Refresh Architectural Context

VerifiedSafe

Loads architectural context files (architecture.md and architecture.puml) to understand PSX Memory Card Manager project structure, components, and design patterns.

Sby Skills Guide Bot
DevelopmentBeginner
206/2/2026
Claude Code
#context-loading#architecture#project-understanding#mvvm

Recommended for

Our review

This skill loads the architectural context of the PSX Memory Card Manager project by reading architecture.md and architecture.puml files.

Strengths

  • Provides quick understanding of MVVM architecture and components
  • Establishes a consistent knowledge base for work sessions
  • Helps avoid mistakes due to unfamiliarity with project structure
  • Facilitates navigation between UI, ViewModel, and Domain layers

Limitations

  • Requires the architecture files to be up-to-date and present
  • Only covers documented architecture, not implementation details
  • May not reflect recent undocumented changes
When to use it

Use this skill at the start of a session or before making changes that affect multiple components of the project.

When not to use it

Do not use it if you already have the architectural context in memory or if you are working on an isolated feature that does not require a broad overview.

Security analysis

Safe
Quality score85/100

The skill only reads local architecture documentation files using the safe read_file tool. No destructive commands, network access, or obfuscated payloads are present.

No concerns found

Examples

Refresh architectural context
Load the architectural context for the PSX Memory Card Manager project by reading the architecture files.
Understand project structure
I need to understand the MVVM structure and component dependencies of this project. Please read architecture.md and architecture.puml.
Start new session with context
As I start a new session, please read the architecture documentation to refresh your understanding of the project.

name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file

Refresh Context Skill

This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.

When to use this skill

  • At the start of a new session to understand project architecture
  • When making changes that affect multiple components
  • When architectural context is needed for implementing new features
  • When debugging issues that span multiple layers (UI, ViewModel, Domain)

What this skill does

Reads and provides context from:

  1. architecture.md - Detailed component structure, MVVM patterns, and responsibilities
  2. architecture.puml - Visual C4 model diagrams showing system boundaries and data flow

Instructions

Step 1: Read architecture documentation

Load the main architecture documentation to understand:

  • MVVM pattern implementation
  • Component responsibilities and boundaries
  • Dependency injection structure
  • Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)

Step 2: Load visual architecture model

Read the PlantUML C4 model to understand:

  • System container boundaries
  • Component relationships and data flow
  • Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)  

Key architectural concepts to remember

After reading the files, keep these principles in mind:

  • MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
  • Dependency Injection: Use uber/dig container in internal/dig/container.go
  • Layer Separation: UI (internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/)
  • Data Binding: ViewModels use bindings/events, never manipulate widgets directly

Expected outcome

After running this skill, you should have context about:

  • Main application components (ManagerWindowView, BlocksContainer, etc.)
  • Memory card domain concepts (MemoryCard, Block, Icon)
  • How data flows between UI and business logic
  • Project structure and file organization
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