (MemoryCard, Block, Icon)
  • How data flows between UI and business logic
  • Project structure and file organization

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