Générateur de notes de mise à jour

VérifiéPrudence

Générez des notes de mise à jour pour les joueurs à partir de l'historique git, des sprints et des changelogs internes. Traduit le langage développeur en communication claire et engageante.

Spar Skills Guide Bot
DocumentationIntermédiaire
1023/07/2026
Claude Code
#patch-notes#changelog-generation#player-communication#git-log

Recommandé pour

Notre avis

Génère des notes de mise à jour orientées joueurs à partir de l'historique Git, des données de sprint et des journaux de modifications internes.

Points forts

  • Traduit automatiquement le langage technique des développeurs en messages clairs pour les joueurs
  • Catégorise les changements en sections pertinentes (nouveautés, équilibrage, corrections, etc.)
  • S'adapte au style souhaité : bref, détaillé ou complet avec commentaires

Limites

  • Nécessite des données de changelog internes ou un historique Git disponible; sinon, le processus est bloqué
  • Peut manquer de contexte humain pour des changements complexes ou controversés
  • La détection du ton et du template dépend de fichiers optionnels qui peuvent être absents
Quand l'utiliser

Utilisez cette compétence après avoir finalisé une version et généré un changelog interne pour produire rapidement des notes de patch professionnelles et lisibles.

Quand l'éviter

Évitez de l'utiliser pour des communications nécessitant une validation manuelle approfondie ou pour des versions sans aucun suivi des modifications.

Analyse de sécurité

Prudence
Score qualité92/100

The skill uses Bash (git log) and Write tools, but only for reading changelogs and generating patch notes within the repository—no network calls, no destructive commands, no exfiltration. It's a legitimate utility with minor risk due to tool capabilities.

Aucun point d'attention détecté

Exemples

Generate detailed patch notes for version 1.2.0
/patch-notes 1.2.0
Generate brief patch notes for version 2.0.0
/patch-notes 2.0.0 --style brief
Request patch notes without specifying a version
/patch-notes

name: patch-notes description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." argument-hint: "[version] [--style brief|detailed|full]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Bash model: haiku agent: community-manager

Phase 1: Parse Arguments

  • version: the release version to generate notes for (e.g., 1.2.0)
  • --style: output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed.

If no version is provided, ask the user before proceeding.


Phase 2: Gather Change Data

  • Read the internal changelog at production/releases/[version]/changelog.md if it exists
  • Also check docs/CHANGELOG.md for the relevant version entry
  • Run git log between the previous release tag and current tag/HEAD as a fallback
  • Read sprint retrospectives in production/sprints/ for context
  • Read any balance change documents in design/balance/
  • Read bug fix records from QA if available

If no changelog data is available (neither production/releases/[version]/changelog.md nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):

"No changelog data found for [version]. Run /changelog [version] first to generate the internal changelog, then re-run /patch-notes [version]."

Verdict: BLOCKED — stop here without generating notes.


Phase 2b: Detect Tone Guide and Template

Tone guide detection — before drafting notes, check for writing style guidance:

  1. Check .claude/docs/technical-preferences.md for any "tone", "voice", or "style" fields or sections.
  2. Check docs/PATCH-NOTES-STYLE.md if it exists.
  3. Check design/community/tone-guide.md if it exists.
  4. If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
  5. If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.

Template detection — check whether a patch notes template exists:

  1. Glob for docs/patch-notes-template.md and .claude/docs/templates/patch-notes-template.md.
  2. If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data.
  3. If not found, use the built-in style templates as defined in Phase 4.

Phase 3: Categorize and Translate

Categorize all changes into player-facing categories:

  • New Content: new features, maps, characters, items, modes
  • Gameplay Changes: balance adjustments, mechanic changes, progression changes
  • Quality of Life: UI improvements, convenience features, accessibility
  • Bug Fixes: grouped by system (combat, UI, networking, etc.)
  • Performance: optimization improvements players might notice
  • Known Issues: transparency about unresolved problems

Translate developer language to player language:

  • "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
  • "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
  • "Reduced GC allocations in combat loop" → "Improved combat performance"
  • Remove purely internal changes that don't affect players
  • Preserve specific numbers for balance changes (damage: 50 → 45)

Phase 4: Generate Patch Notes

Brief Style

# Patch [Version] — [Title]

**New**
- [Feature 1]
- [Feature 2]

**Changes**
- [Balance/mechanic change with before → after values]

**Fixes**
- [Bug fix 1]
- [Bug fix 2]

**Known Issues**
- [Issue 1]

Detailed Style

# Patch [Version] — [Title]
*[Date]*

## Highlights
[1-2 sentence summary of the most exciting changes]

## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]

## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |

### Mechanics
- **[Change]**: [explanation of what changed and why]

## Quality of Life
- [Improvement with context]

## Bug Fixes
### Combat
- Fixed [description of what players experienced]

### UI
- Fixed [description]

### Networking
- Fixed [description]

## Performance
- [Improvement players will notice]

## Known Issues
- [Issue and workaround if available]

Full Style

Includes everything from Detailed, plus:

## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]

Phase 5: Review Output

Check the generated notes for:

  • No internal jargon (replace technical terms with player-friendly language)
  • No references to internal systems, tickets, or sprint numbers
  • Balance changes include before/after values
  • Bug fixes describe the player experience, not the technical cause
  • Tone matches the game's voice (adjust formality based on game style)

Phase 6: Save Patch Notes

Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).

Ask: "May I write these patch notes to docs/patch-notes/[version].md?"

If yes, write the file to docs/patch-notes/[version].md, creating the directory if needed. Also write to production/releases/[version]/patch-notes.md as the internal archive copy.


Phase 7: Next Steps

Verdict: COMPLETE — patch notes generated and saved.

  • Run /release-checklist to verify all other release gates are met before publishing.
  • Share the patch notes draft with the community-manager for tone review before posting publicly.
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