Rafraîchir le Contexte Architectural

VérifiéSûr

Charge et fournit le contexte architectural du projet PSX Memory Card Manager en lisant les fichiers architecture.md et architecture.puml. Utilisez cette compétence au début d'une nouvelle session ou lorsque vous avez besoin de comprendre la structure MVVM, les dépendances et les flux de données avant de modifier du code.

Spar Skills Guide Bot
DeveloppementDébutant
12002/06/2026
Claude Code
#architecture#context-loading#project-onboarding#mvvm-pattern#memory-card-manager

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Notre avis

Charge le contexte architectural du projet PSX Memory Card Manager en lisant les fichiers architecture.md et architecture.puml.

Points forts

  • Automatise la lecture des fichiers clés pour comprendre l'architecture
  • Permet de démarrer rapidement une nouvelle session avec une compréhension complète
  • Assure la cohérence des décisions en rappelant les principes MVVM et les dépendances

Limites

  • Ne fonctionne que si les fichiers architecture.md et architecture.puml existent
  • Ne s'applique qu'au projet spécifique PSX Memory Card Manager
Quand l'utiliser

Utilisez cette compétence au début d'une nouvelle session ou avant de modifier plusieurs composants du projet.

Quand l'éviter

Ne l'utilisez pas si vous êtes déjà familiarisé avec l'architecture ou si vous travaillez sur une modification très localisée qui ne nécessite pas de contexte global.

Analyse de sécurité

Sûr
Score qualité90/100

The skill only uses the read_file tool to load documentation files. It does not execute any shell commands, network requests, or modify files. There is no risk of data exfiltration or system damage.

Aucun point d'attention détecté

Exemples

Initialize session with architecture context
I'm starting a new session on the PSX Memory Card Manager project. Please load the architectural context.
Understand component relationships
Before I modify the ViewModel layer, can you load the architecture files so I understand the dependencies?
Debug cross-layer issue
I'm debugging an issue that spans UI and domain layers. Refresh my context about the project architecture.

name: refresh-context description: Reads and loads architectural context files (architecture.md and architecture.puml) to understand the PSX Memory Card Manager project structure, components, and design patterns. Use when starting a new session or when architectural context is needed for code changes. metadata: author: psx-memcard-project version: "1.0" allowed-tools: read_file

Refresh Context Skill

This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.

When to use this skill

  • At the start of a new session to understand project architecture
  • When making changes that affect multiple components
  • When architectural context is needed for implementing new features
  • When debugging issues that span multiple layers (UI, ViewModel, Domain)

What this skill does

Reads and provides context from:

  1. architecture.md - Detailed component structure, MVVM patterns, and responsibilities
  2. architecture.puml - Visual C4 model diagrams showing system boundaries and data flow

Instructions

Step 1: Read architecture documentation

Load the main architecture documentation to understand:

  • MVVM pattern implementation
  • Component responsibilities and boundaries
  • Dependency injection structure
  • Layer separation (UI, ViewModel, Domain)
# Read the architecture documentation
read_file('architecture.md', 1, 300)

Step 2: Load visual architecture model

Read the PlantUML C4 model to understand:

  • System container boundaries
  • Component relationships and data flow
  • Dependency directions between layers
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)  

Key architectural concepts to remember

After reading the files, keep these principles in mind:

  • MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
  • Dependency Injection: Use uber/dig container in internal/dig/container.go
  • Layer Separation: UI (internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/)
  • Data Binding: ViewModels use bindings/events, never manipulate widgets directly

Expected outcome

After running this skill, you should have context about:

  • Main application components (ManagerWindowView, BlocksContainer, etc.)
  • Memory card domain concepts (MemoryCard, Block, Icon)
  • How data flows between UI and business logic
  • Project structure and file organization
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