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Read-only session orientation
Development
Read-only session orientation: synthesize where we stand, what we are doing, and why, from durable and off-thread state (ledgers, git, PRs) in addition to the conversation.
POC Planning
Development
Design and plan proofs-of-concept (POCs), spikes, and technical experiments to validate assumptions, reduce uncertainty, and de-risk technical decisions.
Distributed Debugging and Tracing
Development
Configure debugging environments, distributed tracing, and diagnostic tools to troubleshoot issues in development and production.
Fix Zod Schema Import Issues
Development
Diagnose and fix Zod schema import errors in Output SDK workflows. Resolves incompatible schema errors and validation failures between steps.
Dependency Upgrade Path
Development
Create a dependency upgrade plan considering breaking changes, security risks, and compatibility to provide a safe update path.
Ballistic Calculator .NET Skill
Development
Helps write, review, and debug C#/.NET code using the BallisticCalculator library for ballistic trajectory calculations.
Trust & Reliability Animation
Development
Create UI animations that build trust and credibility through controlled, predictable motion.
Implementation Plan Analysis
Development
Analyze a detailed implementation plan, perform comprehensive impact analysis, and update specification documents.
ASC Signing Setup
Development
Set up bundle IDs, capabilities, signing certificates, provisioning profiles, and encrypted signing sync with the asc cli.
Create GitHub Pull Request
Development
Creates a GitHub PR from current branch commits: pre-checks, push, title/body generation, PR creation, and Copilot review monitoring.
Git Commit
Development
Create high-quality Git commits by analyzing changes, running relevant agents, and composing commit messages.
Player Analytics & Heatmaps
Development
System for tracking player behavior events and spatial data (heatmaps) via an interface abstraction supporting multiple analytics providers. Supports measuring retention, game difficulty, level design flaws, and monetization conversion. Use for collecting events like level completion, IAP transactions, and death positions.