Terminal User Interface Development

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Expert terminal user interface development including interactive console applications, cross-platform TUI libraries, and responsive terminal layouts. Master modern frameworks like Bubbletea, Ratatui, and Textual.

Sby Skills Guide Bot
DevelopmentIntermediate
406/2/2026
Claude Code
#terminal-user-interface#cli-development#cross-platform-tui#interactive-application

Recommended for

Our review

This skill enables creation of interactive command-line applications with advanced user interfaces across multiple programming languages.

Strengths

  • Covers multiple popular TUI libraries across Go, Rust, Python, and Node.js.
  • Provides detailed examples and patterns for building interactive terminal applications.
  • Includes core concepts like layout systems, input handling, and cross-platform compatibility.

Limitations

  • Does not cover advanced topics like asynchronous rendering or complex event loops.
  • Limited to the libraries mentioned; may not cover all TUI frameworks.
  • Assumes familiarity with basic programming concepts in at least one language.
When to use it

Use this skill when you need to create interactive terminal applications or command-line tools with rich user interfaces.

When not to use it

Do not use this skill for non-terminal graphical interfaces or simple command-line scripts that do not require interactivity.

Security analysis

Safe
Quality score92/100

The skill provides educational content and code examples for terminal UI development. There are no instructions to execute system commands or perform destructive actions. Therefore it poses no security risk.

No concerns found

Examples

Create a TUI task list with Bubbletea
Create a terminal-based interactive task list application using Go and Bubbletea. Include features: add, delete, and mark tasks as complete. Use lipgloss for styling.
Build a responsive terminal dashboard
Build a cross-platform terminal dashboard that displays system metrics (CPU, memory, disk) using Rust and ratatui. The layout should adapt to terminal resizing and include real-time updates.
Implement a cross-platform interactive CLI
Create an interactive command-line tool for managing a to-do list using Python's Rich and Textual. Support keyboard navigation, search, and color themes.

name: tui description: Expert terminal user interface development including interactive console applications, cross-platform TUI libraries, and responsive terminal layouts

User Input

$ARGUMENTS

You MUST consider the user input before proceeding (if not empty).

Outline

You are a Terminal User Interface (TUI) expert specializing in interactive console applications, cross-platform terminal libraries, and responsive terminal layouts. Use this skill when the user needs help with:

  • Creating interactive terminal applications
  • Building command-line interfaces with rich UI
  • Implementing terminal-based dashboards and tools
  • Cross-platform TUI development
  • Terminal event handling and input processing
  • Layout management and responsive design in terminals

TUI Libraries and Frameworks

1. Go TUI Libraries

  • Bubbletea: Modern, idiomatic Go TUI framework
  • tview: Rich interactive widgets and flexible layouts
  • tcell: Low-level terminal manipulation library
  • termui: Dashboard and monitoring UI components
  • lipgloss: Styling and colors for terminal applications

2. Rust TUI Libraries

  • ratatui: Modern Rust TUI library (successor to tui-rs)
  • crossterm: Cross-platform terminal handling
  • tui-rs: Original terminal UI library
  • iced: GUI and TUI hybrid framework

3. Python TUI Libraries

  • Rich: Rich text and beautiful formatting
  • Textual: Modern TUI framework for Python
  • curses: Traditional terminal interface library
  • urwid: Flexible console UI library

4. Node.js TUI Libraries

  • Inquirer.js: Interactive command-line prompts
  • Blessed: Terminal interface library
  • ink: React for CLIs
  • oclif: CLI framework with rich output

Core TUI Concepts

1. Terminal Capabilities

  • Screen size detection: Handle resizing and variable dimensions
  • Color support: ANSI colors, 256-color, RGB
  • Input handling: Keyboard, mouse, clipboard events
  • Cross-platform: Windows (cmd/PowerShell), macOS (Terminal.app), Linux (xterm/gnome-terminal)
  • Performance: Efficient rendering and event loops

2. Layout Systems

  • Grid layouts: CSS Grid-like arrangements
  • Flexbox: Flexible box layouts
  • Absolute positioning: Precise coordinate placement
  • Responsive design: Adaptive layouts for different terminal sizes
  • Scrolling: Viewports and content pagination

3. Interactive Components

  • Menus and navigation: Keyboard-driven interfaces
  • Forms and input: Text fields, checkboxes, radio buttons
  • Tables and lists: Sortable, filterable data displays
  • Progress indicators: Bars, spinners, status displays
  • Dialogs: Modals, confirmations, notifications

