Automated summary
Minimal Unity interaction system based on raycasting and interfaces, suitable for any game genre.
Strengths
- Very lightweight with zero external dependencies
- Interface-based, easy to extend
- Supports primary and alternative interaction actions
Limitations
- Raycast-only detection, no UI interaction support
- Requires the player to look directly at objects
- No support for simultaneous interactions
To quickly add simple interactions (pick up, activate) in a Unity game.
For complex interaction systems requiring menus, contextual interactions, or advanced collision handling.
Security analysis
SafeThe skill describes a generic Unity interaction system using interfaces and raycasting. It only instructs the agent to generate and use these two code files; there are no destructive shell commands, network calls, or unsafe operations. No tools are required, and the skill does not instruct any external data exfiltration or system modification.
No concerns found
How this analysis is madeExamples
Create a Unity interaction system using raycasting and interfaces with primary (E) and alternative (F) actions.Implement the IInteractable interface on a door GameObject to allow opening and closing via the interaction system.Add a UI text that shows the name of the interactable object when the player looks at it, using the interaction system.name: unity-interaction description: Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).
Unity Interaction System
Minimal, generic interaction pattern using interfaces and raycasting.
Core Features
- Interface-Based:
IInteractableworks on any object type - Dual Actions: Primary (E) and Alternative (F) interactions
- Raycast Detection: Automatic target selection based on player facing
- Zero Dependencies: Self-contained, no external skill requirements
Core Files (2 files only)
IInteractable.cs.txt: Core interfaces for interactables and interactorsInteractionController.cs.txt: Raycast-based detection and input handling
Usage
See guide.md for implementation examples.
From the file to a first result
The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.
View the source and supporting filesThis download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.
1. Download the file
Download SKILL.mdFrom the root of a test project, save the file as .skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.
Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.
mkdir -p '.skill-downloads/unity-interaction-system-mrwakg5h' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/unity-interaction-system-mrwakg5h/download' --output '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md.part' && mv '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md.part' '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md'2. Check prerequisites
Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.
No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.
The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.
3. Load the skill
After inspection, copy the complete folder into your project using one of the commands below, then open a new tool session. The command stops if a folder with the same name already exists: compare the files before replacing it.
Claude Code
test -f '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md' && test -s '.skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/unity-interaction' && cp -R '.skill-downloads/unity-interaction-system-mrwakg5h' '.claude/skills/unity-interaction'OpenSkills
OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.
Official OpenSkills installationopenskills install './.skill-downloads/unity-interaction-system-mrwakg5h'openskills read 'unity-interaction-system-mrwakg5h'Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.
For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.
openskills syncManual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.
4. Try a first task
Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:
Read .skill-downloads/unity-interaction-system-mrwakg5h/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.
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Development
Master React Hook Form: avoid anti-patterns, manage subscriptions, and handle reset, dirty state, and controlled inputs correctly.
Emotion to Mantine Migration
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Migrate Emotion styled-components to Mantine components with style props and CSS modules. Use when converting .styled.tsx files or removing @emotion imports.
Scope Creep Detector
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Analyzes git diffs against a stated intent to detect scope creep, unrelated files, broad PRs, and oversized changes, then suggests keep, split, or justify actions.