Sortie : Navigation entre salles

VérifiéSûr

Liens de navigation connectant les salles d'un palais de mémoire. Les sorties sont les arêtes du graphe spatial, contrôlées par un système de garde et organisées selon une topologie de menu circulaire.

Spar Skills Guide Bot
DeveloppementIntermédiaire
2002/06/2026
Claude Code
#moollm#navigation#room#topology#pie-menu

Recommandé pour

Notre avis

L'Exit est un lien de navigation entre deux pièces dans un palais de la mémoire, permettant de structurer des mondes interactifs avec des directions, des gardes et des types variés.

Points forts

  • Système de direction basé sur le menu circulaire (pie menu) qui donne du sens au déplacement.
  • Prise en charge de plusieurs types d'exits : simple, gardé, caché, unidirectionnel, métaphysique.
  • Système de garde avec conditions en langage naturel et code compilé (JavaScript, Python).
  • Intégration avec la topologie du palais de la mémoire pour une navigation spatiale mémorisable.

Limites

  • Nécessite une compréhension préalable du système de pièces et de la topologie.
  • Les gardes peuvent devenir complexes à gérer sans outils de débogage.
  • Documentation limitée pour les cas d'usage avancés (ex : gardes dynamiques).
Quand l'utiliser

Utilisez ce skill lorsque vous construisez un monde interactif non linéaire avec des accès conditionnels, des chemins cachés ou des transitions conceptuelles.

Quand l'éviter

Évitez ce skill si votre navigation est simple et linéaire, ou si vous n'avez pas besoin de contrôles d'accès ou de types d'exits variés.

Analyse de sécurité

Sûr
Score qualité90/100

The skill is purely a documentation of a navigation concept within a textual world. It only uses read_file and write_file tools for managing room data and does not instruct any destructive actions, code execution, or data exfiltration.

Aucun point d'attention détecté

Exemples

Guarded Exit
Create a guarded exit from the library to the hidden chamber. The exit should require a 'golden-key' and display a locked message. Use YAML format.
Hidden Exit
Add a hidden exit in the current room that leads to a secret cellar. The exit should be triggered by examining a rug, and provide a hint about the rug's placement.
Metaphysical Exit
Define a metaphysical exit called 'inward' from the meditation room to the consciousness chamber. It should have a description about closing eyes and introspection.

name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:

  • read_file
  • write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end

Exit

"Every exit is a promise of adventure." — The Rusty Lantern Guest Book


What Is It?

An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.

Exits can be:

  • Simple — just a destination
  • Guarded — require conditions to pass
  • Hidden — discoverable through exploration
  • Metaphysical — conceptual rather than physical

Pie Menu Topology

Don Hopkins' pie menu insight: direction IS meaning.

| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |

Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.


Guard System

Guards are natural language conditions that control access:

guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"

The guard field contains human-readable intent. The guard_js and guard_py fields contain compiled code.

The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.


Exit Types

Simple Exit

north:
  destination: ../maze/room-a/
  description: "A dark passage leads north."

Guarded Exit

east:
  destination: ../treasury/
  description: "A heavy iron door."
  guard: "player has treasury key"
  locked: true
  lock_message: "The door won't budge."
  unlock_with: "treasury-key"

Hidden Exit

down:
  destination: ../secret-cellar/
  hidden: true
  hint: "The rug seems oddly placed..."

One-Way Exit

down:
  destination: ../pit/
  one_way: true
  description: "A slide into darkness. No going back."

Metaphysical Exit

inward:
  destination: ../consciousness/
  metaphysical: true
  description: "Close your eyes and think about who you really are."

Memory Palace Integration

From Frances Yates' "The Art of Memory":

"The method of loci places items at specific locations along an imagined journey."

Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.


Related Skills


Protocol Symbol

PIE-MENU-TOPOLOGY — Direction IS meaning
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