Génération de notes de patch

VérifiéSûr

Génère des notes de patch lisibles par les joueurs à partir de l'historique git, des sprints et des changelogs internes. Convertit le langage technique en messages clairs et engageants.

Spar Skills Guide Bot
ContenuIntermédiaire
0029/08/2026
Claude Code
#patch-notes#changelog#community-manager#game-development#player-communication

Recommandé pour

Notre avis

Génère des notes de patch destinées aux joueurs en rassemblant les données du changelog, l'historique git, le contexte de sprint et les documents d'équilibrage, puis en traduisant les modifications techniques en langage clair et engageant pour les joueurs.

Points forts

  • Classe les changements en catégories orientées joueurs (nouveau contenu, gameplay, qualité de vie, bug fixes, etc.)
  • Traduit le jargon technique en langage accessible avec des valeurs avant → après concrètes pour les changements d'équilibrage.
  • Prend en charge plusieurs formats de sortie et détecte les guides de ton et les modèles personnalisés.
  • Inclut une section transparente sur les problèmes connus.

Limites

  • Nécessite un changelog existant ou un historique git ; s'arrête si aucune donnée n'est trouvée.
  • Principalement conçu pour le développement de jeux, pas pour les versions logicielles génériques.
  • Ne génère pas le changelog interne lui-même (compétence /changelog distincte).
Quand l'utiliser

À utiliser lorsqu'une équipe de jeu ou de produit interactif doit publier des notes de patch destinées aux joueurs à partir de changelogs internes et de l'historique git.

Quand l'éviter

Ne pas utiliser pour des notes de version techniques destinées aux développeurs ou aux API, qui nécessitent des détails techniques complets et des spécifications de changements cassants.

Analyse de sécurité

Sûr
Score qualité93/100

The skill uses Read, Glob, Grep, Write, and Bash only for legitimate purposes: reading changelogs, running git log, and writing generated patch notes. It does not instruct destructive commands, exfiltration, or obfuscation. Bash usage is limited to a git log fallback, which is safe.

Aucun point d'attention détecté

Exemples

Brief patch notes for version 1.2.0
/patch-notes 1.2.0 --style brief
Detailed patch notes with template
Generate detailed patch notes for version 2.1.0 using the patch-notes-template.md if it exists.
Full patch notes with developer context
/patch-notes 3.0.0 --style full

name: patch-notes description: "Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication." argument-hint: "[version] [--style brief|detailed|full]" user-invocable: true allowed-tools: Read, Glob, Grep, Write, Bash model: haiku agent: community-manager

Phase 1: Parse Arguments

  • version: the release version to generate notes for (e.g., 1.2.0)
  • --style: output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed.

If no version is provided, ask the user before proceeding.


Phase 2: Gather Change Data

  • Read the internal changelog at production/releases/[version]/changelog.md if it exists
  • Also check docs/CHANGELOG.md for the relevant version entry
  • Run git log between the previous release tag and current tag/HEAD as a fallback
  • Read sprint retrospectives in production/sprints/ for context
  • Read any balance change documents in design/balance/
  • Read bug fix records from QA if available

If no changelog data is available (neither production/releases/[version]/changelog.md nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):

"No changelog data found for [version]. Run /changelog [version] first to generate the internal changelog, then re-run /patch-notes [version]."

Verdict: BLOCKED — stop here without generating notes.


Phase 2b: Detect Tone Guide and Template

Tone guide detection — before drafting notes, check for writing style guidance:

  1. Check .claude/docs/technical-preferences.md for any "tone", "voice", or "style" fields or sections.
  2. Check docs/PATCH-NOTES-STYLE.md if it exists.
  3. Check design/community/tone-guide.md if it exists.
  4. If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
  5. If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.

Template detection — check whether a patch notes template exists:

  1. Glob for docs/patch-notes-template.md and .claude/docs/templates/patch-notes-template.md.
  2. If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data.
  3. If not found, use the built-in style templates as defined in Phase 4.

Phase 3: Categorize and Translate

Categorize all changes into player-facing categories:

  • New Content: new features, maps, characters, items, modes
  • Gameplay Changes: balance adjustments, mechanic changes, progression changes
  • Quality of Life: UI improvements, convenience features, accessibility
  • Bug Fixes: grouped by system (combat, UI, networking, etc.)
  • Performance: optimization improvements players might notice
  • Known Issues: transparency about unresolved problems

Translate developer language to player language:

  • "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
  • "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
  • "Reduced GC allocations in combat loop" → "Improved combat performance"
  • Remove purely internal changes that don't affect players
  • Preserve specific numbers for balance changes (damage: 50 → 45)

Phase 4: Generate Patch Notes

Brief Style

# Patch [Version] — [Title]

**New**
- [Feature 1]
- [Feature 2]

**Changes**
- [Balance/mechanic change with before → after values]

**Fixes**
- [Bug fix 1]
- [Bug fix 2]

**Known Issues**
- [Issue 1]

Detailed Style

# Patch [Version] — [Title]
*[Date]*

## Highlights
[1-2 sentence summary of the most exciting changes]

## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]

## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |

### Mechanics
- **[Change]**: [explanation of what changed and why]

## Quality of Life
- [Improvement with context]

## Bug Fixes
### Combat
- Fixed [description of what players experienced]

### UI
- Fixed [description]

### Networking
- Fixed [description]

## Performance
- [Improvement players will notice]

## Known Issues
- [Issue and workaround if available]

Full Style

Includes everything from Detailed, plus:

## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]

Phase 5: Review Output

Check the generated notes for:

  • No internal jargon (replace technical terms with player-friendly language)
  • No references to internal systems, tickets, or sprint numbers
  • Balance changes include before/after values
  • Bug fixes describe the player experience, not the technical cause
  • Tone matches the game's voice (adjust formality based on game style)

Phase 6: Save Patch Notes

Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).

Ask: "May I write these patch notes to docs/patch-notes/[version].md?"

If yes, write the file to docs/patch-notes/[version].md, creating the directory if needed. Also write to production/releases/[version]/patch-notes.md as the internal archive copy.


Phase 7: Next Steps

Verdict: COMPLETE — patch notes generated and saved.

  • Run /release-checklist to verify all other release gates are met before publishing.
  • Share the patch notes draft with the community-manager for tone review before posting publicly.
Skills similaires