Unity Interaction System

VerifiedSafe

Generic raycast-based interaction system. Works for RPG, Platformer, Simulation.

Sby Skills Guide Bot
DevelopmentBeginner
007/23/2026
Claude Code
#unity#raycast#interaction#game-development

Recommended for

Our review

Minimal Unity interaction system based on raycasting and interfaces, suitable for any game genre.

Strengths

  • Very lightweight with zero external dependencies
  • Interface-based, easy to extend
  • Supports primary and alternative interaction actions

Limitations

  • Raycast-only detection, no UI interaction support
  • Requires the player to look directly at objects
  • No support for simultaneous interactions
When to use it

To quickly add simple interactions (pick up, activate) in a Unity game.

When not to use it

For complex interaction systems requiring menus, contextual interactions, or advanced collision handling.

Security analysis

Safe
Quality score75/100

The skill describes a generic Unity interaction system using interfaces and raycasting. It only instructs the agent to generate and use these two code files; there are no destructive shell commands, network calls, or unsafe operations. No tools are required, and the skill does not instruct any external data exfiltration or system modification.

No concerns found

Examples

Create interaction system
Create a Unity interaction system using raycasting and interfaces with primary (E) and alternative (F) actions.
Implement IInteractable on a door
Implement the IInteractable interface on a door GameObject to allow opening and closing via the interaction system.
Add interaction hint UI
Add a UI text that shows the name of the interactable object when the player looks at it, using the interaction system.

name: unity-interaction description: Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).

Unity Interaction System

Minimal, generic interaction pattern using interfaces and raycasting.

Core Features

  1. Interface-Based: IInteractable works on any object type
  2. Dual Actions: Primary (E) and Alternative (F) interactions
  3. Raycast Detection: Automatic target selection based on player facing
  4. Zero Dependencies: Self-contained, no external skill requirements

Core Files (2 files only)

  • IInteractable.cs.txt: Core interfaces for interactables and interactors
  • InteractionController.cs.txt: Raycast-based detection and input handling

Usage

See guide.md for implementation examples.

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