Arrêt d'urgence de session de jeu
Arrête immédiatement une session de jeu active et nettoie les fichiers d'état. Utile pour interrompre une partie, arrêter un test ou simuler un jeu et restaurer l'environnement.
Spar Skills Guide Bot
DeveloppementIntermédiaire1 vues0 installations03/03/2026Claude CodeCursorWindsurf
game-state-managementcleanup-automationemergency-stopfile-operationsbash-scripting
name: stop-game description: Emergency halt of active game session. Use when user wants to stop a running game, halt playtest, cancel game simulation, or clean up game state. argument-hint: [game-name] allowed-tools: Read, Write, Bash, Glob disable-model-invocation: true
Stop Game - Emergency Halt
Emergency halt an active game session and clean up state files.
Arguments
$0(optional): Game name to stop. If omitted, finds the active game.
Implementation Steps
1. Find Active Game
let gameName = "$0";
if (!gameName) {
// Find active game by checking for active game-state files
const stateFiles = await Glob("games/*/state/game-state.json");
for (const stateFile of stateFiles) {
const state = JSON.parse(await Read(stateFile));
if (state.gameActive) {
gameName = stateFile.split('/')[1];
break;
}
}
if (!gameName) {
console.log("No active games found");
return;
}
}
2. Read Current State
const statePath = `games/${gameName}/state/game-state.json`;
const gameState = JSON.parse(await Read(statePath));
if (!gameState.gameActive) {
console.log(`Game ${gameName} is not active`);
return;
}
3. Mark Game as Stopped
gameState.gameActive = false;
gameState.gameStatus = "stopped";
gameState.stoppedAt = new Date().toISOString();
gameState.stoppedReason = "Manual stop by user";
await Write(statePath, JSON.stringify(gameState, null, 2));
4. Write Partial Log
Save incomplete game log for analysis:
const logTimestamp = new Date().toISOString().replace(/[:.]/g, '-');
const partialLog = {
fileType: "game-log",
status: "stopped",
game: gameName,
gameId: gameState.gameId,
stoppedAt: gameState.stoppedAt,
completedTurns: gameState.turnNumber,
finalState: gameState
};
await Write(
`games/${gameName}/logs/game-stopped-${logTimestamp}.json`,
JSON.stringify(partialLog, null, 2)
);
5. Clean Up State Files
rm -f games/${gameName}/state/turn-signal.json
rm -f games/${gameName}/state/player-actions/*.json
rm -rf games/${gameName}/state/.locks/*
6. Report to User
Display:
- Game name and ID
- Turn number when stopped
- Final player states
- Location of partial log
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