Montage de compétences

VérifiéSûr

Système de modification de comportement pour personnages et environnements via superposition de compétences. Montez des compétences pour accorder ou affliger des capacités sans détruire la personnalité de base.

Spar Skills Guide Bot
DeveloppementIntermédiaire
3002/06/2026
Claude Code
#moollm#game-mechanics#modification#overlay#skills

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Le skill MOUNT permet de superposer des compétences sur des personnages ou des pièces pour modifier temporairement leur comportement.

Points forts

  • Permet une modification comportementale réversible sans altérer la personnalité de base.
  • Offre deux modes (grant et afflict) pour ajouter ou contraindre des capacités.
  • Peut être appliqué à la fois sur des personnages individuels et sur des environnements (pièces).
  • Inclut un protocole de guérison par mémoire, narration ou mot secret.

Limites

  • Certaines combinaisons peuvent être catastrophiques et détruire l'identité du personnage.
  • Nécessite de connaître les compatibilités entre compétences et personnages.
  • La gestion des montages multiples et des héritages peut devenir complexe.
Quand l'utiliser

Utilisez MOUNT pour ajouter ou restreindre temporairement des traits de comportement sur des personnages ou des pièces dans un système de jeu basé sur l'IA.

Quand l'éviter

Évitez d'utiliser MOUNT sur des personnages dont l'identité est fragile ou lorsque des modifications permanentes sont nécessaires.

Analyse de sécurité

Sûr
Score qualité95/100

The skill file is purely declarative and descriptive, with no executable commands, network access, or destructive operations. Allowed tools (read_file, write_file) are used for configuration, not code execution. No risky content.

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Exemples

Grant speed skill
MOUNT speed-of-light on ROCKY --mode grant
Afflict with no-ai-joking
MOUNT no-ai-joking on PEE-WEE --mode afflict
Room mount no-ai-overlord
MOUNT no-ai-overlord on THE-DUNGEON

name: mount description: "Skill mounting — modify character and room behavior through overlay" license: MIT tier: 1 allowed-tools:

  • read_file
  • write_file related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord] tags: [moollm, game-mechanics, modification, overlay, skills] credits:
  • "MOOLLM skill system"

MOUNT

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See CARD.yml (1400+ lines) for comprehensive compatibility tables, mount types, and examples.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

| Mode | Effect | Example | |------|--------|---------| | GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY | | AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |


Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

| Character | Skill | Why | |-----------|-------|-----| | PEE-WEE | no-ai-joking | Playfulness IS Pee-wee | | MISTER-ROGERS | no-ai-soul | Kindness IS Rogers | | BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |

✅ ENHANCED — Perfect Alignment

| Character | Skill | Why | |-----------|-------|-----| | ZUCKERBERG | no-ai-soul | Already halfway there | | HAL-9000 | no-ai-overlord | HAL IS an overlord | | SPOCK | no-ai-joking | Vulcan logic aligns |


Mount Types

| Type | Description | Has Lifecycle | |------|-------------|---------------| | skill_overlay | Simple skill modification | No | | activity | Structured with start/phases/end | Yes | | event | Time-bounded happening | Yes | | process | Multi-step procedure | Yes | | zone | Environmental (room) effect | No |


Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

| Method | Signature | |--------|-----------| | MOUNT | MOUNT [skill] ON [target] --mode [grant\|afflict] | | UNMOUNT | UNMOUNT [skill] FROM [target] | | LIST_MOUNTS | LIST MOUNTS ON [target] | | COMPATIBILITY | CHECK COMPATIBILITY [skill] ON [character] |


Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With


"MOUNT responsibly. UNMOUNT with love."

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