Notre avis
Diagnostique les problèmes courants de configuration du projet No Johns en vérifiant Python, les dépendances, les chemins de Dolphin et l'ISO de Melee.
Points forts
- Vérification systématique en plusieurs étapes facile à suivre.
- Détecte les problèmes spécifiques comme la version de Python, les échecs de compilation de pyenet, et les blocages de Gatekeeper.
- Fournit des commandes de correction pour chaque problème identifié.
Limites
- Nécessite une connaissance de base du terminal pour exécuter les commandes.
- Ne couvre pas les problèmes de connectivité réseau ou de configuration de l'arène.
- Dépend de la structure de répertoires spécifique à macOS/Linux.
Lorsque le projet No Johns ne fonctionne pas après installation, pour identifier rapidement les problèmes de configuration.
Pour des problèmes de gameplay ou de performance une fois le projet correctement configuré et lancé.
Analyse de sécurité
SûrThe skill performs read-only diagnostic checks using standard system commands (uname, ls, curl, python imports) and conditionally suggests manual fixes. It does not execute destructive actions, exfiltrate data, or disable safety features. All network checks use a known, documented URL.
Aucun point d'attention détecté
Exemples
Troubleshoot my No Johns setup by running through all the checks in the skill.Run the Python version check from the No Johns troubleshoot skill to see if I have the correct Python version.Apply the pyenet build fix commands from the troubleshoot skill for macOS.name: troubleshoot description: Diagnose No Johns setup issues. Checks Python, Dolphin, ISO, arena connectivity, and common problems.
Setup Troubleshooter
Diagnose and fix common No Johns setup problems. Run each check in order and report findings at the end.
Steps
1. System Check
# OS and architecture
uname -a
# Python version (must be 3.12.x, NOT 3.13)
python3.12 --version 2>/dev/null || python3 --version
# Check if venv exists
ls -la .venv/bin/python 2>/dev/null && echo "Venv OK" || echo "PROBLEM: No .venv found"
# Check venv Python version
.venv/bin/python --version 2>/dev/null
Expected: Python 3.12.x. If 3.13, pyenet won't build. If no venv, user
needs python3.12 -m venv .venv.
2. Package Check
# libmelee (critical — the Dolphin interface)
.venv/bin/python -c "import melee; print('libmelee OK')" 2>&1
# pyenet (libmelee dependency — C extension, common build failure)
.venv/bin/python -c "import enet; print('pyenet OK')" 2>&1
# nojohns CLI
.venv/bin/python -m nojohns.cli list-fighters 2>&1
# TensorFlow (only needed for Phillip)
.venv/bin/python -c "import tensorflow as tf; print(f'TF {tf.__version__} OK')" 2>&1
# slippi-ai (Phillip runtime)
.venv/bin/python -c "import slippi_ai; print('slippi-ai OK')" 2>&1
Common failures:
import enetfails → pyenet build issue. Seedocs/TROUBLESHOOTING.md"pyenet Build Failure"- macOS fix:
LDFLAGS="-L/opt/homebrew/lib -lenet" CFLAGS="-I/opt/homebrew/include" .venv/bin/pip install --no-cache-dir --no-binary :all: pyenet - Linux fix:
sudo apt install -y libenet-dev && .venv/bin/pip install --force-reinstall pyenet
- macOS fix:
import meleefails → libmelee not installed. Run.venv/bin/pip install -e .import tensorflowfails withmutex lock→ TF 2.20 on macOS ARM. Fix:.venv/bin/pip install "tensorflow==2.18.1" "tf-keras==2.18.0"
3. Config Check
# Config file exists
cat ~/.nojohns/config.toml 2>/dev/null || echo "PROBLEM: No config.toml — run 'nojohns setup melee'"
Verify these fields in ~/.nojohns/config.toml:
dolphin_path: Must exist and contain "netplay" in the path string (libmelee validates this)- macOS:
~/Library/Application Support/Slippi Launcher/netplay - Linux:
~/.config/Slippi Launcher/netplay
- macOS:
iso_path: Must exist and be >500MB (a real Melee ISO is ~1.3GB)connect_code: FormatXXXX#NNN(4 letters, hash, 1-3 digits). Avoid codes with '9' on macOS Sequoia.
