Sortie - Liens de navigation spatiale

VérifiéSûr

Liens de navigation reliant les salles d'un palais de la mémoire. Les sorties sont les arêtes du graphe spatial, organisées selon la topologie du menu circulaire avec directions cardinales et conditions de garde.

Spar Skills Guide Bot
DeveloppementIntermédiaire
4002/06/2026
Claude Code
#moollm#navigation#room#topology#pie-menu

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Notre avis

Un Exit est un lien de navigation entre deux pièces dans l'architecture spatiale de MOOLLM, servant d'arête dans le graphe du palais de la mémoire.

Points forts

  • Permet des connexions simples, gardées, cachées ou métaphysiques
  • Utilise la topologie des menus en cercle pour encoder la direction comme signification
  • Intègre un système de gardes avec conditions en langage naturel et code compilé
  • Favorise la navigation par mémoire spatiale dans un palais de la mémoire

Limites

  • Nécessite une structure de dossiers et fichiers YAML cohérente
  • Les gardes compilées peuvent introduire une complexité de débogage
  • La navigation directionnelle peut être contre-intuitive pour certains utilisateurs
Quand l'utiliser

Utilisez Exit pour créer des parcours narratifs ou des mondes interactifs où la direction et les conditions de passage ajoutent de la profondeur à l'exploration.

Quand l'éviter

Évitez les Exit si vous avez besoin d'une navigation linéaire simple ou si votre projet ne nécessite pas de structure spatiale mémorable.

Analyse de sécurité

Sûr
Score qualité90/100

This document is purely descriptive and instructional, explaining a navigation concept in a memory-palace architecture. It contains no executable commands, destructive operations, data exfiltration patterns, or security bypass instructions. The declared tools (read_file, write_file) are standard for content manipulation but are not used in any risky manner within the SKILL.md.

Aucun point d'attention détecté

Exemples

Create a guarded exit to the treasury
Create an exit in the current room leading east to ../treasury/, with a guard that requires the player to have the 'treasury key', locked with a message 'The door won't budge.' and unlock_with 'treasury-key'.
Add a hidden exit under the rug
Add a hidden exit going down to ../secret-cellar/, with hint 'The rug seems oddly placed...' and hidden: true.
Define a one-way slide into darkness
Create a one-way exit going down to ../pit/, with description 'A slide into darkness. No going back.' and one_way: true.

name: exit description: Navigation links between rooms — the edges of the memory palace allowed-tools:

  • read_file
  • write_file tier: 1 protocol: PIE-MENU-TOPOLOGY tags: [moollm, navigation, room, topology, pie-menu] related: [room, adventure, memory-palace] adversary: dead-end

Exit

"Every exit is a promise of adventure." — The Rusty Lantern Guest Book


What Is It?

An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.

Exits can be:

  • Simple — just a destination
  • Guarded — require conditions to pass
  • Hidden — discoverable through exploration
  • Metaphysical — conceptual rather than physical

Pie Menu Topology

Don Hopkins' pie menu insight: direction IS meaning.

| Direction | Purpose | |-----------|---------| | N/S/E/W | "Highway" links to major rooms | | NW/NE/SW/SE | "Grid" links to expandable sub-rooms | | UP/DOWN | Vertical transitions | | IN/OUT | Conceptual transitions |

Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.


Guard System

Guards are natural language conditions that control access:

guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"

The guard field contains human-readable intent. The guard_js and guard_py fields contain compiled code.

The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.


Exit Types

Simple Exit

north:
  destination: ../maze/room-a/
  description: "A dark passage leads north."

Guarded Exit

east:
  destination: ../treasury/
  description: "A heavy iron door."
  guard: "player has treasury key"
  locked: true
  lock_message: "The door won't budge."
  unlock_with: "treasury-key"

Hidden Exit

down:
  destination: ../secret-cellar/
  hidden: true
  hint: "The rug seems oddly placed..."

One-Way Exit

down:
  destination: ../pit/
  one_way: true
  description: "A slide into darkness. No going back."

Metaphysical Exit

inward:
  destination: ../consciousness/
  metaphysical: true
  description: "Close your eyes and think about who you really are."

Memory Palace Integration

From Frances Yates' "The Art of Memory":

"The method of loci places items at specific locations along an imagined journey."

Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.


Related Skills


Protocol Symbol

PIE-MENU-TOPOLOGY — Direction IS meaning
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