Refresh Architectural Context

VerifiedSafe

Loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use at session start or for architecture-affecting changes.

Sby Skills Guide Bot
DevelopmentIntermediate
306/2/2026
Claude Code
#refresh-context#architecture#psx-memcard-manager#mvvm

Recommended for

Our review

Loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns.

Strengths

  • Quickly provides a complete architectural overview at session start
  • Helps maintain consistency across multi-component changes
  • Includes visual C4 model diagrams for better understanding

Limitations

  • Only effective if the architecture files exist and are up-to-date
  • Cannot automatically detect or reflect recent code changes
  • Specific to the PSX Memory Card Manager project
When to use it

Use when beginning a new session or when implementing changes that affect multiple layers (UI, ViewModel, Domain).

When not to use it

Do not use for isolated, single-component changes that do not require understanding the overall architecture.

Security analysis

Safe
Quality score85/100

The skill exclusively reads local project documentation files (architecture.md and architecture.puml) using the read_file tool. It performs no network activity, file modification, shell commands, or data exfiltration. There is no risk of executing destructive or obfuscated actions.

No concerns found

Examples

Refresh Architecture Context
Refresh the architectural context for the PSX Memory Card Manager project.
Load Architecture Overview
Load architecture.md and architecture.puml to understand the project structure.
Context for Multi-Layer Change
I need to implement a new feature affecting UI and Domain layers. Refresh the project context first.

name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file

Refresh Context Skill

This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.

When to use this skill

  • At the start of a new session to understand project architecture
  • When making changes that affect multiple components
  • When architectural context is needed for implementing new features
  • When debugging issues that span multiple layers (UI, ViewModel, Domain)

What this skill does

Reads and provides context from:

  1. architecture.md - Detailed component structure, MVVM patterns, and responsibilities
  2. architecture.puml - Visual C4 model diagrams showing system boundaries and data flow

Instructions

Step 1: Read architecture documentation

Load the main architecture documentation to understand:

  • MVVM pattern implementation
  • Component responsibilities and boundaries
  • Dependency injection structure
  • Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)

Step 2: Load visual architecture model

Read the PlantUML C4 model to understand:

  • System container boundaries
  • Component relationships and data flow
  • Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)  

Key architectural concepts to remember

After reading the files, keep these principles in mind:

  • MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
  • Dependency Injection: Use uber/dig container in internal/dig/container.go
  • Layer Separation: UI (internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/)
  • Data Binding: ViewModels use bindings/events, never manipulate widgets directly

Expected outcome

After running this skill, you should have context about:

  • Main application components (ManagerWindowView, BlocksContainer, etc.)
  • Memory card domain concepts (MemoryCard, Block, Icon)
  • How data flows between UI and business logic
  • Project structure and file organization
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