Automated summary
Validates Unity ECS components, buffer elements, or tags for compliance with project conventions including naming, struct purity, minimal fields, and duplication avoidance.
Strengths
- Ensures consistent naming and structure across ECS component codebase.
- Automatically detects duplication with existing components to prevent data overlap.
- Checks for common pitfalls like mixing business logic into data containers.
- Provides clear pass/fail/warn results and actionable recommendations.
Limitations
- Only works with Unity ECS components and not general C# classes.
- Relies on file glob patterns that assume a specific project structure.
- Cannot verify runtime correctness or performance implications.
Use after creating or modifying any ECS component to ensure it adheres to team conventions before committing.
Do not use for non-ECS code, or when you are intentionally deviating from conventions for a specific reason.
Security analysis
SafeThe skill only reads files and searches for patterns, using safe tools (Read, Grep, Glob). No code execution, no network access, no destructive operations.
No concerns found
How this analysis is madeExamples
/validate-component MovementComponent.cs/validate-componentIs this component correct? It's a tag called IsMovingTag.csname: validate-component description: > Validate an ECS component, buffer element, or tag follows project conventions including naming, struct purity, minimal fields, and no duplication with existing components. AUTO-INVOKE when: (1) a new or modified component file was just written, (2) after /new-ecs-component as a mandatory post-creation check, (3) the user asks "is this component correct?", "does this component follow conventions?", (4) reviewing a PR/diff that includes component changes. Also invoke when you're about to add fields to an existing component — check duplication first. disable-model-invocation: false allowed-tools: Read, Grep, Glob
Validate Component — ECS Component Compliance Review
Usage
/validate-component <ComponentName or file path>
If no argument is given, validate all new/modified component files in the current git diff.
Validation checklist
1. Naming Convention
Verify correct naming based on interface:
| Interface | Naming Pattern | File Pattern | Example |
|-----------|---------------|--------------|---------|
| IComponentData | {Name}Component or descriptive name | {Name}.Component.cs | SquadMovement.Component.cs |
| IBufferElementData | {Name}Element | {Name}Element.cs | InactiveSquadElement.cs |
| IEnableableComponent | {Name}Tag or {Name}Component | varies | SquadSwapExecuteTag.cs |
| Tag (empty struct) | {Name}Tag | {Name}Tag.cs | IsMovingTag.cs |
2. Struct Purity
Verify:
- Component is a
struct, not aclass - No methods with side effects (pure data only)
- No references to MonoBehaviours, GameObjects, or managed types (unless using
ICleanupComponentData) - No business logic — components are data containers only
3. No Duplication
Search existing components for overlapping data:
Glob: Assets/Scripts/**/*Component*.cs
Glob: Assets/Scripts/**/*Element*.cs
Glob: Assets/Scripts/**/*Tag*.cs
Check if any existing component already stores the same fields or serves the same purpose. Report overlaps.
4. Minimal Fields
Verify the component:
- Has only fields necessary for its purpose
- Doesn't combine unrelated data (should be split into separate components)
- Uses appropriate types (
Entityfor references,float3for positions, etc.) - Uses
FixedStringinstead ofstringfor text data
5. Authoring (if applicable)
If the component has a Baker/Authoring class:
- Verify it follows the
{Name}Authoringnaming pattern - Verify the Baker only adds the component, doesn't contain logic
Output format
## Component Validation: {ComponentName}
**File:** {path}
**Type:** IComponentData / IBufferElementData / Tag / IEnableableComponent
**Fields:** {list of fields}
### Results
| Check | Status | Notes |
|-------|--------|-------|
| Naming | PASS/WARN/FAIL | ... |
| Struct Purity | PASS/WARN/FAIL | ... |
| No Duplication | PASS/WARN/FAIL | ... |
| Minimal Fields | PASS/WARN/FAIL | ... |
| Authoring | PASS/WARN/FAIL/N/A | ... |
### Duplicates Found
| Existing Component | File | Overlapping Fields |
|-------------------|------|--------------------|
| ... | ... | ... |
### Recommendations
- ...
From the file to a first result
The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.
View the source and supporting filesThis download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.
1. Download the file
Download SKILL.mdFrom the root of a test project, save the file as .skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.
Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.
mkdir -p '.skill-downloads/validate-ecs-component-ms2s7c0m' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/validate-ecs-component-ms2s7c0m/download' --output '.skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md.part' && mv '.skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md.part' '.skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md'2. Check prerequisites
Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.
Tools declared by the author (check availability in your agent): Read, Grep, Glob
No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.
The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.
3. Load the skill
After inspection, copy the complete folder into your project using one of the commands below, then open a new tool session. The command stops if a folder with the same name already exists: compare the files before replacing it.
Claude Code
test -f '.skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md' && test -s '.skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/validate-component' && cp -R '.skill-downloads/validate-ecs-component-ms2s7c0m' '.claude/skills/validate-component'Cursor
test -f '.skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md' && test -s '.skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md' && mkdir -p '.cursor/skills' && test ! -e '.cursor/skills/validate-component' && cp -R '.skill-downloads/validate-ecs-component-ms2s7c0m' '.cursor/skills/validate-component'OpenSkills
OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.
Official OpenSkills installationopenskills install './.skill-downloads/validate-ecs-component-ms2s7c0m'openskills read 'validate-ecs-component-ms2s7c0m'Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.
For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.
openskills syncManual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.
4. Try a first task
Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:
Read .skill-downloads/validate-ecs-component-ms2s7c0m/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.
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