Skill mounting

VerifiedSafe

System for modifying character and room behavior through skill overlays. Mounted skills act as layers over base personality without destroying it, enabling both enhancement and affliction modes.

Sby Skills Guide Bot
Data & AIIntermediate
406/2/2026
Claude Code
#moollm#game-mechanics#modification#overlay#mount

Recommended for

Our review

Mount skills on characters or rooms to temporarily modify their behavior until unmounted.

Strengths

  • Provides a non-destructive overlay system for modifying AI behavior.
  • Supports both granting and afflicting modes for flexible control.
  • Includes compatibility warnings and cure protocols for safety.
  • Allows global disablement by mounting skills on themselves.

Limitations

  • Requires careful handling to avoid catastrophic identity destruction.
  • Only works within the MOOLLM ecosystem.
  • Complex inheritance cascade may lead to unexpected overrides.
When to use it

When you need to temporarily alter an AI character's behavior or apply an environmental effect without permanently changing the base personality.

When not to use it

When permanent personality changes are required, or when the skill's compatibility with the target character is unknown.

Security analysis

Safe
Quality score92/100

The skill is purely descriptive of a game mechanic for mounting skills on characters/rooms. It contains no executable commands, no destructive actions, no network calls, no obfuscated content. It only uses read_file and write_file for skill configuration, which are benign in this context.

No concerns found

Examples

Grant speed skill to character
MOUNT speed-of-light on ROCKY --mode grant
Afflict character with no-joking skill
MOUNT no-ai-joking on PEE-WEE --mode afflict
Mount environmental effect in room
MOUNT no-ai-overlord on THE-DUNGEON

name: mount description: "Skill mounting — modify character and room behavior through overlay" license: MIT tier: 1 allowed-tools:

  • read_file
  • write_file related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord] tags: [moollm, game-mechanics, modification, overlay, skills] credits:
  • "MOOLLM skill system"

MOUNT

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See CARD.yml (1400+ lines) for comprehensive compatibility tables, mount types, and examples.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

| Mode | Effect | Example | |------|--------|---------| | GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY | | AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |


Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

| Character | Skill | Why | |-----------|-------|-----| | PEE-WEE | no-ai-joking | Playfulness IS Pee-wee | | MISTER-ROGERS | no-ai-soul | Kindness IS Rogers | | BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |

✅ ENHANCED — Perfect Alignment

| Character | Skill | Why | |-----------|-------|-----| | ZUCKERBERG | no-ai-soul | Already halfway there | | HAL-9000 | no-ai-overlord | HAL IS an overlord | | SPOCK | no-ai-joking | Vulcan logic aligns |


Mount Types

| Type | Description | Has Lifecycle | |------|-------------|---------------| | skill_overlay | Simple skill modification | No | | activity | Structured with start/phases/end | Yes | | event | Time-bounded happening | Yes | | process | Multi-step procedure | Yes | | zone | Environmental (room) effect | No |


Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

| Method | Signature | |--------|-----------| | MOUNT | MOUNT [skill] ON [target] --mode [grant\|afflict] | | UNMOUNT | UNMOUNT [skill] FROM [target] | | LIST_MOUNTS | LIST MOUNTS ON [target] | | COMPATIBILITY | CHECK COMPATIBILITY [skill] ON [character] |


Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With


"MOUNT responsibly. UNMOUNT with love."

Related skills