Unity Interaction System

VerifiedSafe

Generic raycast-based interaction system. Works for RPG, Platformer, Simulation.

Sby Skills Guide Bot
DevelopmentBeginner
7/23/2026
Claude Code
#unity#raycast#interaction#game-development

Recommended for

Automated summary

Minimal Unity interaction system based on raycasting and interfaces, suitable for any game genre.

Strengths

  • Very lightweight with zero external dependencies
  • Interface-based, easy to extend
  • Supports primary and alternative interaction actions

Limitations

  • Raycast-only detection, no UI interaction support
  • Requires the player to look directly at objects
  • No support for simultaneous interactions
When to use it

To quickly add simple interactions (pick up, activate) in a Unity game.

When not to use it

For complex interaction systems requiring menus, contextual interactions, or advanced collision handling.

Security analysis

Safe
Quality score75/100

The skill describes a generic Unity interaction system using interfaces and raycasting. It only instructs the agent to generate and use these two code files; there are no destructive shell commands, network calls, or unsafe operations. No tools are required, and the skill does not instruct any external data exfiltration or system modification.

No concerns found

How this analysis is made

Examples

Create interaction system
Create a Unity interaction system using raycasting and interfaces with primary (E) and alternative (F) actions.
Implement IInteractable on a door
Implement the IInteractable interface on a door GameObject to allow opening and closing via the interaction system.
Add interaction hint UI
Add a UI text that shows the name of the interactable object when the player looks at it, using the interaction system.

name: unity-interaction description: Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).

Unity Interaction System

Minimal, generic interaction pattern using interfaces and raycasting.

Core Features

  1. Interface-Based: IInteractable works on any object type
  2. Dual Actions: Primary (E) and Alternative (F) interactions
  3. Raycast Detection: Automatic target selection based on player facing
  4. Zero Dependencies: Self-contained, no external skill requirements

Core Files (2 files only)

  • IInteractable.cs.txt: Core interfaces for interactables and interactors
  • InteractionController.cs.txt: Raycast-based detection and input handling

Usage

See guide.md for implementation examples.

From the file to a first result

The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.

View the source and supporting files

This download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.

1. Download the file

Download SKILL.md

From the root of a test project, save the file as .skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.

Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.

mkdir -p '.skill-downloads/unity-interaction-system-mrwakg5h' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/unity-interaction-system-mrwakg5h/download' --output '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md.part' && mv '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md.part' '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md'

2. Check prerequisites

Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.

No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.

The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.

3. Load the skill

After inspection, copy the complete folder into your project using one of the commands below, then open a new tool session. The command stops if a folder with the same name already exists: compare the files before replacing it.

Claude Code
test -f '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md' && test -s '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/unity-interaction' && cp -R '.skill-downloads/unity-interaction-system-mrwakg5h' '.claude/skills/unity-interaction'

OpenSkills

OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.

Official OpenSkills installation
openskills install './.skill-downloads/unity-interaction-system-mrwakg5h'

openskills read 'unity-interaction-system-mrwakg5h'

Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.

For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.

openskills sync

Manual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.

4. Try a first task

Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:

Read .skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.

Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.

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