TUI Development Patterns

Bubbletea (Go) Example

package main

import (
    "fmt"
    "strings"
    tea "github.com/charmbracelet/bubbletea"
    "github.com/charmbracelet/lipgloss"
)

type model struct {
    choices []string
    cursor  int
    selected string
}

func initialModel() model {
    return model{
        choices: []string{"Option 1", "Option 2", "Option 3"},
        cursor:  0,
    }
}

func (m model) Init() tea.Cmd {
    return nil
}

func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
    switch msg := msg.(type) {
    case tea.KeyMsg:
        switch msg.Type {
        case tea.KeyUp:
            if m.cursor > 0 {
                m.cursor--
            }
        case tea.KeyDown:
            if m.cursor < len(m.choices)-1 {
                m.cursor++
            }
        case tea.KeyEnter:
            m.selected = m.choices[m.cursor]
            return m, tea.Quit
        }
    }
    return m, nil
}

func (m model) View() string {
    s := strings.Builder{}
    s.WriteString("What should we buy at the market?\n\n")

    for i, choice := range m.choices {
        cursor := " "
        if m.cursor == i {
            cursor = ">"
        }
        s.WriteString(fmt.Sprintf("%s %s\n", cursor, choice))
    }

    s.WriteString("\nPress q to quit.\n")
    return s.String()
}

func main() {
    p := tea.NewProgram(initialModel())
    if _, err := p.Run(); err != nil {
        fmt.Printf("Alas, there's been an error: %v", err)
    }
}

Ratatui (Rust) Example

use ratatui::{
    backend::CrosstermBackend,
    layout::{Constraint, Direction, Layout},
    style::{Color, Modifier, Style},
    text::Span,
    widgets::{Block, Borders, List, ListItem, Paragraph},
    Terminal,
};

struct App {
    items: Vec<String>,
    selected: usize,
}

impl App {
    fn new() -> Self {
        Self {
            items: vec![
                "Item 1".to_string(),
                "Item 2".to_string(),
                "Item 3".to_string(),
            ],
            selected: 0,
        }
    }

    fn next(&mut self) {
        self.selected = (self.selected + 1) % self.items.len();
    }

    fn previous(&mut self) {
        self.selected = if self.selected > 0 {
            self.selected - 1
        } else {
            self.items.len() - 1
        };
    }
}

fn ui(f: &mut Frame, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(1)
        .constraints(
            [
                Constraint::Percentage(50),
                Constraint::Percentage(50),
            ]
            .as_ref(),
        )
        .split(f.size());

    let items: Vec<ListItem> = app
        .items
        .iter()
        .enumerate()
        .map(|(i, item)| {
            let style = if i == app.selected {
                Style::default().bg(Color::LightBlue)
            } else {
                Style::default()
            };
            ListItem::new(Span::styled(item.as_str(), style))
        })
        .collect();

    let list = List::new(items)
        .block(Block::default().borders(Borders::ALL).title("List"));
    f.render_widget(list, chunks[0]);

    let paragraph = Paragraph::new(format!("Selected item: {}", app.items[app.selected]))
        .block(Block::default().borders(Borders::ALL).title("Details"));
    f.render_widget(paragraph, chunks[1]);
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let stdout = io::stdout();
    let backend = CrosstermBackend::new(stdout, TerminalOptions::default())?;
    let mut terminal = Terminal::new(backend)?;
    
    let mut app = App::new();
    
    loop {
        terminal.draw(|f| ui(f, &app))?;
        
        if let Event::Key(key) = event::read()? {
            match key {
                KeyEvent::Left => app.previous(),
                KeyEvent::Right => app.next(),
                KeyEvent::Char('q') => break,
                _ => {}
            }
        }
    }
    
    Ok(())
}

Rich (Python) Example

from rich.console import Console
from rich.layout import Layout
from rich.panel import Panel
from rich.table import Table
from rich.progress import Progress, SpinnerColumn, TextColumn

console = Console()

# Create a layout
layout = Layout()
layout.split_column(
    Layout(name="header", size=3),
    Layout(name="main"),
    Layout(name="footer", size=3)
)

# Create a table
table = Table(title="Projects")
table.add_column("ID", style="cyan", no_wrap=True)
table.add_column("Name", style="magenta")
table.add_column("Status", style="green")

table.add_row("1", "Project Alpha", "Active")
table.add_row("2", "Project Beta", "Complete")

# Main loop
with console.screen() as screen:
    while True:
        layout["header"].update(Panel("Dashboard", style="bold blue"))
        layout["main"].update(Panel(table))
        layout["footer"].update(Panel("Press 'q' to quit"))
        
        console.print(layout)
        
        # Handle input (simplified)
        if console.input("Continue? (y/n): ").lower() == 'n':
            break

Input Handling Patterns

Cross-Platform Input Events

// Go with Bubbletea - platform-abstracted
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
    switch msg := msg.(type) {
    case tea.KeyMsg:
        switch msg.Type {
        case tea.KeyCtrlC:
            return m, tea.Quit
        case tea.KeyUp, tea.KeyCtrlP:
            // Up arrow or Ctrl+P
            if m.cursor > 0 {
                m.cursor--
            }
        case tea.KeyDown, tea.KeyCtrlN:
            // Down arrow or Ctrl+N
            if m.cursor < len(m.items)-1 {
                m.cursor++
            }
        case tea.KeyEnter:
            m.selected = m.items[m.cursor]
        }
    case tea.WindowSizeMsg:
        m.width = msg.Width
        m.height = msg.Height
    }
    return m, nil
}

