Rafraîchir le contexte architectural
Charge la documentation architecturale (architecture.md et architecture.puml) du projet PSX Memory Card Manager pour comprendre la structure, les composants et les patterns de conception.
name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file
Refresh Context Skill
This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.
When to use this skill
- At the start of a new session to understand project architecture
- When making changes that affect multiple components
- When architectural context is needed for implementing new features
- When debugging issues that span multiple layers (UI, ViewModel, Domain)
What this skill does
Reads and provides context from:
architecture.md- Detailed component structure, MVVM patterns, and responsibilitiesarchitecture.puml- Visual C4 model diagrams showing system boundaries and data flow
Instructions
Step 1: Read architecture documentation
Load the main architecture documentation to understand:
- MVVM pattern implementation
- Component responsibilities and boundaries
- Dependency injection structure
- Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)
Step 2: Load visual architecture model
Read the PlantUML C4 model to understand:
- System container boundaries
- Component relationships and data flow
- Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)
Key architectural concepts to remember
After reading the files, keep these principles in mind:
- MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
- Dependency Injection: Use uber/dig container in
internal/dig/container.go - Layer Separation: UI (
internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/) - Data Binding: ViewModels use bindings/events, never manipulate widgets directly
Expected outcome
After running this skill, you should have context about:
- Main application components (ManagerWindowView, BlocksContainer, etc.)
- Memory card domain concepts (MemoryCard, Block, Icon)
- How data flows between UI and business logic
- Project structure and file organization
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