Automated summary
Provides comprehensive knowledge about the XBuilder platform, including the spx game engine, XGo language, AI interaction features, and educational game development guidelines.
Strengths
- Clear explanations suitable for beginners (ages 10+)
- Covers the full XBuilder ecosystem: APIs, syntax, and best practices
- Integrates AI interaction features during game runtime
- Detailed references for XGo language and its simplifications over Go
Limitations
- Requires basic programming knowledge to fully leverage APIs
- The spx engine is XBuilder-specific and not reusable elsewhere
- Documentation focuses on STEM education, less suited for complex games
Use this skill when working on XBuilder projects, creating spx games, or needing guidance on XGo programming or AI-powered game features.
Avoid using it for general-purpose game engines (Unity, Godot) or languages like plain Python or JavaScript.
Security analysis
SafeThe skill is purely informational, providing knowledge about the XBuilder platform. It contains no executable commands, destructive instructions, or exfiltration risks. It only instructs the agent to reference documentation files and provide educational explanations.
No concerns found
How this analysis is madeExamples
Help me create a simple spx game where a character moves around and collects coins. Use XGo language.What are the main differences between XGo and standard Go? Give me examples of variable declarations and loops.How can I make my spx game send a message to an AI and get a response during gameplay?name: xbuilder-knowledge description: Knowledge base for XBuilder platform, including spx game engine APIs, XGo language syntax, AI interaction features, and game development guidelines. Use this skill when working with XBuilder projects, spx games, or when users need guidance on XGo programming, sprite development, or AI-powered game features.
XBuilder Knowledge
This skill provides comprehensive knowledge about the XBuilder platform and its components:
- spx Game Engine: A Scratch-like 2D game engine for STEM education
- XGo Language: A simplified superset of Go designed for educational purposes
- AI Interaction: Features enabling games to communicate with AI during runtime
- Game Development Guidelines: Best practices for developing games in the spx environment
Instructions
When users ask about XBuilder, spx, or XGo-related topics:
- Reference the appropriate knowledge files
- Provide clear, educational explanations suitable for beginners (around age 10)
- Follow the coding conventions and guidelines specified in the knowledge base
- Use examples from the knowledge base when helpful
Reference Files
reference/about_spx.md: Core concepts about the spx game enginereference/about_xbuilder.md: Information about the XBuilder platformreference/about_xgo.md: XGo language features and simplificationsreference/ai_interaction.md: AI interaction capabilities in gamesreference/spx_apis.md: Complete API reference for spx game enginereference/xgo_syntax.md: XGo language syntax reference
From the file to a first result
The download contains exactly the content displayed on this page. This copy may differ from the latest version in the source repository.
View the source and supporting filesThis download contains SKILL.md only. Any scripts, references, templates and dependencies are not included. Get the required files from the source, preserving their directory structure, before continuing.
1. Download the file
Download SKILL.mdFrom the root of a test project, save the file as .skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md, or use the command below. This folder is for inspecting the skill before installation.
Command for macOS/Linux or WSL: requires a POSIX shell and curl. On Windows without WSL, use the download button and create the folder manually.
mkdir -p '.skill-downloads/xbuilder-knowledge-ms1aw4qc' && curl --fail --show-error --location 'https://skills-guides.com/api/skills/xbuilder-knowledge-ms1aw4qc/download' --output '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md.part' && mv '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md.part' '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md'2. Check prerequisites
Read SKILL.md before using it. If it references scripts or external services, inspect them and prepare the required access in your test environment.
No recognized prerequisites section in this file. This does not mean it is self-contained: libraries, tools and access requirements may be mentioned elsewhere in the content or source repository.
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Claude Code
test -f '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md' && test -s '.skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md' && mkdir -p '.claude/skills' && test ! -e '.claude/skills/xbuilder-knowledge' && cp -R '.skill-downloads/xbuilder-knowledge-ms1aw4qc' '.claude/skills/xbuilder-knowledge'OpenSkills
OpenSkills must already be installed. The local install/read procedure is checked with OpenSkills 1.5.0, which requires Node.js ≥ 20.6.0. Catalog slugs are not resolved automatically.
Official OpenSkills installationopenskills install './.skill-downloads/xbuilder-knowledge-ms1aw4qc'openskills read 'xbuilder-knowledge-ms1aw4qc'Reading should display the installed file content and its base directory. It does not run the skill or install its dependencies.
For an agent that reads AGENTS.md, then sync the index. This command changes AGENTS.md: review the diff before using it.
openskills syncManual method or another tool: attach SKILL.md to a conversation, or open it in an agent that can read files. Include any required supporting resources. No universal folder is recognized by every tool.
4. Try a first task
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Read .skill-downloads/xbuilder-knowledge-ms1aw4qc/SKILL.md and apply its instructions to this example: [describe a test input]. Identify any missing files, dependencies or access. Produce the result requested by the skill without inventing data or running unreviewed scripts.Expected result: output matching the skill instructions, or a precise list of missing prerequisites. A read confirmation alone does not validate a first use. If an external resource is unavailable, that path remains untested.
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