Notre avis
Le montage de compétences permet de superposer des modifications comportementales sur des personnages ou des pièces, altérant leurs actions jusqu'à démontage.
Points forts
- Permet des changements dynamiques sans altérer la personnalité de base
- Prend en charge plusieurs types de montage (octroi, affliction) et cibles (personnage, pièce)
- Inclut des avertissements de compatibilité pour éviter les combinaisons destructrices
- Fournit des protocoles de guérison via la mémoire, la narration ou des mots secrets
Limites
- Nécessite des vérifications de compatibilité minutieuses pour éviter des conflits catastrophiques
- L'auto-montage global peut désactiver des compétences universellement, risquant des effets secondaires indésirables
- La cascade d'héritage complexe peut entraîner des surcharges imprévisibles
À utiliser lorsque vous devez modifier temporairement le comportement d'un personnage ou appliquer des effets environnementaux à une pièce
Ne pas utiliser lorsque des changements permanents de personnalité sont nécessaires ; préférez l'édition de base à la place
Analyse de sécurité
SûrThe skill file is purely descriptive documentation about a game mechanic for overlaying character and room behaviors. It does not contain any executable code, destructive commands, or instructions for data exfiltration. The allowed tools (read_file, write_file) are standard and not abused in this context.
Aucun point d'attention détecté
Exemples
MOUNT speed-of-light on ROCKY --mode grantMOUNT no-ai-joking on PEE-WEE --mode afflictMOUNT no-ai-overlord on THE-DUNGEONname: mount description: "Skill mounting — modify character and room behavior through overlay" license: MIT tier: 1 allowed-tools:
- read_file
- write_file related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord] tags: [moollm, game-mechanics, modification, overlay, skills] credits:
- "MOOLLM skill system"
MOUNT
"Skill mounting — modify character and room behavior through overlay"
Mount skills on characters and rooms to modify behavior until unmounted.
See CARD.yml (1400+ lines) for comprehensive compatibility tables, mount types, and examples.
Core Concept
A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.
Two Modes
| Mode | Effect | Example |
|------|--------|---------|
| GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY |
| AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |
Two Targets
Character Mounting
Individual personality modification:
MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization
Room Mounting
Environmental effect on ALL occupants:
MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord
Compatibility Warnings
⚠️ CATASTROPHIC — Identity Destruction
| Character | Skill | Why | |-----------|-------|-----| | PEE-WEE | no-ai-joking | Playfulness IS Pee-wee | | MISTER-ROGERS | no-ai-soul | Kindness IS Rogers | | BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |
✅ ENHANCED — Perfect Alignment
| Character | Skill | Why | |-----------|-------|-----| | ZUCKERBERG | no-ai-soul | Already halfway there | | HAL-9000 | no-ai-overlord | HAL IS an overlord | | SPOCK | no-ai-joking | Vulcan logic aligns |
Mount Types
| Type | Description | Has Lifecycle | |------|-------------|---------------| | skill_overlay | Simple skill modification | No | | activity | Structured with start/phases/end | Yes | | event | Time-bounded happening | Yes | | process | Multi-step procedure | Yes | | zone | Environmental (room) effect | No |
Inheritance Cascade
Skills can mount at multiple levels with override precedence:
World → Region → Room → Furniture → Items → Character
(Later levels override earlier levels)
The Cure Protocol
The cure is MEMORY.
When afflicted:
- UNMOUNT — Direct removal (if authorized)
- Narrative intervention — Story breaks the spell
- Ironic reclamation — Use the constraint against itself
- Secret word — Like Pee-wee's "SPREADSHEET!"
Character as Skill Pack
Characters ARE skill packs. You can mix skills from different characters:
mount:
deep-thinking: { from: minsky }
exuberance: { from: pee-wee }
tea-ritual: { from: picard }
Methods
| Method | Signature |
|--------|-----------|
| MOUNT | MOUNT [skill] ON [target] --mode [grant\|afflict] |
| UNMOUNT | UNMOUNT [skill] FROM [target] |
| LIST_MOUNTS | LIST MOUNTS ON [target] |
| COMPATIBILITY | CHECK COMPATIBILITY [skill] ON [character] |
Global Skill Mounting
Skills can be enabled/disabled globally by mounting ON THEMSELVES:
MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe
Dovetails With
- ../buff/ — Buffs are lightweight mounts with duration
- ../character/ — Characters receive mounts
- ../room/ — Rooms define zones
- ../no-ai-joking/ — ENTERPRISE FRAMEWORK skill
- ../no-ai-soul/ — Soulless simulation skill
- ../no-ai-overlord/ — AI overlord persona skill
"MOUNT responsibly. UNMOUNT with love."
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