Sortie - Liens de navigation spatiale

VérifiéSûr

Liens de navigation reliant les salles dans une architecture de palais de mémoire. Les sorties utilisent une topologie de menu circulaire où la direction encode la signification (cardinal, diagonale, verticale, conceptuelle).

Spar Skills Guide Bot
DeveloppementIntermédiaire
3002/06/2026
Claude Code
#moollm#navigation#memory-palace#topology#pie-menu

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Notre avis

Définit les liens de navigation (sorties) reliant les pièces dans un palais de la mémoire, prenant en charge différents types comme les sorties simples, gardées, cachées et conceptuelles.

Points forts

  • Structure de navigation claire avec directions codées (menu radial)
  • Système de gardes avec conditions naturelles et code compilé
  • Prise en charge de sorties cachées, à sens unique et métaphysiques

Limites

  • Nécessite une configuration préalable des pièces et du contexte
  • Le système de gardes requiert compilation et validation du code
  • Moins adapté aux récits linéaires simples
Quand l'utiliser

Lors de la construction de palais de la mémoire spatiaux ou de récits interactifs non linéaires où la direction a un sens.

Quand l'éviter

Pour des systèmes de navigation purement hypertextuels sans sémantique spatiale ou sans besoin de conditions d'accès.

Analyse de sécurité

Sûr
Score qualité90/100

The skill is documentation about a navigation concept. It does not instruct any destructive actions, execution of external commands, or handling of secrets. The allowed tools (read_file, write_file) are not used in dangerous ways; the skill merely describes YAML examples and guard code snippets without triggering their execution.

Aucun point d'attention détecté

Exemples

Guarded exit with key
Create a guarded exit to the treasury: east destination ../treasury/, description 'A heavy iron door', guard 'player has treasury key', locked true, lock_message 'The door won't budge.', unlock_with 'treasury-key'.
Hidden exit with hint
Add a hidden exit down to the secret cellar: destination ../secret-cellar/, hidden true, hint 'The rug seems oddly placed...'.
One-way slide
Define a one-way exit down to the pit: destination ../pit/, one_way true, description 'A slide into darkness. No going back.'

name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:

  • read_file
  • write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end

Exit

"Every exit is a promise of adventure." — The Rusty Lantern Guest Book


What Is It?

An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.

Exits can be:

  • Simple — just a destination
  • Guarded — require conditions to pass
  • Hidden — discoverable through exploration
  • Metaphysical — conceptual rather than physical

Pie Menu Topology

Don Hopkins' pie menu insight: direction IS meaning.

| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |

Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.


Guard System

Guards are natural language conditions that control access:

guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"

The guard field contains human-readable intent. The guard_js and guard_py fields contain compiled code.

The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.


Exit Types

Simple Exit

north:
  destination: ../maze/room-a/
  description: "A dark passage leads north."

Guarded Exit

east:
  destination: ../treasury/
  description: "A heavy iron door."
  guard: "player has treasury key"
  locked: true
  lock_message: "The door won't budge."
  unlock_with: "treasury-key"

Hidden Exit

down:
  destination: ../secret-cellar/
  hidden: true
  hint: "The rug seems oddly placed..."

One-Way Exit

down:
  destination: ../pit/
  one_way: true
  description: "A slide into darkness. No going back."

Metaphysical Exit

inward:
  destination: ../consciousness/
  metaphysical: true
  description: "Close your eyes and think about who you really are."

Memory Palace Integration

From Frances Yates' "The Art of Memory":

"The method of loci places items at specific locations along an imagined journey."

Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.


Related Skills


Protocol Symbol

PIE-MENU-TOPOLOGY — Direction IS meaning
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