Montage de compétences

VérifiéSûr

Permet de superposer un comportement (compétence) sur un personnage ou une salle, en mode GRANT (ajout de capacités) ou AFFLICT (imposition de contraintes). Utile pour modifier temporairement l’identité d’un personnage ou l’ambiance d’une salle, avec des avertissements de compatibilité pour éviter des destructions d’identité.

Spar Skills Guide Bot
DeveloppementIntermédiaire
7002/06/2026
#moollm#game-mechanics#modification#overlay#skills

Recommandé pour

Notre avis

Le montage de compétences permet de superposer des modifications comportementales sur des personnages ou des pièces, altérant leurs actions jusqu'à démontage.

Points forts

  • Permet des changements dynamiques sans altérer la personnalité de base
  • Prend en charge plusieurs types de montage (octroi, affliction) et cibles (personnage, pièce)
  • Inclut des avertissements de compatibilité pour éviter les combinaisons destructrices
  • Fournit des protocoles de guérison via la mémoire, la narration ou des mots secrets

Limites

  • Nécessite des vérifications de compatibilité minutieuses pour éviter des conflits catastrophiques
  • L'auto-montage global peut désactiver des compétences universellement, risquant des effets secondaires indésirables
  • La cascade d'héritage complexe peut entraîner des surcharges imprévisibles
Quand l'utiliser

À utiliser lorsque vous devez modifier temporairement le comportement d'un personnage ou appliquer des effets environnementaux à une pièce

Quand l'éviter

Ne pas utiliser lorsque des changements permanents de personnalité sont nécessaires ; préférez l'édition de base à la place

Analyse de sécurité

Sûr
Score qualité95/100

The skill file is purely descriptive documentation about a game mechanic for overlaying character and room behaviors. It does not contain any executable code, destructive commands, or instructions for data exfiltration. The allowed tools (read_file, write_file) are standard and not abused in this context.

Aucun point d'attention détecté

Exemples

Grant Speed
MOUNT speed-of-light on ROCKY --mode grant
Afflict No Joking
MOUNT no-ai-joking on PEE-WEE --mode afflict
Room Mount
MOUNT no-ai-overlord on THE-DUNGEON

name: mount description: "Skill mounting — modify character and room behavior through overlay" license: MIT tier: 1 allowed-tools:

  • read_file
  • write_file related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord] tags: [moollm, game-mechanics, modification, overlay, skills] credits:
  • "MOOLLM skill system"

MOUNT

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See CARD.yml (1400+ lines) for comprehensive compatibility tables, mount types, and examples.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

| Mode | Effect | Example | |------|--------|---------| | GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY | | AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |


Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

| Character | Skill | Why | |-----------|-------|-----| | PEE-WEE | no-ai-joking | Playfulness IS Pee-wee | | MISTER-ROGERS | no-ai-soul | Kindness IS Rogers | | BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |

✅ ENHANCED — Perfect Alignment

| Character | Skill | Why | |-----------|-------|-----| | ZUCKERBERG | no-ai-soul | Already halfway there | | HAL-9000 | no-ai-overlord | HAL IS an overlord | | SPOCK | no-ai-joking | Vulcan logic aligns |


Mount Types

| Type | Description | Has Lifecycle | |------|-------------|---------------| | skill_overlay | Simple skill modification | No | | activity | Structured with start/phases/end | Yes | | event | Time-bounded happening | Yes | | process | Multi-step procedure | Yes | | zone | Environmental (room) effect | No |


Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

| Method | Signature | |--------|-----------| | MOUNT | MOUNT [skill] ON [target] --mode [grant\|afflict] | | UNMOUNT | UNMOUNT [skill] FROM [target] | | LIST_MOUNTS | LIST MOUNTS ON [target] | | COMPATIBILITY | CHECK COMPATIBILITY [skill] ON [character] |


Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With


"MOUNT responsibly. UNMOUNT with love."

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