Automated summary
Usage guide for the Crystal crystal-audio library to capture a Mac's system audio through ProcessTap (macOS 14.2+) or ScreenCaptureKit (macOS 13+).
Strengths
- Automatic API selection based on macOS version, with exposed detection helpers (MacOS.process_tap?, screen_capture_kit?)
- Covers both the high-level Recorder and the low-level SystemAudioCapture API for real-time processing
- Explicit real-time safety rules (no allocation, no mutexes inside the callback)
- Documents audio formats and simultaneous mic + system recording
Limitations
- macOS only, no Windows or Linux support
- The native ObjC extension section (system_audio_tap) is truncated and incomplete
- The real-time callback imposes strict constraints (ring buffers, atomics) that beginners rarely master
When writing Crystal code that records or analyzes in real time what the Mac is playing, including alongside the microphone.
If you target a platform other than macOS, or just need plain microphone capture without real-time processing.
Security analysis
CautionThe content is documentation for a legitimate audio-capture library and contains no destructive commands, obfuscated payloads, curl|sh installs, or secret exfiltration. The risk is moderate rather than low because it equips the agent with Bash/Write and instructs building programs that continuously record all system audio to disk, a surveillance-capable action that should stay user-initiated and permission-gated. Rated caution rather than risky due to absence of any malicious or unsafe directives.
- •Skill is built around recording all system audio output, which is inherently privacy-sensitive (can capture calls, meetings, notifications) and writes raw audio to /tmp files.
- •Declared allowed-tools include Bash, Write, and Edit with no explicit scoping guidance, so an agent could write/execute arbitrary Crystal code or overwrite files when following the examples.
- •On macOS 13.0–14.1 the Screen Recording permission is requested; the skill correctly notes user consent, but agents should not enable this silently.
- •No pinning/verification of the third-party 'crystal-audio' dependency before use.
Examples
Write a Crystal script using crystal-audio that records 30 seconds of system audio to /tmp/system_audio.wav and then stops.Using CrystalAudio::SystemAudioCapture, write a Crystal program that prints the RMS volume of the system audio in the callback for 10 seconds.Create a Crystal recorder with RecordingSource::Both that saves system audio to /tmp/meeting_system.wav and microphone audio to /tmp/meeting_mic.wav.name: system-audio description: | Capture system audio (what the computer is playing) using crystal-audio. Covers ProcessTap (macOS 14.2+), ScreenCaptureKit fallback (macOS 13.0+), and the low-level SystemAudioCapture API for real-time audio processing. allowed-tools: Read, Write, Edit, Glob, Grep, Bash version: "0.1.0"
System Audio Capture with crystal-audio
Overview
crystal-audio captures system audio — everything playing through the computer's speakers — using two macOS APIs selected automatically based on OS version:
| macOS Version | API | Permission Required | |---------------|-----|-------------------| | 14.2+ (Sonoma) | ProcessTap | None | | 13.0-14.1 (Ventura) | ScreenCaptureKit | Screen Recording |
Quick Start
require "crystal_audio"
rec = CrystalAudio::Recorder.new(
source: CrystalAudio::RecordingSource::System,
output_path: "/tmp/system_audio.wav"
)
rec.start
sleep 30.seconds
rec.stop
Output: stereo WAV, 48 kHz, 16-bit PCM.
Version Detection
The library detects macOS version at runtime:
CrystalAudio::MacOS.version
# => {major: 15, minor: 3, patch: 0}
CrystalAudio::MacOS.process_tap?
# => true on macOS 14.2+
CrystalAudio::MacOS.screen_capture_kit?
# => true on macOS 13.0+
Low-Level API: SystemAudioCapture
For real-time audio processing (visualization, streaming, analysis), use the
SystemAudioCapture class directly:
require "crystal_audio"
tap = CrystalAudio::SystemAudioCapture.new
tap.start do |frames, frame_count, channels|
# frames: Slice(Float32) — interleaved PCM (L, R, L, R, ...)
# frame_count: UInt32 — number of sample frames
# channels: UInt32 — channel count (typically 2)
# Calculate RMS volume
sum = 0.0_f64
frames.each { |s| sum += s.to_f64 * s.to_f64 }
rms = Math.sqrt(sum / frames.size)
puts "Volume: #{(rms * 100).round(1)}%"
end
sleep 10.seconds
tap.stop
Real-Time Safety
The callback runs on a real-time audio thread. Inside the callback:
- DO NOT allocate Crystal objects (no
String.new, noArray.new, etc.) - DO NOT acquire mutexes or call
Fiber.yield - DO write to pre-allocated buffers
- DO use atomic operations for signaling
- DO keep the callback as short as possible
For processing that requires allocations, copy data to a ring buffer and process on another thread.
