Notre avis
Charge les fichiers de contexte architectural (architecture.md et architecture.puml) pour comprendre la structure, les composants et les patrons de conception du projet PSX Memory Card Manager.
Points forts
- Fournit rapidement un aperçu architectural complet au début d'une session
- Aide à maintenir la cohérence lors des modifications multi-composants
- Inclut des diagrammes visuels C4 pour une meilleure compréhension
Limites
- Efficace uniquement si les fichiers d'architecture existent et sont à jour
- Ne peut pas détecter ou refléter automatiquement les modifications récentes du code
- Spécifique au projet PSX Memory Card Manager
Utilisez-le au début d'une nouvelle session ou lors de modifications impactant plusieurs couches (UI, ViewModel, Domain).
Ne l'utilisez pas pour des modifications isolées d'un seul composant ne nécessitant pas la compréhension de l'architecture globale.
Analyse de sécurité
SûrThe skill exclusively reads local project documentation files (architecture.md and architecture.puml) using the read_file tool. It performs no network activity, file modification, shell commands, or data exfiltration. There is no risk of executing destructive or obfuscated actions.
Aucun point d'attention détecté
Exemples
Refresh the architectural context for the PSX Memory Card Manager project.Load architecture.md and architecture.puml to understand the project structure.I need to implement a new feature affecting UI and Domain layers. Refresh the project context first.name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file
Refresh Context Skill
This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.
When to use this skill
- At the start of a new session to understand project architecture
- When making changes that affect multiple components
- When architectural context is needed for implementing new features
- When debugging issues that span multiple layers (UI, ViewModel, Domain)
What this skill does
Reads and provides context from:
architecture.md- Detailed component structure, MVVM patterns, and responsibilitiesarchitecture.puml- Visual C4 model diagrams showing system boundaries and data flow
Instructions
Step 1: Read architecture documentation
Load the main architecture documentation to understand:
- MVVM pattern implementation
- Component responsibilities and boundaries
- Dependency injection structure
- Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)
Step 2: Load visual architecture model
Read the PlantUML C4 model to understand:
- System container boundaries
- Component relationships and data flow
- Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)
Key architectural concepts to remember
After reading the files, keep these principles in mind:
- MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
- Dependency Injection: Use uber/dig container in
internal/dig/container.go - Layer Separation: UI (
internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/) - Data Binding: ViewModels use bindings/events, never manipulate widgets directly
Expected outcome
After running this skill, you should have context about:
- Main application components (ManagerWindowView, BlocksContainer, etc.)
- Memory card domain concepts (MemoryCard, Block, Icon)
- How data flows between UI and business logic
- Project structure and file organization
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