Notre avis
Cette compétence définit les liens de navigation entre les pièces d'un palais de mémoire, avec prise en charge des gardiens, des sorties cachées et du codage directionnel.
Points forts
- Permet une navigation structurée avec directions cardinales et diagonales.
- Prend en charge les gardiens, les sorties cachées et les transitions métaphysiques pour un gameplay riche.
- S'intègre à la topologie des menus en cercle pour un mappage direction-sens intuitif.
- Permet des accès conditionnels simples et complexes via le système de gardien.
Limites
- Nécessite une compréhension du YAML et éventuellement du code pour les gardiens.
- N'est pas un moteur de jeu complet ; repose sur une structure de pièces prédéfinie.
- Les événements de compilation de gardien peuvent nécessiter des outils supplémentaires.
Utilisez-le lors de la conception d'aventures basées sur des pièces ou de palais de mémoire nécessitant une navigation directionnelle et un accès conditionnel.
Évitez pour les récits linéaires ou les systèmes où la direction n'a pas de signification sémantique.
Analyse de sécurité
SûrThe skill defines configuration structures for a text adventure navigation system using read_file and write_file. No destructive, exfiltrating, or obfuscated actions are instructed.
Aucun point d'attention détecté
Exemples
Add a north exit to the current room that leads to a new room called 'Dark Passage'.Make an east exit that requires a silver key, with a description 'A heavy iron door' and a lock message 'The door won't budge.'Add a hidden down exit to a secret cellar, with a hint 'The rug seems oddly placed...'name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:
- read_file
- write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end
Exit
"Every exit is a promise of adventure." — The Gezelligheid Grotto Guest Book
What Is It?
An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.
Exits can be:
- Simple — just a destination
- Guarded — require conditions to pass
- Hidden — discoverable through exploration
- Metaphysical — conceptual rather than physical
Pie Menu Topology
Don Hopkins' pie menu insight: direction IS meaning.
| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |
Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.
Guard System
Guards are natural language conditions that control access:
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"
The guard field contains human-readable intent.
The guard_js and guard_py fields contain compiled code.
The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.
Exit Types
Simple Exit
north:
destination: ../maze/room-a/
description: "A dark passage leads north."
Guarded Exit
east:
destination: ../treasury/
description: "A heavy iron door."
guard: "player has treasury key"
locked: true
lock_message: "The door won't budge."
unlock_with: "treasury-key"
Hidden Exit
down:
destination: ../secret-cellar/
hidden: true
hint: "The rug seems oddly placed..."
One-Way Exit
down:
destination: ../pit/
one_way: true
description: "A slide into darkness. No going back."
Metaphysical Exit
inward:
destination: ../consciousness/
metaphysical: true
description: "Close your eyes and think about who you really are."
Memory Palace Integration
From Frances Yates' "The Art of Memory":
"The method of loci places items at specific locations along an imagined journey."
Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.
Related Skills
- room — Where exits live
- adventure — Uses exits for navigation
- memory-palace — Exits as mnemonic paths
Protocol Symbol
PIE-MENU-TOPOLOGY — Direction IS meaning
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