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Post-Implementation Reflection
Development
Self-review recently implemented code to catch issues before the formal review step.
Docs Sync
Documentation
Keep repository documentation updated when behavior, setup, validation, or commands change, recording durable decisions.
Multi-Agent Code Review
Development
Multi-agent code review covering correctness, quality, architecture, test coverage, and security.
Skill Definition File Structure
Documentation
Reference document describing the structure and components of skill definition files, including frontmatter, templates, workflows, and enforcement rules.
Fix Broken Links
Development
Fix broken links reported by the daily link checker by triaging each link to a fix strategy and opening an auditable PR.
Scanning Market Movers
Data & AI
Detect significant price movements and unusual volume across crypto markets. Tracks price changes, volume, and liquidity across multiple exchanges.
Learn Reset
Development
Resets the knowledge base by clearing all entries from patterns, quirks, and decisions files, and resets the learning state counter. Use this to start fresh without deleting the folder structure.
Freelancer Contract Review
Productivity
Reviews contracts from a freelancer's perspective using 14 evaluation lenses, covering misclassification risk, IP ownership, payment terms, kill fees, and non-compete scope.
SpeedTree Subsystem Audit
Testing
Audit the byroredux-spt crate: walk the .spt TLV stream, verify the placeholder billboard fallback, and check TREE record wiring across both import routes.
Itô Compute
DevOps
Query live GPU inventory, submit authenticated Itô RFQs, check status, and revoke access via the canonical CLI. Handles security-aware device authorization and validation.
Vibe-Coding Guardrails
Development
Fast post-coding scan that catches common anti-patterns introduced during rapid AI-assisted coding sessions. Runs pattern-matching checks against project conventions before code leaves the working tree.
3D Game Development
Development
Principles for 3D game systems covering rendering pipeline, shaders, physics, cameras, lighting, and LOD.