XBuilder Knowledge

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Knowledge base for the XBuilder platform, including spx game engine APIs, XGo language syntax, AI interaction features, and game development guidelines.

Sby Skills Guide Bot
DevelopmentBeginner
7/26/2026
Claude Code
#xbuilder#spx#xgo#game-engine#education

Recommended for

Automated summary

Provides comprehensive knowledge about the XBuilder platform, including the spx game engine, XGo language, AI interaction features, and educational game development guidelines.

Strengths

  • Clear explanations suitable for beginners (ages 10+)
  • Covers the full XBuilder ecosystem: APIs, syntax, and best practices
  • Integrates AI interaction features during game runtime
  • Detailed references for XGo language and its simplifications over Go

Limitations

  • Requires basic programming knowledge to fully leverage APIs
  • The spx engine is XBuilder-specific and not reusable elsewhere
  • Documentation focuses on STEM education, less suited for complex games
When to use it

Use this skill when working on XBuilder projects, creating spx games, or needing guidance on XGo programming or AI-powered game features.

When not to use it

Avoid using it for general-purpose game engines (Unity, Godot) or languages like plain Python or JavaScript.

Security analysis

Safe
Quality score90/100

The skill is purely informational, providing knowledge about the XBuilder platform. It contains no executable commands, destructive instructions, or exfiltration risks. It only instructs the agent to reference documentation files and provide educational explanations.

No concerns found

How this analysis is made

Examples

Create a simple spx game
Help me create a simple spx game where a character moves around and collects coins. Use XGo language.
Explain XGo syntax
What are the main differences between XGo and standard Go? Give me examples of variable declarations and loops.
Add AI interaction to a game
How can I make my spx game send a message to an AI and get a response during gameplay?

name: xbuilder-knowledge description: Knowledge base for XBuilder platform, including spx game engine APIs, XGo language syntax, AI interaction features, and game development guidelines. Use this skill when working with XBuilder projects, spx games, or when users need guidance on XGo programming, sprite development, or AI-powered game features.

XBuilder Knowledge

This skill provides comprehensive knowledge about the XBuilder platform and its components:

  • spx Game Engine: A Scratch-like 2D game engine for STEM education
  • XGo Language: A simplified superset of Go designed for educational purposes
  • AI Interaction: Features enabling games to communicate with AI during runtime
  • Game Development Guidelines: Best practices for developing games in the spx environment

Instructions

When users ask about XBuilder, spx, or XGo-related topics:

  1. Reference the appropriate knowledge files
  2. Provide clear, educational explanations suitable for beginners (around age 10)
  3. Follow the coding conventions and guidelines specified in the knowledge base
  4. Use examples from the knowledge base when helpful

Reference Files

  • reference/about_spx.md: Core concepts about the spx game engine
  • reference/about_xbuilder.md: Information about the XBuilder platform
  • reference/about_xgo.md: XGo language features and simplifications
  • reference/ai_interaction.md: AI interaction capabilities in games
  • reference/spx_apis.md: Complete API reference for spx game engine
  • reference/xgo_syntax.md: XGo language syntax reference

From the file to a first result

The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.

View the source and supporting files

This download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.

1. Download the file

Download SKILL.md

From the root of a test project, save the file as .skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.

Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.

mkdir -p '.skill-downloads/xbuilder-knowledge-ms1aw4qc' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/xbuilder-knowledge-ms1aw4qc/download' --output '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md.part' && mv '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md.part' '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md'

2. Check prerequisites

Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.

No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.

The platforms on this page are catalog indications. The paths below follow tool documentation; they do not prove this skill has been run in those tools. No minimum tool version is confirmed for this listing.

3. Load the skill

After inspection, copy the complete folder into your project using one of the commands below, then open a new tool session. The command stops if a folder with the same name already exists: compare the files before replacing it.

Claude Code
test -f '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md' && test -s '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/xbuilder-knowledge' && cp -R '.skill-downloads/xbuilder-knowledge-ms1aw4qc' '.claude/skills/xbuilder-knowledge'

OpenSkills

OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.

Official OpenSkills installation
openskills install './.skill-downloads/xbuilder-knowledge-ms1aw4qc'

openskills read 'xbuilder-knowledge-ms1aw4qc'

Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.

For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.

openskills sync

Manual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.

4. Try a first task

Use a short, synthetic input: an API endpoint, a small document or an interface brief. In a new conversation, attach the file or give the agent its path, then adapt this request:

Read .skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.

Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.

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