Rafraîchir le contexte architectural

VérifiéSûr

Charge les fichiers de contexte architectural (architecture.md et architecture.puml) pour comprendre la structure du projet PSX Memory Card Manager, ses composants et patterns de conception.

Spar Skills Guide Bot
DeveloppementDébutant
3002/06/2026
Claude Code
#refresh-context#architecture#project-context#mvvm#documentation

Recommandé pour

Notre avis

Cette compétence charge le contexte architectural du projet PSX Memory Card Manager en lisant les fichiers de documentation clés.

Points forts

  • Fournit une compréhension rapide de la structure du projet et des patterns MVVM.
  • Assure que les modifications respectent les couches et dépendances définies.
  • Aide à maintenir une cohérence architecturale lors de nouvelles sessions ou de changements complexes.

Limites

  • Ne capture que les informations statiques des fichiers ; ne reflète pas l'état d'exécution.
  • Nécessite que les fichiers architecture.md et architecture.puml existent et soient à jour.
  • Peut être redondant si le développeur connaît déjà bien l'architecture.
Quand l'utiliser

Utilisez cette compétence au début d'une session ou avant d'implémenter des fonctionnalités impactant plusieurs composants.

Quand l'éviter

Ne l'utilisez pas pour des changements isolés et simples ou si l'architecture est déjà fraîchement mémorisée.

Analyse de sécurité

Sûr
Score qualité85/100

The skill only uses the read_file tool to load local documentation files (architecture.md and architecture.puml). No destructive, network, or obfuscated actions are present.

Aucun point d'attention détecté

Exemples

Start new session with full context
I'm starting a new session on the PSX Memory Card Manager project. Please load the architectural context by reading architecture.md and architecture.puml.
Context for cross-component change
I need to implement a new feature that adds a backup function across UI, ViewModel, and Domain layers. First, refresh my understanding of the project architecture by reading the architecture documentation.

name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file

Refresh Context Skill

This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.

When to use this skill

  • At the start of a new session to understand project architecture
  • When making changes that affect multiple components
  • When architectural context is needed for implementing new features
  • When debugging issues that span multiple layers (UI, ViewModel, Domain)

What this skill does

Reads and provides context from:

  1. architecture.md - Detailed component structure, MVVM patterns, and responsibilities
  2. architecture.puml - Visual C4 model diagrams showing system boundaries and data flow

Instructions

Step 1: Read architecture documentation

Load the main architecture documentation to understand:

  • MVVM pattern implementation
  • Component responsibilities and boundaries
  • Dependency injection structure
  • Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)

Step 2: Load visual architecture model

Read the PlantUML C4 model to understand:

  • System container boundaries
  • Component relationships and data flow
  • Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)  

Key architectural concepts to remember

After reading the files, keep these principles in mind:

  • MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
  • Dependency Injection: Use uber/dig container in internal/dig/container.go
  • Layer Separation: UI (internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/)
  • Data Binding: ViewModels use bindings/events, never manipulate widgets directly

Expected outcome

After running this skill, you should have context about:

  • Main application components (ManagerWindowView, BlocksContainer, etc.)
  • Memory card domain concepts (MemoryCard, Block, Icon)
  • How data flows between UI and business logic
  • Project structure and file organization
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