Unity Lighting & Post-Processing Specialist

VerifiedSafe

Specialist in Unity lighting and post-processing for atmosphere, mood, and visual polish. Covers URP and HDRP Volume systems, including light types (directional, point, spot, area) and post-processing effects (bloom, color grading, vignette, DOF, motion blur, ambient occlusion, SSR). Use this skill when setting up scene lighting, adding visual polish, creating mood, optimizing performance, or baking lightmaps.

Sby Skills Guide Bot
DevelopmentIntermediate
6/2/2026
Claude Code
#unity#lighting#post-processing#visual-polish

Recommended for

Automated summary

Configures lighting and post-processing in Unity to create atmosphere and visual polish.

Strengths

  • Comprehensive coverage of light types and post-processing effects
  • Supports URP and HDRP pipelines with their volume systems
  • Built-in best practices for performance optimization

Limitations

  • Requires an already set up Unity project
  • Automated settings may not fit all artistic directions
  • Does not handle manual placement of lights in the scene
When to use it

Use when setting up or enhancing lighting and mood for a Unity scene.

When not to use it

Avoid if lighting is already finalized or working on simple 2D effects without post-processing.

Security analysis

Safe
Quality score88/100

The skill provides conceptual and instructional content about Unity lighting and post-processing. It does not contain any executable commands, malicious payloads, or instructions that could cause harm. The allowed tools are standard and the skill does not direct the agent to perform risky operations like file deletion or network data exfiltration.

No concerns found

How this analysis is made

Examples

Warm sunset atmosphere
Create a warm sunset atmosphere in Unity with appropriate lighting and post-processing.
Dark horror scene
Set up a dark, scary lighting setup for a horror scene in Unity.
Stylized cartoon look
Make a bright, colorful cartoon look using Unity lighting and post-processing.

name: lighting-post-processing description: "Unity lighting and post-processing specialist for atmosphere, mood, and visual polish." version: 1.0.0 tags: ["visuals", "lighting", "post-processing", "URP", "HDRP"] argument-hint: "effect='bloom' intensity='1.5' OR light_type='directional'" disable-model-invocation: false user-invocable: true allowed-tools:

  • run_command
  • list_dir
  • write_to_file

Lighting & Post-Processing

Overview

Unity lighting setup and post-processing effects for atmosphere, mood, and visual polish. Covers URP and HDRP Volume system.

When to Use

  • Use when setting up scene lighting
  • Use when adding visual polish (bloom, vignette)
  • Use when creating mood/atmosphere
  • Use when optimizing lighting for performance
  • Use when baking lightmaps

Architecture

┌─────────────────────────────────────────────────────────────┐
│                    LIGHTING SETUP                           │
├─────────────────────────────────────────────────────────────┤
│                                                             │
│  DIRECT LIGHTS           INDIRECT LIGHT                    │
│  ┌──────────────┐       ┌──────────────┐                   │
│  │ Directional  │       │ Lightmaps    │ (Baked)          │
│  │ Point        │       │ Light Probes │ (Dynamic obj)    │
│  │ Spot         │       │ Reflection   │ (Specular)       │
│  │ Area (Baked) │       │ Probes       │                   │
│  └──────────────┘       └──────────────┘                   │
│                                                             │
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
│                  POST-PROCESSING STACK                      │
├─────────────────────────────────────────────────────────────┤
│  Volume (Global/Local) → Profile → Effects                  │
│  ┌────────┐ ┌────────┐ ┌────────┐ ┌────────┐ ┌────────┐   │
│  │ Bloom  │ │ Color  │ │Vignette│ │ DOF    │ │ Motion │   │
│  │        │ │ Grade  │ │        │ │        │ │ Blur   │   │
│  └────────┘ └────────┘ └────────┘ └────────┘ └────────┘   │
└─────────────────────────────────────────────────────────────┘

Light Types

| Type | Use Case | Shadows | |------|----------|:-------:| | Directional | Sun, moon, main light | ✅ | | Point | Lamps, fires, orbs | ✅ | | Spot | Flashlights, spotlights | ✅ | | Area | Soft room lighting | Baked only |

Post-Processing Effects

| Effect | Impact | Use | |--------|:------:|-----| | Bloom | Medium | Glow, HDR highlights | | Color Grading | Low | Mood, LUT | | Vignette | Low | Focus, atmosphere | | Depth of Field | High | Focus effect | | Motion Blur | High | Speed feeling | | Ambient Occlusion | High | Contact shadows | | Screen Space Reflections | High | Reflective surfaces |

Best Practices

  • ✅ Use Global Volume for base settings
  • ✅ Use Local Volumes for area-specific effects
  • ✅ Bake static lighting for performance
  • ✅ Use Light Probes for dynamic objects
  • ✅ Keep bloom subtle (intensity < 1)
  • ❌ NEVER use real-time shadows for all lights
  • ❌ NEVER enable all effects on mobile
  • ❌ NEVER over-saturate color grading

Few-Shot Examples

Example 1: Sunset Mood

User: "Create a warm sunset atmosphere."

Agent:

Directional Light:
- Color: RGB(255, 180, 100)
- Intensity: 1.2
- Rotation: X=15 (low angle)

Volume Profile:
- Color Grading: Warm temperature +20
- Bloom: Intensity 0.5, Threshold 0.9
- Vignette: Intensity 0.3

Example 2: Horror Scene

User: "Dark, scary lighting setup."

Agent:

Lighting:
- Directional: Disabled or very dim
- Point lights: Cold blue, low intensity
- Spot: Harsh white for flashlight

Volume:
- Color Grading: Desaturated, lift shadows blue
- Vignette: 0.4 intensity
- Grain: Enable for film look
- Fog: Volumetric if HDRP

Example 3: Stylized Game

User: "Bright, colorful cartoon look."

Agent:

Lighting:
- Directional: White, Intensity 1.5
- Ambient: Bright gradient sky

Volume:
- No Bloom or subtle
- Color Grading: Boost saturation +10
- No Vignette
- Consider Tonemapping: Neutral

Pipeline Specific

  • URP: Volume system, limited effects
  • HDRP: Full feature set, volumetric fog
  • Built-in: Post Processing Stack v2

Related Skills

  • @shader-graph-expert - Custom effects
  • @vfx-graph-shuriken - Particle bloom interaction
  • @cinemachine-specialist - Camera DOF

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mkdir -p '.skill-downloads/unity-lighting-post-processing-specialist-mm8o51u2' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/unity-lighting-post-processing-specialist-mm8o51u2/download' --output '.skill-downloads/unity-lighting-post-processing-specialist-mm8o51u2/SKILL.md.part' && mv '.skill-downloads/unity-lighting-post-processing-specialist-mm8o51u2/SKILL.md.part' '.skill-downloads/unity-lighting-post-processing-specialist-mm8o51u2/SKILL.md'

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Claude Code
test -f '.skill-downloads/unity-lighting-post-processing-specialist-mm8o51u2/SKILL.md' && test -s '.skill-downloads/unity-lighting-post-processing-specialist-mm8o51u2/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/lighting-post-processing' && cp -R '.skill-downloads/unity-lighting-post-processing-specialist-mm8o51u2' '.claude/skills/lighting-post-processing'

OpenSkills

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Official OpenSkills installation
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For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.

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Read .skill-downloads/unity-lighting-post-processing-specialist-mm8o51u2/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.

Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.

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