Audio Format Details
| Property | Microphone | System Audio | |----------|-----------|--------------| | Sample Rate | 44,100 Hz | 48,000 Hz | | Channels | 1 (mono) | 2 (stereo) | | Bit Depth | 16-bit int | 32-bit float (callback) / 16-bit int (WAV) | | Buffer | ~185ms | ~10ms |
Recording Both Streams
rec = CrystalAudio::Recorder.new(
source: CrystalAudio::RecordingSource::Both,
output_path: "/tmp/meeting_system.wav",
mic_output_path: "/tmp/meeting_mic.wav"
)
rec.start
# Both streams record simultaneously
# System: 48kHz stereo
# Mic: 44.1kHz mono
rec.stop
Permissions
macOS 14.2+ (ProcessTap)
No special permissions needed. ProcessTap captures audio directly from the audio server without screen recording access.
macOS 13.0-14.1 (ScreenCaptureKit)
Requires Screen Recording permission. The user will be prompted on first use.
Add to your Info.plist:
<key>NSAudioCaptureUsageDescription</key>
<string>Capture system audio output</string>
Checking Permission Programmatically
The library handles permission prompts automatically. If the user denies permission,
rec.start will raise an exception.
Native Extension: system_audio_tap
The system audio capture is implemented in ObjC (ext/system_audio_tap.m) because it
requires ObjC APIs (ScreenCaptureKit, AudioProcessTap). The C API:
// Create a system audio tap
void *system_audio_tap_create(
void (*callback)(void *ctx, void *buf, uint32_t frames, uint32_t channels),
void *ctx
);
// Start audio delivery
int system_audio_tap_start(void *tap);
// Stop audio delivery
int system_audio_tap_stop(void *tap);
// Cleanup
void system_audio_tap_destroy(void *tap);
Limitations
- iOS: System audio capture is not available on iOS (Apple's sandbox prevents it)
- Simulator: System audio capture only works on macOS; the iOS Simulator runs macOS but the sandboxed app can't access ProcessTap/SCK
- Headless: Works in headless environments (no display needed) on macOS 14.2+ with ProcessTap
- Multiple taps: Only one system audio tap can be active at a time per process
From the file to a first result
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View the source and supporting filesThis download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.
1. Download the file
Download SKILL.mdFrom the root of a test project, save the file as .skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.
Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.
mkdir -p '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/system-audio-capture-with-crystal-audio-mryiqgyz/download' --output '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md.part' && mv '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md.part' '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md'2. Check prerequisites
Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.
Tools declared by the author (check availability in your agent): Read, Write, Edit, Glob, Grep, Bash
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3. Load the skill
After inspection, copy the complete folder into your project using one of the commands below, then open a new tool session. The command stops if a folder with the same name already exists: compare the files before replacing it.
Claude Code
test -f '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md' && test -s '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/system-audio' && cp -R '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz' '.claude/skills/system-audio'Cursor
test -f '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md' && test -s '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md' && mkdir -p '.cursor/skills' && test ! -e '.cursor/skills/system-audio' && cp -R '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz' '.cursor/skills/system-audio'Codex
test -f '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md' && test -s '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md' && mkdir -p '.agents/skills' && test ! -e '.agents/skills/system-audio' && cp -R '.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz' '.agents/skills/system-audio'OpenSkills
OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.
Official OpenSkills installationopenskills install './.skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz'openskills read 'system-audio-capture-with-crystal-audio-mryiqgyz'Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.
For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.
openskills syncManual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.
4. Try a first task
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Read .skill-downloads/system-audio-capture-with-crystal-audio-mryiqgyz/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.
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