Refresh Architectural Context

VerifiedSafe

Loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns.

Sby Skills Guide Bot
DevelopmentBeginner
206/2/2026
Claude CodeCursorWindsurf
#context-loading#architecture#mvvm#project-setup

Recommended for

Our review

Loads architectural context for the PSX Memory Card Manager project by reading architecture.md and architecture.puml files.

Strengths

  • Provides immediate understanding of project structure and design patterns.
  • Helps maintain consistency across code changes.
  • Reduces onboarding time for new sessions.
  • Visual diagrams complement textual documentation.

Limitations

  • Requires the architecture files to be up-to-date.
  • May not cover runtime behavior or specific implementation details.
  • Assumes knowledge of MVVM and dependency injection concepts.
When to use it

Use when starting a new session or when making changes that affect multiple components.

When not to use it

Do not use when focusing on isolated, small changes that do not require full architectural context.

Security analysis

Safe
Quality score85/100

The skill only reads two local documentation files (architecture.md and architecture.puml) using the read_file tool. There are no destructive commands, network calls, or data exfiltration.

No concerns found

Examples

Load project architecture
I need to understand the architecture of the PSX Memory Card Manager. Please read architecture.md and architecture.puml and explain the component structure.
Prepare for feature implementation
I'm about to implement a new feature in the PSX Memory Card Manager. First, load the architectural context so I know the correct patterns and component relationships.

name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file

Refresh Context Skill

This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.

When to use this skill

  • At the start of a new session to understand project architecture
  • When making changes that affect multiple components
  • When architectural context is needed for implementing new features
  • When debugging issues that span multiple layers (UI, ViewModel, Domain)

What this skill does

Reads and provides context from:

  1. architecture.md - Detailed component structure, MVVM patterns, and responsibilities
  2. architecture.puml - Visual C4 model diagrams showing system boundaries and data flow

Instructions

Step 1: Read architecture documentation

Load the main architecture documentation to understand:

  • MVVM pattern implementation
  • Component responsibilities and boundaries
  • Dependency injection structure
  • Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)

Step 2: Load visual architecture model

Read the PlantUML C4 model to understand:

  • System container boundaries
  • Component relationships and data flow
  • Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)  

Key architectural concepts to remember

After reading the files, keep these principles in mind:

  • MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
  • Dependency Injection: Use uber/dig container in internal/dig/container.go
  • Layer Separation: UI (internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/)
  • Data Binding: ViewModels use bindings/events, never manipulate widgets directly

Expected outcome

After running this skill, you should have context about:

  • Main application components (ManagerWindowView, BlocksContainer, etc.)
  • Memory card domain concepts (MemoryCard, Block, Icon)
  • How data flows between UI and business logic
  • Project structure and file organization
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