Our review
This skill loads the architectural context of the PSX Memory Card Manager project by reading key documentation files.
Strengths
- Provides quick understanding of project structure and MVVM patterns.
- Ensures changes adhere to defined layers and dependencies.
- Helps maintain architectural consistency when starting new sessions or making complex changes.
Limitations
- Only captures static information from files; does not reflect runtime state.
- Requires architecture.md and architecture.puml to exist and be up-to-date.
- May be redundant if the developer already knows the architecture well.
Use this skill at the start of a session or before implementing features that affect multiple components.
Do not use it for simple isolated changes or if the architecture is already fresh in memory.
Security analysis
SafeThe skill only uses the read_file tool to load local documentation files (architecture.md and architecture.puml). No destructive, network, or obfuscated actions are present.
No concerns found
Examples
I'm starting a new session on the PSX Memory Card Manager project. Please load the architectural context by reading architecture.md and architecture.puml.I need to implement a new feature that adds a backup function across UI, ViewModel, and Domain layers. First, refresh my understanding of the project architecture by reading the architecture documentation.name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file
Refresh Context Skill
This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.
When to use this skill
- At the start of a new session to understand project architecture
- When making changes that affect multiple components
- When architectural context is needed for implementing new features
- When debugging issues that span multiple layers (UI, ViewModel, Domain)
What this skill does
Reads and provides context from:
architecture.md- Detailed component structure, MVVM patterns, and responsibilitiesarchitecture.puml- Visual C4 model diagrams showing system boundaries and data flow
Instructions
Step 1: Read architecture documentation
Load the main architecture documentation to understand:
- MVVM pattern implementation
- Component responsibilities and boundaries
- Dependency injection structure
- Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)
Step 2: Load visual architecture model
Read the PlantUML C4 model to understand:
- System container boundaries
- Component relationships and data flow
- Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)
Key architectural concepts to remember
After reading the files, keep these principles in mind:
- MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
- Dependency Injection: Use uber/dig container in
internal/dig/container.go - Layer Separation: UI (
internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/) - Data Binding: ViewModels use bindings/events, never manipulate widgets directly
Expected outcome
After running this skill, you should have context about:
- Main application components (ManagerWindowView, BlocksContainer, etc.)
- Memory card domain concepts (MemoryCard, Block, Icon)
- How data flows between UI and business logic
- Project structure and file organization
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