Notre avis
Charge le contexte architectural du projet PSX Memory Card Manager en lisant les fichiers architecture.md et architecture.puml.
Points forts
- Automatise la lecture des fichiers clés pour comprendre l'architecture
- Permet de démarrer rapidement une nouvelle session avec une compréhension complète
- Assure la cohérence des décisions en rappelant les principes MVVM et les dépendances
Limites
- Ne fonctionne que si les fichiers architecture.md et architecture.puml existent
- Ne s'applique qu'au projet spécifique PSX Memory Card Manager
Utilisez cette compétence au début d'une nouvelle session ou avant de modifier plusieurs composants du projet.
Ne l'utilisez pas si vous êtes déjà familiarisé avec l'architecture ou si vous travaillez sur une modification très localisée qui ne nécessite pas de contexte global.
Analyse de sécurité
SûrThe skill only uses the read_file tool to load documentation files. It does not execute any shell commands, network requests, or modify files. There is no risk of data exfiltration or system damage.
Aucun point d'attention détecté
Exemples
I'm starting a new session on the PSX Memory Card Manager project. Please load the architectural context.Before I modify the ViewModel layer, can you load the architecture files so I understand the dependencies?I'm debugging an issue that spans UI and domain layers. Refresh my context about the project architecture.name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file
Refresh Context Skill
This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.
When to use this skill
- At the start of a new session to understand project architecture
- When making changes that affect multiple components
- When architectural context is needed for implementing new features
- When debugging issues that span multiple layers (UI, ViewModel, Domain)
What this skill does
Reads and provides context from:
architecture.md- Detailed component structure, MVVM patterns, and responsibilitiesarchitecture.puml- Visual C4 model diagrams showing system boundaries and data flow
Instructions
Step 1: Read architecture documentation
Load the main architecture documentation to understand:
- MVVM pattern implementation
- Component responsibilities and boundaries
- Dependency injection structure
- Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)
Step 2: Load visual architecture model
Read the PlantUML C4 model to understand:
- System container boundaries
- Component relationships and data flow
- Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)
Key architectural concepts to remember
After reading the files, keep these principles in mind:
- MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
- Dependency Injection: Use uber/dig container in
internal/dig/container.go - Layer Separation: UI (
internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/) - Data Binding: ViewModels use bindings/events, never manipulate widgets directly
Expected outcome
After running this skill, you should have context about:
- Main application components (ManagerWindowView, BlocksContainer, etc.)
- Memory card domain concepts (MemoryCard, Block, Icon)
- How data flows between UI and business logic
- Project structure and file organization
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