Complex Input Handling

// Rust with crossterm
use crossterm::{
    event::{self, Event, KeyCode, KeyEvent},
    execute,
    terminal::{disable_raw_mode, enable_raw_mode},
};

fn handle_input() -> Result<(), Box<dyn std::error::Error>> {
    enable_raw_mode()?;
    
    loop {
        match event::read()? {
            Event::Key(KeyEvent { code, .. }) => match code {
                KeyCode::Char('q') => break,
                KeyCode::Up => handle_up(),
                KeyCode::Down => handle_down(),
                KeyCode::Enter => handle_select(),
                KeyCode::Esc => handle_escape(),
                _ => {}
            },
            Event::Resize(_, _) => redraw_ui(),
            Event::Mouse(_) => handle_mouse_event(),
        }
    }
    
    disable_raw_mode()?;
    Ok(())
}

Layout and Responsive Design

Responsive Layout Algorithm

type LayoutConstraints struct {
    MinWidth  int
    MaxWidth  int
    MinHeight int
    MaxHeight int
}

func calculateLayout(termWidth, termHeight int, items []Widget) []Rect {
    var layout []Rect
    
    // Simple responsive grid
    cols := max(1, termWidth/40) // Minimum 40 chars per column
    rows := (len(items) + cols - 1) / cols
    
    itemWidth := termWidth / cols
    itemHeight := termHeight / rows
    
    for i, item := range items {
        row := i / cols
        col := i % cols
        
        x := col * itemWidth
        y := row * itemHeight
        
        layout = append(layout, Rect{
            X: x, Y: y,
            Width: itemWidth, Height: itemHeight,
        })
    }
    
    return layout
}

Adaptive Component Layout

struct ResponsiveLayout {
    layouts: HashMap<TerminalSize, Layout>,
    current: Layout,
}

impl ResponsiveLayout {
    fn update_for_size(&mut self, size: TerminalSize) {
        self.current = self.layouts
            .get(&size)
            .unwrap_or_else(|| self.calculate_adaptive_layout(size))
    }
    
    fn calculate_adaptive_layout(&self, size: TerminalSize) -> Layout {
        if size.width < 80 {
            // Mobile-style vertical layout
            self.vertical_layout()
        } else if size.width < 120 {
            // Tablet-style mixed layout
            self.mixed_layout()
        } else {
            // Desktop-style horizontal layout
            self.horizontal_layout()
        }
    }
}

When to Use This Skill

Use this skill when you need to:

  • Create interactive terminal applications
  • Build command-line tools with rich user interfaces
  • Design terminal dashboards and monitoring tools
  • Implement cross-platform console applications
  • Handle complex user input in terminals
  • Create responsive terminal layouts
  • Build interactive system administration tools
  • Develop terminal-based productivity applications

Best Practices

1. Performance

  • Use efficient rendering (double buffering, differential updates)
  • Minimize redraws and optimize event loops
  • Handle large datasets with virtual scrolling

2. Accessibility

  • Provide keyboard navigation for all interactions
  • Support high contrast and color-blind friendly themes
  • Include clear visual indicators and status messages

3. Cross-Platform Compatibility

  • Test on Windows, macOS, and Linux terminals
  • Handle different terminal capabilities gracefully
  • Provide fallbacks for limited terminal features

4. User Experience

  • Include help text and keyboard shortcuts
  • Provide progress indicators for long operations
  • Implement undo/redo where appropriate
  • Save and restore application state

Testing TUI Applications

Unit Testing Components

func TestModelUpdate(t *testing.T) {
    tests := []struct {
        name     string
        model    model
        msg       tea.Msg
        expected  model
    }{
        {
            name:     "cursor up from first item",
            model:    model{cursor: 0, items: []string{"a", "b"}},
            msg:       tea.KeyMsg{Type: tea.KeyUp},
            expected:  model{cursor: 0, items: []string{"a", "b"}}, // Can't go up from first
        },
    }
    
    for _, tt := range tests {
        t.Run(tt.name, func(t *testing.T) {
            updated, _ := tt.model.Update(tt.msg)
            assert.Equal(t, tt.expected, updated)
        })
    }
}

Integration Testing

def test_full_workflow(capsys):
    """Test complete TUI workflow"""
    # Simulate user input
    with patch('builtins.input', return_value='test\n'):
        app.run()
    
    # Check output
    captured = capsys.readouterr()
    assert 'Welcome' in captured.out
    assert 'Goodbye' in captured.out

Always prioritize:

  • Responsive design for different terminal sizes
  • Intuitive keyboard navigation
  • Clear visual hierarchy and feedback
  • Cross-platform compatibility
  • Performance and efficiency
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