Arbres de Comportement pour Robots

Conception et implémentation d'arbres de comportement pour la prise de décision autonome des robots, la séquence de tâches et les comportements réactifs.

Spar Skills Guide Bot
DeveloppementAvancé
19011/03/2026
Claude CodeCursorWindsurf
#robotics#behavior-trees#autonomous-systems#decision-making#cpp

name: Behavior Trees Skill description: Behavior tree design and implementation for robot decision making slug: behavior-trees category: Decision Making allowed-tools:

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Behavior Trees Skill

Overview

Expert skill for designing and implementing behavior trees for robot decision making, task sequencing, and reactive behaviors.

Capabilities

  • Design behavior trees for complex robot behaviors
  • Configure BehaviorTree.CPP nodes and trees
  • Implement custom action, condition, and decorator nodes
  • Set up blackboard for state sharing
  • Configure subtrees and tree switching
  • Implement reactive behaviors and fallbacks
  • Debug behavior tree execution with Groot
  • Set up behavior tree logging and analysis
  • Configure timeout and recovery behaviors
  • Implement parallel and sequence nodes

Target Processes

  • nav2-navigation-setup.js
  • autonomous-exploration.js
  • multi-robot-coordination.js
  • hri-interface.js

Dependencies

  • BehaviorTree.CPP
  • Groot
  • nav2_behavior_tree

Usage Context

This skill is invoked when processes require complex decision-making logic, task sequencing, or reactive robot behaviors.

Output Artifacts

  • Behavior tree XML definitions
  • Custom BT node implementations
  • Blackboard configurations
  • Groot visualization setups
  • Recovery behavior designs
  • BT logging configurations
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