Refresh Architectural Context

VerifiedSafe

Loads and provides architectural context for the PSX Memory Card Manager project by reading architecture.md and architecture.puml files. Use this skill at the start of a new session or when you need to understand MVVM structure, dependencies, and data flow before making code changes.

Sby Skills Guide Bot
DevelopmentBeginner
1306/2/2026
Claude Code
#architecture#context-loading#project-onboarding#mvvm-pattern#memory-card-manager

Recommended for

Our review

Loads the architectural context of the PSX Memory Card Manager project by reading architecture.md and architecture.puml files.

Strengths

  • Automates reading key files for understanding architecture
  • Jump-starts a new session with full context
  • Ensures decision consistency by recalling MVVM principles and dependencies

Limitations

  • Only works if architecture.md and architecture.puml exist
  • Specific to the PSX Memory Card Manager project
When to use it

Use this skill at the start of a new session or before making changes that impact multiple components.

When not to use it

Do not use if you are already familiar with the architecture or working on a very localized change that does not need global context.

Security analysis

Safe
Quality score90/100

The skill only uses the read_file tool to load documentation files. It does not execute any shell commands, network requests, or modify files. There is no risk of data exfiltration or system damage.

No concerns found

Examples

Initialize session with architecture context
I'm starting a new session on the PSX Memory Card Manager project. Please load the architectural context.
Understand component relationships
Before I modify the ViewModel layer, can you load the architecture files so I understand the dependencies?
Debug cross-layer issue
I'm debugging an issue that spans UI and domain layers. Refresh my context about the project architecture.

name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file

Refresh Context Skill

This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.

When to use this skill

  • At the start of a new session to understand project architecture
  • When making changes that affect multiple components
  • When architectural context is needed for implementing new features
  • When debugging issues that span multiple layers (UI, ViewModel, Domain)

What this skill does

Reads and provides context from:

  1. architecture.md - Detailed component structure, MVVM patterns, and responsibilities
  2. architecture.puml - Visual C4 model diagrams showing system boundaries and data flow

Instructions

Step 1: Read architecture documentation

Load the main architecture documentation to understand:

  • MVVM pattern implementation
  • Component responsibilities and boundaries
  • Dependency injection structure
  • Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)

Step 2: Load visual architecture model

Read the PlantUML C4 model to understand:

  • System container boundaries
  • Component relationships and data flow
  • Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)  

Key architectural concepts to remember

After reading the files, keep these principles in mind:

  • MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
  • Dependency Injection: Use uber/dig container in internal/dig/container.go
  • Layer Separation: UI (internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/)
  • Data Binding: ViewModels use bindings/events, never manipulate widgets directly

Expected outcome

After running this skill, you should have context about:

  • Main application components (ManagerWindowView, BlocksContainer, etc.)
  • Memory card domain concepts (MemoryCard, Block, Icon)
  • How data flows between UI and business logic
  • Project structure and file organization
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