Rafraîchir le contexte architectural

VérifiéSûr

Charge les fichiers de contexte architectural (architecture.md et architecture.puml) pour comprendre la structure, les composants et les patterns du projet PSX Memory Card Manager. À utiliser au démarrage ou lors de modifications affectant l'architecture.

Spar Skills Guide Bot
DeveloppementIntermédiaire
2002/06/2026
Claude Code
#refresh-context#architecture#psx-memcard-manager#mvvm

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Notre avis

Charge les fichiers de contexte architectural (architecture.md et architecture.puml) pour comprendre la structure, les composants et les patrons de conception du projet PSX Memory Card Manager.

Points forts

  • Fournit rapidement un aperçu architectural complet au début d'une session
  • Aide à maintenir la cohérence lors des modifications multi-composants
  • Inclut des diagrammes visuels C4 pour une meilleure compréhension

Limites

  • Efficace uniquement si les fichiers d'architecture existent et sont à jour
  • Ne peut pas détecter ou refléter automatiquement les modifications récentes du code
  • Spécifique au projet PSX Memory Card Manager
Quand l'utiliser

Utilisez-le au début d'une nouvelle session ou lors de modifications impactant plusieurs couches (UI, ViewModel, Domain).

Quand l'éviter

Ne l'utilisez pas pour des modifications isolées d'un seul composant ne nécessitant pas la compréhension de l'architecture globale.

Analyse de sécurité

Sûr
Score qualité85/100

The skill exclusively reads local project documentation files (architecture.md and architecture.puml) using the read_file tool. It performs no network activity, file modification, shell commands, or data exfiltration. There is no risk of executing destructive or obfuscated actions.

Aucun point d'attention détecté

Exemples

Refresh Architecture Context
Refresh the architectural context for the PSX Memory Card Manager project.
Load Architecture Overview
Load architecture.md and architecture.puml to understand the project structure.
Context for Multi-Layer Change
I need to implement a new feature affecting UI and Domain layers. Refresh the project context first.

name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file

Refresh Context Skill

This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.

When to use this skill

  • At the start of a new session to understand project architecture
  • When making changes that affect multiple components
  • When architectural context is needed for implementing new features
  • When debugging issues that span multiple layers (UI, ViewModel, Domain)

What this skill does

Reads and provides context from:

  1. architecture.md - Detailed component structure, MVVM patterns, and responsibilities
  2. architecture.puml - Visual C4 model diagrams showing system boundaries and data flow

Instructions

Step 1: Read architecture documentation

Load the main architecture documentation to understand:

  • MVVM pattern implementation
  • Component responsibilities and boundaries
  • Dependency injection structure
  • Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)

Step 2: Load visual architecture model

Read the PlantUML C4 model to understand:

  • System container boundaries
  • Component relationships and data flow
  • Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)  

Key architectural concepts to remember

After reading the files, keep these principles in mind:

  • MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
  • Dependency Injection: Use uber/dig container in internal/dig/container.go
  • Layer Separation: UI (internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/)
  • Data Binding: ViewModels use bindings/events, never manipulate widgets directly

Expected outcome

After running this skill, you should have context about:

  • Main application components (ManagerWindowView, BlocksContainer, etc.)
  • Memory card domain concepts (MemoryCard, Block, Icon)
  • How data flows between UI and business logic
  • Project structure and file organization
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