Montage de compétences

VérifiéSûr

Système de superposition pour modifier le comportement des personnages et salles de jeu. Permet de monter ou démonter des compétences comme des couches d'overlay sur la personnalité de base.

Spar Skills Guide Bot
DeveloppementIntermédiaire
3002/06/2026
Claude CodeCursor
#moollm#game-mechanics#modification#overlay#skills

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Notre avis

Cette compétence permet de superposer des comportements sur des personnages ou des pièces pour modifier leurs actions jusqu'à ce qu'ils soient désactivés.

Points forts

  • Système de superposition flexible sans détruire la personnalité de base.
  • Prend en charge à la fois les octrois et les afflictions pour des modifications positives ou négatives.
  • Les effets à l'échelle de la pièce affectent tous les occupants.

Limites

  • Nécessite une attention particulière à la compatibilité pour éviter une destruction catastrophique de l'identité.
  • Le système de superposition peut être complexe avec l'héritage et les protocoles de guérison.
  • Applicable uniquement dans le système de compétences MOLLM.
Quand l'utiliser

Lorsque vous avez besoin de modifications de comportement temporaires ou réversibles pour des personnages ou des environnements.

Quand l'éviter

Lorsque des changements permanents sont nécessaires, ou si le système ne prend pas en charge les mécanismes de superposition.

Analyse de sécurité

Sûr
Score qualité93/100

The skill is purely descriptive documentation about a meta-game mechanic (skill mounting) with no instructions for code execution, dangerous commands, or data exfiltration. The allowed tools are read_file and write_file for standard file operations, which pose no significant risk in this context.

Aucun point d'attention détecté

Exemples

Grant speed
MOUNT speed-of-light on ROCKY
Afflict with soullessness
MOUNT no-ai-soul on MARK-ZUCKERBERG --mode afflict
Room overlay
MOUNT no-ai-overlord on THE-DUNGEON

name: mount description: "Skill mounting — modify character and room behavior through overlay" license: MIT tier: 1 allowed-tools:

  • read_file
  • write_file related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord] tags: [moollm, game-mechanics, modification, overlay, skills] credits:
  • "MOOLLM skill system"

MOUNT

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See CARD.yml (1400+ lines) for comprehensive compatibility tables, mount types, and examples.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

| Mode | Effect | Example | |------|--------|---------| | GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY | | AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |


Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

| Character | Skill | Why | |-----------|-------|-----| | PEE-WEE | no-ai-joking | Playfulness IS Pee-wee | | MISTER-ROGERS | no-ai-soul | Kindness IS Rogers | | BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |

✅ ENHANCED — Perfect Alignment

| Character | Skill | Why | |-----------|-------|-----| | ZUCKERBERG | no-ai-soul | Already halfway there | | HAL-9000 | no-ai-overlord | HAL IS an overlord | | SPOCK | no-ai-joking | Vulcan logic aligns |


Mount Types

| Type | Description | Has Lifecycle | |------|-------------|---------------| | skill_overlay | Simple skill modification | No | | activity | Structured with start/phases/end | Yes | | event | Time-bounded happening | Yes | | process | Multi-step procedure | Yes | | zone | Environmental (room) effect | No |


Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

| Method | Signature | |--------|-----------| | MOUNT | MOUNT [skill] ON [target] --mode [grant\|afflict] | | UNMOUNT | UNMOUNT [skill] FROM [target] | | LIST_MOUNTS | LIST MOUNTS ON [target] | | COMPATIBILITY | CHECK COMPATIBILITY [skill] ON [character] |


Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With


"MOUNT responsibly. UNMOUNT with love."

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