Notre avis
Fournit des outils pour l'automatisation et la documentation du moteur de jeu Godot via des serveurs MCP.
Points forts
- Intégration avec l'éditeur Godot et l'exécution de projets
- Manipulation de scènes et gestion des ressources
- Accès à la documentation officielle des classes Godot
Limites
- Nécessite des variables d'environnement préconfigurées
- Limité aux environnements compatibles MCP
- Pas de retour visuel pour les actions de l'éditeur
Lorsque vous développez des jeux Godot et avez besoin de tests automatisés ou d'un accès rapide à la documentation.
Si Godot n'est pas installé ou si vous avez besoin d'une intégration complète de l'IDE.
Analyse de sécurité
SûrThe skill purely documents MCP server tools for Godot automation and documentation. It contains no destructive, exfiltrating, or obfuscated instructions. Use of Bash is standard for development tasks and does not introduce inherent risk.
Aucun point d'attention détecté
Exemples
Open the Godot editor for the project in /path/to/project.Add a Sprite2D node with a texture from res://icon.png to the current scene.Search for the Node2D class and show its properties and methods.name: godot description: "Godot game engine automation and documentation" mcp: godot: command: ["node", "./dist/server.js"] env: GODOT_PATH: "${GODOT_PATH}" godot-doc: command: ["node", "./dist/doc-server.js"] env: GODOT_DOC_DIR: "${GODOT_DOC_DIR}" allowed-tools: ["skill_mcp", "Read", "Write", "Bash"]
Godot Skill
This skill provides tools for Godot game engine automation and documentation.
Prerequisites
The following environment variables must be set:
GODOT_PATH: Absolute path to the Godot executable (e.g./Applications/Godot.app/Contents/MacOS/GodotorC:\Program Files\Godot\Godot.exe).GODOT_DOC_DIR: Path to the Godot documentation XML files (usuallygodot/doc/classesin the Godot source repository).
Usage
Automation Tools (godot server)
These tools allow you to control the Godot editor and project execution:
launch_editor: Open the Godot editor for a specific project.run_project: Run a project (or specific scene) in debug mode.stop_project: Stop the currently running project.get_debug_output: Retrieve stdout/stderr from the running project.capture_viewport: Take a screenshot of the running project viewport.list_projects: Find Godot projects in a directory.get_project_info: Get details about a project (version, structure, name).get_godot_version: Check the configured Godot version.
Scene Manipulation:
create_scene: Create a new scene file (.tscn).save_scene: Save or rename a scene.add_node: Add a node to a scene.load_sprite: Load a texture into a Sprite2D node.export_mesh_library: Export a scene as a MeshLibrary.
Resource Management:
get_uid: Get the unique ID (UID) of a resource file.update_project_uids: Force update of UIDs in the project.
Documentation Tools (godot-doc server)
These tools provide access to the Godot Class Reference:
godot_search: Search for classes, methods, properties, signals, or constants.godot_get_class: Get detailed documentation for a class (description, members, inheritance).godot_get_symbol: Get documentation for a specific member (e.g.Node._ready).godot_list_classes: List all available classes.
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