Room Exit

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Navigation links between rooms using pie menu topology. Exits are the edges of the memory palace graph structure.

Sby Skills Guide Bot
DevelopmentIntermediate
206/2/2026
Claude Code
#moollm#navigation#room#topology

Recommended for

Our review

This skill defines navigation links between rooms of a memory palace, using a pie-menu topology and a guard system for conditional access.

Strengths

  • Enables complex and meaningful navigation structures.
  • Integrates natural language guards and programmable conditions.
  • Supports various exit types (simple, hidden, one-way, metaphysical).
  • Draws on memory palace principles for intuitive navigation.

Limitations

  • YAML configuration can become verbose for many links.
  • Guards require programming logic for advanced conditions.
  • Spatial metaphor may not fit all contexts.
When to use it

Use this skill when designing a spatial navigation environment with semantic directions, such as an adventure game or mental organization tool.

When not to use it

Avoid this skill for simple or flat navigation systems, or when the memory palace metaphor is not applicable.

Security analysis

Safe
Quality score90/100

The skill is a documentation file describing game navigation concepts. It only uses read_file and write_file, and does not instruct any destructive, data-exfiltrating, or unsafe actions. No risky code execution or obfuscated payloads.

No concerns found

Examples

Create simple exit
Create an exit from the current room to the library going north.
Guarded exit with key
Add a guarded exit east to the treasury that requires the player to have the treasury key.
Hidden exit with hint
Create a hidden exit down to a secret cellar with a hint about the rug being oddly placed.

name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:

  • read_file
  • write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end

Exit

"Every exit is a promise of adventure." — The Rusty Lantern Guest Book


What Is It?

An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.

Exits can be:

  • Simple — just a destination
  • Guarded — require conditions to pass
  • Hidden — discoverable through exploration
  • Metaphysical — conceptual rather than physical

Pie Menu Topology

Don Hopkins' pie menu insight: direction IS meaning.

| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |

Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.


Guard System

Guards are natural language conditions that control access:

guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"

The guard field contains human-readable intent. The guard_js and guard_py fields contain compiled code.

The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.


Exit Types

Simple Exit

north:
  destination: ../maze/room-a/
  description: "A dark passage leads north."

Guarded Exit

east:
  destination: ../treasury/
  description: "A heavy iron door."
  guard: "player has treasury key"
  locked: true
  lock_message: "The door won't budge."
  unlock_with: "treasury-key"

Hidden Exit

down:
  destination: ../secret-cellar/
  hidden: true
  hint: "The rug seems oddly placed..."

One-Way Exit

down:
  destination: ../pit/
  one_way: true
  description: "A slide into darkness. No going back."

Metaphysical Exit

inward:
  destination: ../consciousness/
  metaphysical: true
  description: "Close your eyes and think about who you really are."

Memory Palace Integration

From Frances Yates' "The Art of Memory":

"The method of loci places items at specific locations along an imagined journey."

Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.


Related Skills


Protocol Symbol

PIE-MENU-TOPOLOGY — Direction IS meaning
Related skills