Notre avis
Génère des notes de mise à jour orientées joueurs à partir de l'historique Git, des données de sprint et des journaux de modifications internes, en traduisant le langage développeur en communication claire et engageante.
Points forts
- Automatise la rédaction de patch notes à partir de sources multiples (git, changelogs, sprints)
- Traduit automatiquement le jargon technique en langage compréhensible par les joueurs
- Propose trois niveaux de détail (bref, détaillé, complet) selon le besoin
- Catégorise les changements par thèmes (nouveautés, équilibrage, bugs, etc.)
Limites
- Nécessite une structure de projet bien définie (tags git, fichiers de changelog) pour un fonctionnement optimal
- Peut inclure des changements internes non pertinents si le filtrage automatique est imparfait
- Ne gère pas la localisation ou la traduction dans plusieurs langues
Lorsque vous devez produire rapidement des notes de mise à jour professionnelles et lisibles pour les joueurs à partir de l'historique de développement.
Pour des communications très créatives ou qui nécessitent une réécriture complète du ton – mieux vaut alors rédiger manuellement.
Analyse de sécurité
SûrThe skill only reads files and runs 'git log' to gather data. It writes patch notes to a designated directory using Write. No destructive commands, network calls, or sensitive data exfiltration. The Bash usage is limited and benign.
Aucun point d'attention détecté
Exemples
/patch-notes 1.2.0 --style detailed/patch-notes 1.2.0 --style brief/patch-notes 1.2.0 --style fullname: patch-notes description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." argument-hint: "[version] [--style brief|detailed|full]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Bash
When this skill is invoked:
-
Parse the arguments:
version: the release version to generate notes for (e.g.,1.2.0)--style: output style —brief(bullet points),detailed(with context),full(with developer commentary). Default:detailed.
-
Gather change data from multiple sources:
- Read the internal changelog at
production/releases/[version]/changelog.mdif it exists - Run
git logbetween the previous release tag and current tag/HEAD - Read sprint retrospectives in
production/sprints/for context - Read any balance change documents in
design/balance/ - Read bug fix records from QA if available
- Read the internal changelog at
-
Categorize all changes into player-facing categories:
- New Content: new features, maps, characters, items, modes
- Gameplay Changes: balance adjustments, mechanic changes, progression changes
- Quality of Life: UI improvements, convenience features, accessibility
- Bug Fixes: grouped by system (combat, UI, networking, etc.)
- Performance: optimization improvements players might notice
- Known Issues: transparency about unresolved problems
-
Translate developer language to player language:
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
- "Reduced GC allocations in combat loop" → "Improved combat performance"
- Remove purely internal changes that don't affect players
- Preserve specific numbers for balance changes (damage: 50 → 45)
-
Generate the patch notes using the appropriate style:
Brief Style
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]
Detailed Style
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]
Full Style
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]
-
Review the output for:
- No internal jargon (replace technical terms with player-friendly language)
- No references to internal systems, tickets, or sprint numbers
- Balance changes include before/after values
- Bug fixes describe the player experience, not the technical cause
- Tone matches the game's voice (adjust formality based on game style)
-
Save the patch notes to
production/releases/[version]/patch-notes.md, creating the directory if needed. -
Output to the user: the complete patch notes, the file path, a count of changes by category, and any internal changes that were excluded (for review).
Generateur de Documentation API
Documentation
Genere automatiquement de la documentation API OpenAPI/Swagger.
Rédacteur Technique
Documentation
Rédige de la documentation technique claire selon les meilleurs style guides.
Vérification des revendications documentaires
Documentation
Évaluation en lecture seule des affirmations documentaires soutenues par des preuves. Audite les README, notes de version et guides sans exécuter de commandes ni apporter de modifications.