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Validate ECS Component
Development
Validates that an ECS component, buffer element, or tag follows project conventions including naming, struct purity, minimal fields, and no duplication.
Official Fabric Pattern Template
Documentation
Structured template for creating new Fabric patterns with sections for identity, goals, steps, and output instructions.
Academic Paper Section Generation
Content
Generates academic paper sections (Abstract, Introduction, Methods, Experiments, Conclusion, Appendix) in LaTeX format, following a pre-extracted style guide and logical skeletons. Useful for producing consistent, publication-ready sections from inputs like source code, results, or outlines.
Open a pull request
Development
Open a pull request with conventional title and structured description, including pre-flight checks.
Product Description Writing
Content
Creates compelling product copy for e-commerce listings. Converts features into benefits for various marketplaces.
Finish Review Dispatcher
Development
Internal review dispatcher that classifies changed files, runs appropriate reviews, and skips already-run checks. Invoked by /dev and /fix.
shadcn/ui Component Management
Development
Manages shadcn/ui components and projects — adding, searching, fixing, styling, and composing UI. Provides project context, component docs, and usage examples.
Tile Creator
Development
Scaffold, implement, test, and deploy a new Poe tile from a prompt.
Documentation Sync
Documentation
Keep documentation updated when behavior or workflows change. Check README, DECISIONS, and ADRs; record durable decisions.
Game Design Principles
Content
Covers core game design: 30-second loops, GDD structure, player psychology, difficulty balancing, and progression systems.
Mobile Skill
Development
A skill for mobile development. Basic instructions for the agent.
Phase Execute Skill
Development
Executes tasks from TASK-*.json files sequentially and runs verification steps from manifest's phase_5.