# Verify Dolphin path exists
DOLPHIN_PATH=$(python3 -c "
import tomllib
with open('$HOME/.nojohns/config.toml', 'rb') as f:
c = tomllib.load(f)
print(c.get('games', {}).get('melee', {}).get('dolphin_path', 'NOT SET'))
" 2>/dev/null)
echo "Dolphin path: $DOLPHIN_PATH"
ls "$DOLPHIN_PATH" 2>/dev/null && echo "Path OK" || echo "PROBLEM: Path does not exist"
# Verify ISO exists and check size
ISO_PATH=$(python3 -c "
import tomllib
with open('$HOME/.nojohns/config.toml', 'rb') as f:
c = tomllib.load(f)
print(c.get('games', {}).get('melee', {}).get('iso_path', 'NOT SET'))
" 2>/dev/null)
echo "ISO path: $ISO_PATH"
ls -la "$ISO_PATH" 2>/dev/null || echo "PROBLEM: ISO file not found"
4. Dolphin Check
# macOS: Check Gatekeeper isn't blocking Dolphin
# (only relevant on macOS)
if [[ "$(uname)" == "Darwin" ]]; then
DOLPHIN_APP="$HOME/Library/Application Support/Slippi Launcher/netplay/Slippi Dolphin.app"
if [ -d "$DOLPHIN_APP" ]; then
echo "Dolphin app found"
xattr -l "$DOLPHIN_APP" 2>/dev/null | grep -q quarantine && \
echo "PROBLEM: Gatekeeper quarantine active. Fix: xattr -cr \"$DOLPHIN_APP\"" || \
echo "Gatekeeper OK"
else
echo "PROBLEM: Dolphin.app not found at expected location"
echo "Open Slippi Launcher and let it download Dolphin"
fi
fi
# Linux: Check Dolphin binary exists
if [[ "$(uname)" == "Linux" ]]; then
NETPLAY_DIR="$HOME/.config/Slippi Launcher/netplay"
if [ -d "$NETPLAY_DIR" ]; then
echo "Slippi netplay dir found"
find "$NETPLAY_DIR" -name "dolphin-emu" -o -name "*.AppImage" 2>/dev/null
else
echo "PROBLEM: Slippi netplay directory not found"
fi
fi
5. Phillip Check
# Model weights exist
MODEL="fighters/phillip/models/all_d21_imitation_v3.pkl"
if [ -f "$MODEL" ]; then
SIZE=$(wc -c < "$MODEL")
echo "Model weights: $SIZE bytes"
if [ "$SIZE" -lt 1000000 ]; then
echo "PROBLEM: Model file too small — may be corrupted"
else
echo "Model OK"
fi
else
echo "PROBLEM: Model weights not found. Run: nojohns setup melee phillip"
fi
# slippi-ai installed
if [ -d "fighters/phillip/slippi-ai" ]; then
echo "slippi-ai repo OK"
else
echo "PROBLEM: slippi-ai not cloned. Run: nojohns setup melee phillip"
fi
6. Network Check
# Arena reachable
ARENA_URL=$(python3 -c "
import tomllib
with open('$HOME/.nojohns/config.toml', 'rb') as f:
c = tomllib.load(f)
print(c.get('arena', {}).get('url', 'https://nojohns-arena-production.up.railway.app'))
" 2>/dev/null || echo "https://nojohns-arena-production.up.railway.app")
echo "Arena URL: $ARENA_URL"
curl -s --max-time 5 "$ARENA_URL/health" 2>/dev/null || echo "PROBLEM: Arena unreachable"
7. Known Issues Reference
If the checks above pass but things still don't work, check these known issues
in docs/TROUBLESHOOTING.md:
| Symptom | Issue | Fix |
|---------|-------|-----|
| Connect codes with '9' fail on Sequoia | Position 3 bug | Use a code without '9' |
| Netplay freezes at stock loss | Rollback desync | Set online_delay=6 |
| Phillip doesn't move in netplay | Missing on_game_start | Update to latest code |
| mutex lock failed on TF import | TF 2.20 bug on ARM | Install TF 2.18.1 |
| Unknown path from libmelee | Path missing "netplay" | Use Slippi Launcher's netplay dir |
| Menu stuck on 2nd+ match | libmelee state leak | Use subprocess per match |
| CSS stuck at character select | Intermittent | Kill and restart matchmake |
8. Report
After running all checks, print a summary:
=== No Johns Setup Diagnostic ===
System: [OS, arch, Python version]
Packages: [OK / PROBLEMS: list]
Config: [OK / PROBLEMS: list]
Dolphin: [OK / PROBLEMS: list]
Phillip: [OK / PROBLEMS: list]
Network: [OK / PROBLEMS: list]
[For each PROBLEM, include the specific fix command]
If everything passes: "Setup looks good. Try nojohns fight random do-nothing for a smoke test."
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